glcorearb.h (248348B)
1 #ifndef __glcorearb_h_ 2 #define __glcorearb_h_ 3 4 #ifdef __cplusplus 5 extern "C" { 6 #endif 7 8 /* 9 ** Copyright (c) 2007-2012 The Khronos Group Inc. 10 ** 11 ** Permission is hereby granted, free of charge, to any person obtaining a 12 ** copy of this software and/or associated documentation files (the 13 ** "Materials"), to deal in the Materials without restriction, including 14 ** without limitation the rights to use, copy, modify, merge, publish, 15 ** distribute, sublicense, and/or sell copies of the Materials, and to 16 ** permit persons to whom the Materials are furnished to do so, subject to 17 ** the following conditions: 18 ** 19 ** The above copyright notice and this permission notice shall be included 20 ** in all copies or substantial portions of the Materials. 21 ** 22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29 */ 30 31 /* glcorearb.h replaces gl3.h. It is for use with OpenGL core 32 * profile implementations. 33 * 34 * glcorearb.h last updated on $Date: 2013-02-07 01:42:49 -0800 (Thu, 07 Feb 2013) $ 35 * 36 * RELEASE NOTES - 2013/02/07 37 * 38 * glcorearb.h should be placed in the same directory as gl.h and 39 * included as 40 * '<GL/glcorearb.h>'. 41 * 42 * glcorearb.h includes only APIs in the latest OpenGL core profile 43 * implementation together with APIs in newer ARB extensions which can be 44 * can be supported by the core profile. It does not, and never will 45 * include functionality removed from the core profile, such as 46 * fixed-function vertex and fragment processing. 47 * 48 * It is not possible to #include both <GL/glcorearb.h> and either of 49 * <GL/gl.h> or <GL/glext.h> in the same source file. 50 * 51 * Feedback can be given by registering for the Khronos Bugzilla 52 * (www.khronos.org/bugzilla) and filing issues there under product 53 * "OpenGL", category "Registry". 54 */ 55 56 /* Function declaration macros - to move into glplatform.h */ 57 58 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) 59 #define WIN32_LEAN_AND_MEAN 1 60 #include <windows.h> 61 #endif 62 63 #ifndef APIENTRY 64 #define APIENTRY 65 #endif 66 #ifndef APIENTRYP 67 #define APIENTRYP APIENTRY * 68 #endif 69 #ifndef GLAPI 70 #define GLAPI extern 71 #endif 72 73 /* Base GL types */ 74 75 typedef unsigned int GLenum; 76 typedef unsigned char GLboolean; 77 typedef unsigned int GLbitfield; 78 typedef signed char GLbyte; 79 typedef short GLshort; 80 typedef int GLint; 81 typedef int GLsizei; 82 typedef unsigned char GLubyte; 83 typedef unsigned short GLushort; 84 typedef unsigned int GLuint; 85 typedef unsigned short GLhalf; 86 typedef float GLfloat; 87 typedef float GLclampf; 88 typedef double GLdouble; 89 typedef double GLclampd; 90 typedef void GLvoid; 91 92 /*************************************************************/ 93 94 #ifndef GL_VERSION_1_1 95 /* AttribMask */ 96 #define GL_DEPTH_BUFFER_BIT 0x00000100 97 #define GL_STENCIL_BUFFER_BIT 0x00000400 98 #define GL_COLOR_BUFFER_BIT 0x00004000 99 /* Boolean */ 100 #define GL_FALSE 0 101 #define GL_TRUE 1 102 /* BeginMode */ 103 #define GL_POINTS 0x0000 104 #define GL_LINES 0x0001 105 #define GL_LINE_LOOP 0x0002 106 #define GL_LINE_STRIP 0x0003 107 #define GL_TRIANGLES 0x0004 108 #define GL_TRIANGLE_STRIP 0x0005 109 #define GL_TRIANGLE_FAN 0x0006 110 #define GL_QUADS 0x0007 