graphics

experiments with opengl3.2/ogles3.3 on linux and win7
git clone http://frotz.net/git/graphics.git
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TODO (681B)


      1 
      2 - graphics
      3   - break InputConfiguration into independent Layout/Buffer/Texture/etc state mgmt
      4   - frame timing / fps
      5   - smarter (any) shader program caching on OpenGL
      6 
      7 - input
      8   - better keyboard input abstraction (make work on non-win32)
      9 
     10 - compatibility
     11   - test on OpenGL ES 3.0
     12   - test with AMD GPUs
     13   - make buildable on OSX
     14 
     15 - content pipeline
     16   - commandline args to override asset path
     17   - asset compiler
     18   - asset compiler: texture compression
     19   - asset compiler: hlsl compilation
     20   - asset compiler: object/mesh import and conversion
     21   - asset loading from packed asset file
     22   - asset loading path search (override path, default path, default packed asset file, etc)
     23