111 /* AlphaFunction */ 112 #define GL_NEVER 0x0200 113 #define GL_LESS 0x0201 114 #define GL_EQUAL 0x0202 115 #define GL_LEQUAL 0x0203 116 #define GL_GREATER 0x0204 117 #define GL_NOTEQUAL 0x0205 118 #define GL_GEQUAL 0x0206 119 #define GL_ALWAYS 0x0207 120 /* BlendingFactorDest */ 121 #define GL_ZERO 0 122 #define GL_ONE 1 123 #define GL_SRC_COLOR 0x0300 124 #define GL_ONE_MINUS_SRC_COLOR 0x0301 125 #define GL_SRC_ALPHA 0x0302 126 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 127 #define GL_DST_ALPHA 0x0304 128 #define GL_ONE_MINUS_DST_ALPHA 0x0305 129 /* BlendingFactorSrc */ 130 #define GL_DST_COLOR 0x0306 131 #define GL_ONE_MINUS_DST_COLOR 0x0307 132 #define GL_SRC_ALPHA_SATURATE 0x0308 133 /* DrawBufferMode */ 134 #define GL_NONE 0 135 #define GL_FRONT_LEFT 0x0400 136 #define GL_FRONT_RIGHT 0x0401 137 #define GL_BACK_LEFT 0x0402 138 #define GL_BACK_RIGHT 0x0403 139 #define GL_FRONT 0x0404 140 #define GL_BACK 0x0405 141 #define GL_LEFT 0x0406 142 #define GL_RIGHT 0x0407 143 #define GL_FRONT_AND_BACK 0x0408 144 /* ErrorCode */ 145 #define GL_NO_ERROR 0 146 #define GL_INVALID_ENUM 0x0500 147 #define GL_INVALID_VALUE 0x0501 148 #define GL_INVALID_OPERATION 0x0502 149 #define GL_OUT_OF_MEMORY 0x0505 150 /* FrontFaceDirection */ 151 #define GL_CW 0x0900 152 #define GL_CCW 0x0901 153 /* GetPName */ 154 #define GL_POINT_SIZE 0x0B11 155 #define GL_POINT_SIZE_RANGE 0x0B12 156 #define GL_POINT_SIZE_GRANULARITY 0x0B13 157 #define GL_LINE_SMOOTH 0x0B20 158 #define GL_LINE_WIDTH 0x0B21 159 #define GL_LINE_WIDTH_RANGE 0x0B22 160 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 161 #define GL_POLYGON_MODE 0x0B40 162 #define GL_POLYGON_SMOOTH 0x0B41 163 #define GL_CULL_FACE 0x0B44 164 #define GL_CULL_FACE_MODE 0x0B45 165 #define GL_FRONT_FACE 0x0B46 166 #define GL_DEPTH_RANGE 0x0B70 167 #define GL_DEPTH_TEST 0x0B71 168 #define GL_DEPTH_WRITEMASK 0x0B72 169 #define GL_DEPTH_CLEAR_VALUE 0x0B73 170 #define GL_DEPTH_FUNC 0x0B74 171 #define GL_STENCIL_TEST 0x0B90 172 #define GL_STENCIL_CLEAR_VALUE 0x0B91 173 #define GL_STENCIL_FUNC 0x0B92 174 #define GL_STENCIL_VALUE_MASK 0x0B93 175 #define GL_STENCIL_FAIL 0x0B94 176 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 177 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 178 #define GL_STENCIL_REF 0x0B97 179 #define GL_STENCIL_WRITEMASK 0x0B98 180 #define GL_VIEWPORT 0x0BA2 181 #define GL_DITHER 0x0BD0 182 #define GL_BLEND_DST 0x0BE0 183 #define GL_BLEND_SRC 0x0BE1 184 #define GL_BLEND 0x0BE2 185 #define GL_LOGIC_OP_MODE 0x0BF0 186 #define GL_COLOR_LOGIC_OP 0x0BF2 187 #define GL_DRAW_BUFFER 0x0C01 188 #define GL_READ_BUFFER 0x0C02 189 #define GL_SCISSOR_BOX 0x0C10 190 #define GL_SCISSOR_TEST 0x0C11 191 #define GL_COLOR_CLEAR_VALUE 0x0C22 192 #define GL_COLOR_WRITEMASK 0x0C23 193 #define GL_DOUBLEBUFFER 0x0C32 194 #define GL_STEREO 0x0C33 195 #define GL_LINE_SMOOTH_HINT 0x0C52 196 #define GL_POLYGON_SMOOTH_HINT 0x0C53 197 #define GL_UNPACK_SWAP_BYTES 0x0CF0 198 #define GL_UNPACK_LSB_FIRST 0x0CF1 199 #define GL_UNPACK_ROW_LENGTH 0x0CF2 200 #define GL_UNPACK_SKIP_ROWS 0x0CF3 201 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 202 #define GL_UNPACK_ALIGNMENT 0x0CF5 203 #define GL_PACK_SWAP_BYTES 0x0D00 204 #define GL_PACK_LSB_FIRST 0x0D01 205 #define GL_PACK_ROW_LENGTH 0x0D02 206 #define GL_PACK_SKIP_ROWS 0x0D03 207 #define GL_PACK_SKIP_PIXELS 0x0D04 208 #define GL_PACK_ALIGNMENT 0x0D05 209 #define GL_MAX_TEXTURE_SIZE 0x0D33 210 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 211 #define GL_SUBPIXEL_BITS 0x0D50 212 #define GL_TEXTURE_1D 0x0DE0 213 #define GL_TEXTURE_2D 0x0DE1 214 #define GL_POLYGON_OFFSET_UNITS 0x2A00 215 #define GL_POLYGON_OFFSET_POINT 0x2A01 216 #define GL_POLYGON_OFFSET_LINE 0x2A02 217 #define GL_POLYGON_OFFSET_FILL 0x8037 218 #define GL_POLYGON_OFFSET_FACTOR 0x8038 219 #define GL_TEXTURE_BINDING_1D 0x8068 220 #define GL_TEXTURE_BINDING_2D 0x8069 221 /* GetTextureParameter */ 222 #define GL_TEXTURE_WIDTH 0x1000 223 #define GL_TEXTURE_HEIGHT 0x1001 224 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 225 #define GL_TEXTURE_BORDER_COLOR 0x1004 226 #define GL_TEXTURE_RED_SIZE 0x805C 227 #define GL_TEXTURE_GREEN_SIZE 0x805D 228 #define GL_TEXTURE_BLUE_SIZE 0x805E 229 #define GL_TEXTURE_ALPHA_SIZE 0x805F 230 /* HintMode */ 231 #define GL_DONT_CARE 0x1100 232 #define GL_FASTEST 0x1101 233 #define GL_NICEST 0x1102 234 /* DataType */ 235 #define GL_BYTE 0x1400 236 #define GL_UNSIGNED_BYTE 0x1401 237 #define GL_SHORT 0x1402 238 #define GL_UNSIGNED_SHORT 0x1403 239 #define GL_INT 0x1404 240 #define GL_UNSIGNED_INT 0x1405 241 #define GL_FLOAT 0x1406 242 #define GL_DOUBLE 0x140A 243 /* ErrorCode */ 244 #define GL_STACK_OVERFLOW 0x0503 245 #define GL_STACK_UNDERFLOW 0x0504 246 /* LogicOp */ 247 #define GL_CLEAR 0x1500 248 #define GL_AND 0x1501 249 #define GL_AND_REVERSE 0x1502 250 #define GL_COPY 0x1503 251 #define GL_AND_INVERTED 0x1504 252 #define GL_NOOP 0x1505 253 #define GL_XOR 0x1506 254 #define GL_OR 0x1507 255 #define GL_NOR 0x1508 256 #define GL_EQUIV 0x1509 257 #define GL_INVERT 0x150A 258 #define GL_OR_REVERSE 0x150B 259 #define GL_COPY_INVERTED 0x150C 260 #define GL_OR_INVERTED 0x150D 261 #define GL_NAND 0x150E 262 #define GL_SET 0x150F 263 /* MatrixMode (for gl3.h, FBO attachment type) */ 264 #define GL_TEXTURE 0x1702 265 /* PixelCopyType */ 266 #define GL_COLOR 0x1800 267 #define GL_DEPTH 0x1801 268 #define GL_STENCIL 0x1802 269 /* PixelFormat */ 270 #define GL_STENCIL_INDEX 0x1901 271 #define GL_DEPTH_COMPONENT 0x1902 272 #define GL_RED 0x1903 273 #define GL_GREEN 0x1904 274 #define GL_BLUE 0x1905 275 #define GL_ALPHA 0x1906 276 #define GL_RGB 0x1907 277 #define GL_RGBA 0x1908 278 /* PolygonMode */ 279 #define GL_POINT 0x1B00 280 #define GL_LINE 0x1B01 281 #define GL_FILL 0x1B02 282 /* StencilOp */ 283 #define GL_KEEP 0x1E00 284 #define GL_REPLACE 0x1E01 285 #define GL_INCR 0x1E02 286 #define GL_DECR 0x1E03 287 /* StringName */ 288 #define GL_VENDOR 0x1F00 289 #define GL_RENDERER 0x1F01 290 #define GL_VERSION 0x1F02 291 #define GL_EXTENSIONS 0x1F03 292 /* TextureMagFilter */ 293 #define GL_NEAREST 0x2600 294 #define GL_LINEAR 0x2601 295 /* TextureMinFilter */ 296 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 297 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 298 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 299 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 300 /* TextureParameterName */ 301 #define GL_TEXTURE_MAG_FILTER 0x2800 302 #define GL_TEXTURE_MIN_FILTER 0x2801 303 #define GL_TEXTURE_WRAP_S 0x2802 304 #define GL_TEXTURE_WRAP_T 0x2803 305 /* TextureTarget */ 306 #define GL_PROXY_TEXTURE_1D 0x8063 307 #define GL_PROXY_TEXTURE_2D 0x8064 308 /* TextureWrapMode */ 309 #define GL_REPEAT 0x2901 310 /* PixelInternalFormat */ 311 #define GL_R3_G3_B2 0x2A10 312 #define GL_RGB4 0x804F 313 #define GL_RGB5 0x8050 314 #define GL_RGB8 0x8051 315 #define GL_RGB10 0x8052 316 #define GL_RGB12 0x8053 317 #define GL_RGB16 0x8054 318 #define GL_RGBA2 0x8055 319 #define GL_RGBA4 0x8056 320 #define GL_RGB5_A1 0x8057 321 #define GL_RGBA8 0x8058 322 #define GL_RGB10_A2 0x8059 323 #define GL_RGBA12 0x805A 324 #define GL_RGBA16 0x805B 325 #endif 326 327 #ifndef GL_VERSION_1_2 328 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 329 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 330 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 331 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 332 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 333 #define GL_TEXTURE_BINDING_3D 0x806A 334 #define GL_PACK_SKIP_IMAGES 0x806B 335 #define GL_PACK_IMAGE_HEIGHT 0x806C 336 #define GL_UNPACK_SKIP_IMAGES 0x806D 337 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 338 #define GL_TEXTURE_3D 0x806F 339 #define GL_PROXY_TEXTURE_3D 0x8070 340 #define GL_TEXTURE_DEPTH 0x8071 341 #define GL_TEXTURE_WRAP_R 0x8072 342 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 343 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 344 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 345 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 346 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 347 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 348 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 349 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 350 #define GL_BGR 0x80E0 351 #define GL_BGRA 0x80E1 352 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 353 #define GL_MAX_ELEMENTS_INDICES 0x80E9 354 #define GL_CLAMP_TO_EDGE 0x812F 355 #define GL_TEXTURE_MIN_LOD 0x813A 356 #define GL_TEXTURE_MAX_LOD 0x813B 357 #define GL_TEXTURE_BASE_LEVEL 0x813C 358 #define GL_TEXTURE_MAX_LEVEL 0x813D 359 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 360 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 361 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 362 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 363 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 364 #endif 365 366 #ifndef GL_ARB_imaging 367 #define GL_CONSTANT_COLOR 0x8001 368 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 369 #define GL_CONSTANT_ALPHA 0x8003 370 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 371 #define GL_BLEND_COLOR 0x8005 372 #define GL_FUNC_ADD 0x8006 373 #define GL_MIN 0x8007 374 #define GL_MAX 0x8008 375 #define GL_BLEND_EQUATION 0x8009 376 #define GL_FUNC_SUBTRACT 0x800A 377 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 378 #endif 379 380 #ifndef GL_VERSION_1_3 381 #define GL_TEXTURE0 0x84C0 382 #define GL_TEXTURE1 0x84C1 383 #define GL_TEXTURE2 0x84C2 384 #define GL_TEXTURE3 0x84C3 385 #define GL_TEXTURE4 0x84C4 386 #define GL_TEXTURE5 0x84C5 387 #define GL_TEXTURE6 0x84C6 388 #define GL_TEXTURE7 0x84C7 389 #define GL_TEXTURE8 0x84C8 390 #define GL_TEXTURE9 0x84C9 391 #define GL_TEXTURE10 0x84CA 392 #define GL_TEXTURE11 0x84CB 393 #define GL_TEXTURE12 0x84CC 394 #define GL_TEXTURE13 0x84CD 395 #define GL_TEXTURE14 0x84CE 396 #define GL_TEXTURE15 0x84CF 397 #define GL_TEXTURE16 0x84D0 398 #define GL_TEXTURE17 0x84D1 399 #define GL_TEXTURE18 0x84D2 400 #define GL_TEXTURE19 0x84D3 401 #define GL_TEXTURE20 0x84D4 402 #define GL_TEXTURE21 0x84D5 403 #define GL_TEXTURE22 0x84D6 404 #define GL_TEXTURE23 0x84D7 405 #define GL_TEXTURE24 0x84D8 406 #define GL_TEXTURE25 0x84D9 407 #define GL_TEXTURE26 0x84DA 408 #define GL_TEXTURE27 0x84DB 409 #define GL_TEXTURE28 0x84DC 410 #define GL_TEXTURE29 0x84DD 411 #define GL_TEXTURE30 0x84DE 412 #define GL_TEXTURE31 0x84DF 413 #define GL_ACTIVE_TEXTURE 0x84E0 414 #define GL_MULTISAMPLE 0x809D 415 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 416 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 417 #define GL_SAMPLE_COVERAGE 0x80A0 418 #define GL_SAMPLE_BUFFERS 0x80A8 419 #define GL_SAMPLES 0x80A9 420 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 421 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 422 #define GL_TEXTURE_CUBE_MAP 0x8513 423 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 424 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 425 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 426 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 427 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 428 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 429 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 430 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 431 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 432 #define GL_COMPRESSED_RGB 0x84ED 433 #define GL_COMPRESSED_RGBA 0x84EE 434 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 435 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 436 #define GL_TEXTURE_COMPRESSED 0x86A1 437 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 438 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 439 #define GL_CLAMP_TO_BORDER 0x812D 440 #endif 441 442 #ifndef GL_VERSION_1_4 443 #define GL_BLEND_DST_RGB 0x80C8 444 #define GL_BLEND_SRC_RGB 0x80C9 445 #define GL_BLEND_DST_ALPHA 0x80CA 446 #define GL_BLEND_SRC_ALPHA 0x80CB 447 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 448 #define GL_DEPTH_COMPONENT16 0x81A5 449 #define GL_DEPTH_COMPONENT24 0x81A6 450 #define GL_DEPTH_COMPONENT32 0x81A7 451 #define GL_MIRRORED_REPEAT 0x8370 452 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 453 #define GL_TEXTURE_LOD_BIAS 0x8501 454 #define GL_INCR_WRAP 0x8507 455 #define GL_DECR_WRAP 0x8508 456 #define GL_TEXTURE_DEPTH_SIZE 0x884A 457 #define GL_TEXTURE_COMPARE_MODE 0x884C 458 #define GL_TEXTURE_COMPARE_FUNC 0x884D 459 #endif 460 461 #ifndef GL_VERSION_1_5 462 #define GL_BUFFER_SIZE 0x8764 463 #define GL_BUFFER_USAGE 0x8765 464 #define GL_QUERY_COUNTER_BITS 0x8864 465 #define GL_CURRENT_QUERY 0x8865 466 #define GL_QUERY_RESULT 0x8866 467 #define GL_QUERY_RESULT_AVAILABLE 0x8867 468 #define GL_ARRAY_BUFFER 0x8892 469 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 470 #define GL_ARRAY_BUFFER_BINDING 0x8894 471 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 472 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 473 #define GL_READ_ONLY 0x88B8 474 #define GL_WRITE_ONLY 0x88B9 475 #define GL_READ_WRITE 0x88BA 476 #define GL_BUFFER_ACCESS 0x88BB 477 #define GL_BUFFER_MAPPED 0x88BC 478 #define GL_BUFFER_MAP_POINTER 0x88BD 479 #define GL_STREAM_DRAW 0x88E0 480 #define GL_STREAM_READ 0x88E1 481 #define GL_STREAM_COPY 0x88E2 482 #define GL_STATIC_DRAW 0x88E4 483 #define GL_STATIC_READ 0x88E5 484 #define GL_STATIC_COPY 0x88E6 485 #define GL_DYNAMIC_DRAW 0x88E8 486 #define GL_DYNAMIC_READ 0x88E9 487 #define GL_DYNAMIC_COPY 0x88EA 488 #define GL_SAMPLES_PASSED 0x8914 489 #define GL_SRC1_ALPHA 0x8589 490 #endif 491 492 #ifndef GL_VERSION_2_0 493 #define GL_BLEND_EQUATION_RGB 0x8009 494 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 495 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 496 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 497 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 498 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 499 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 500 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 501 #define GL_STENCIL_BACK_FUNC 0x8800 502 #define GL_STENCIL_BACK_FAIL 0x8801 503 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 504 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 505 #define GL_MAX_DRAW_BUFFERS 0x8824 506 #define GL_DRAW_BUFFER0 0x8825 507 #define GL_DRAW_BUFFER1 0x8826 508 #define GL_DRAW_BUFFER2 0x8827 509 #define GL_DRAW_BUFFER3 0x8828 510 #define GL_DRAW_BUFFER4 0x8829 511 #define GL_DRAW_BUFFER5 0x882A 512 #define GL_DRAW_BUFFER6 0x882B 513 #define GL_DRAW_BUFFER7 0x882C 514 #define GL_DRAW_BUFFER8 0x882D 515 #define GL_DRAW_BUFFER9 0x882E 516 #define GL_DRAW_BUFFER10 0x882F 517 #define GL_DRAW_BUFFER11 0x8830 518 #define GL_DRAW_BUFFER12 0x8831 519 #define GL_DRAW_BUFFER13 0x8832 520 #define GL_DRAW_BUFFER14 0x8833 521 #define GL_DRAW_BUFFER15 0x8834 522 #define GL_BLEND_EQUATION_ALPHA 0x883D 523 #define GL_MAX_VERTEX_ATTRIBS 0x8869 524 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 525 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 526 #define GL_FRAGMENT_SHADER 0x8B30 527 #define GL_VERTEX_SHADER 0x8B31 528 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 529 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 530 #define GL_MAX_VARYING_FLOATS 0x8B4B 531 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 532 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 533 #define GL_SHADER_TYPE 0x8B4F 534 #define GL_FLOAT_VEC2 0x8B50 535 #define GL_FLOAT_VEC3 0x8B51 536 #define GL_FLOAT_VEC4 0x8B52 537 #define GL_INT_VEC2 0x8B53 538 #define GL_INT_VEC3 0x8B54 539 #define GL_INT_VEC4 0x8B55 540 #define GL_BOOL 0x8B56 541 #define GL_BOOL_VEC2 0x8B57 542 #define GL_BOOL_VEC3 0x8B58 543 #define GL_BOOL_VEC4 0x8B59 544 #define GL_FLOAT_MAT2 0x8B5A 545 #define GL_FLOAT_MAT3 0x8B5B 546 #define GL_FLOAT_MAT4 0x8B5C 547 #define GL_SAMPLER_1D 0x8B5D 548 #define GL_SAMPLER_2D 0x8B5E 549 #define GL_SAMPLER_3D 0x8B5F 550 #define GL_SAMPLER_CUBE 0x8B60 551 #define GL_SAMPLER_1D_SHADOW 0x8B61 552 #define GL_SAMPLER_2D_SHADOW 0x8B62 553 #define GL_DELETE_STATUS 0x8B80 554 #define GL_COMPILE_STATUS 0x8B81 555 #define GL_LINK_STATUS 0x8B82 556 #define GL_VALIDATE_STATUS 0x8B83 557 #define GL_INFO_LOG_LENGTH 0x8B84 558 #define GL_ATTACHED_SHADERS 0x8B85 559 #define GL_ACTIVE_UNIFORMS 0x8B86 560 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 561 #define GL_SHADER_SOURCE_LENGTH 0x8B88 562 #define GL_ACTIVE_ATTRIBUTES 0x8B89 563 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 564 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 565 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 566 #define GL_CURRENT_PROGRAM 0x8B8D 567 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 568 #define GL_LOWER_LEFT 0x8CA1 569 #define GL_UPPER_LEFT 0x8CA2 570 #define GL_STENCIL_BACK_REF 0x8CA3 571 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 572 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 573 #endif 574 575 #ifndef GL_VERSION_2_1 576 #define GL_PIXEL_PACK_BUFFER 0x88EB 577 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 578 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 579 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 580 #define GL_FLOAT_MAT2x3 0x8B65 581 #define GL_FLOAT_MAT2x4 0x8B66 582 #define GL_FLOAT_MAT3x2 0x8B67 583 #define GL_FLOAT_MAT3x4 0x8B68 584 #define GL_FLOAT_MAT4x2 0x8B69 585 #define GL_FLOAT_MAT4x3 0x8B6A 586 #define GL_SRGB 0x8C40 587 #define GL_SRGB8 0x8C41 588 #define GL_SRGB_ALPHA 0x8C42 589 #define GL_SRGB8_ALPHA8 0x8C43 590 #define GL_COMPRESSED_SRGB 0x8C48 591 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 592 #endif 593 594 #ifndef GL_VERSION_3_0 595 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 596 #define GL_CLIP_DISTANCE0 0x3000 597 #define GL_CLIP_DISTANCE1 0x3001 598 #define GL_CLIP_DISTANCE2 0x3002 599 #define GL_CLIP_DISTANCE3 0x3003 600 #define GL_CLIP_DISTANCE4 0x3004 601 #define GL_CLIP_DISTANCE5 0x3005 602 #define GL_CLIP_DISTANCE6 0x3006 603 #define GL_CLIP_DISTANCE7 0x3007 604 #define GL_MAX_CLIP_DISTANCES 0x0D32 605 #define GL_MAJOR_VERSION 0x821B 606 #define GL_MINOR_VERSION 0x821C 607 #define GL_NUM_EXTENSIONS 0x821D 608 #define GL_CONTEXT_FLAGS 0x821E 609 #define GL_COMPRESSED_RED 0x8225 610 #define GL_COMPRESSED_RG 0x8226 611 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 612 #define GL_RGBA32F 0x8814 613 #define GL_RGB32F 0x8815 614 #define GL_RGBA16F 0x881A 615 #define GL_RGB16F 0x881B 616 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 617 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 618 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 619 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 620 #define GL_CLAMP_READ_COLOR 0x891C 621 #define GL_FIXED_ONLY 0x891D 622 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 623 #define GL_TEXTURE_1D_ARRAY 0x8C18 624 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 625 #define GL_TEXTURE_2D_ARRAY 0x8C1A 626 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 627 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 628 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 629 #define GL_R11F_G11F_B10F 0x8C3A 630 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 631 #define GL_RGB9_E5 0x8C3D 632 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 633 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 634 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 635 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 636 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 637 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 638 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 639 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 640 #define GL_PRIMITIVES_GENERATED 0x8C87 641 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 642 #define GL_RASTERIZER_DISCARD 0x8C89 643 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 644 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 645 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 646 #define GL_SEPARATE_ATTRIBS 0x8C8D 647 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 648 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 649 #define GL_RGBA32UI 0x8D70 650 #define GL_RGB32UI 0x8D71 651 #define GL_RGBA16UI 0x8D76 652 #define GL_RGB16UI 0x8D77 653 #define GL_RGBA8UI 0x8D7C 654 #define GL_RGB8UI 0x8D7D 655 #define GL_RGBA32I 0x8D82 656 #define GL_RGB32I 0x8D83 657 #define GL_RGBA16I 0x8D88 658 #define GL_RGB16I 0x8D89 659 #define GL_RGBA8I 0x8D8E 660 #define GL_RGB8I 0x8D8F 661 #define GL_RED_INTEGER 0x8D94 662 #define GL_GREEN_INTEGER 0x8D95 663 #define GL_BLUE_INTEGER 0x8D96 664 #define GL_RGB_INTEGER 0x8D98 665 #define GL_RGBA_INTEGER 0x8D99 666 #define GL_BGR_INTEGER 0x8D9A 667 #define GL_BGRA_INTEGER 0x8D9B 668 #define GL_SAMPLER_1D_ARRAY 0x8DC0 669 #define GL_SAMPLER_2D_ARRAY 0x8DC1 670 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 671 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 672 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 673 #define GL_UNSIGNED_INT_VEC2 0x8DC6 674 #define GL_UNSIGNED_INT_VEC3 0x8DC7 675 #define GL_UNSIGNED_INT_VEC4 0x8DC8 676 #define GL_INT_SAMPLER_1D 0x8DC9 677 #define GL_INT_SAMPLER_2D 0x8DCA 678 #define GL_INT_SAMPLER_3D 0x8DCB 679 #define GL_INT_SAMPLER_CUBE 0x8DCC 680 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 681 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 682 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 683 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 684 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 685 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 686 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 687 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 688 #define GL_QUERY_WAIT 0x8E13 689 #define GL_QUERY_NO_WAIT 0x8E14 690 #define GL_QUERY_BY_REGION_WAIT 0x8E15 691 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 692 #define GL_BUFFER_ACCESS_FLAGS 0x911F 693 #define GL_BUFFER_MAP_LENGTH 0x9120 694 #define GL_BUFFER_MAP_OFFSET 0x9121 695 /* Reuse tokens from ARB_depth_buffer_float */ 696 /* reuse GL_DEPTH_COMPONENT32F */ 697 /* reuse GL_DEPTH32F_STENCIL8 */ 698 /* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */ 699 /* Reuse tokens from ARB_framebuffer_object */ 700 /* reuse GL_INVALID_FRAMEBUFFER_OPERATION */ 701 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ 702 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ 703 /* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ 704 /* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ 705 /* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ 706 /* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ 707 /* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ 708 /* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ 709 /* reuse GL_FRAMEBUFFER_DEFAULT */ 710 /* reuse GL_FRAMEBUFFER_UNDEFINED */ 711 /* reuse GL_DEPTH_STENCIL_ATTACHMENT */ 712 /* reuse GL_INDEX */ 713 /* reuse GL_MAX_RENDERBUFFER_SIZE */ 714 /* reuse GL_DEPTH_STENCIL */ 715 /* reuse GL_UNSIGNED_INT_24_8 */ 716 /* reuse GL_DEPTH24_STENCIL8 */ 717 /* reuse GL_TEXTURE_STENCIL_SIZE */ 718 /* reuse GL_TEXTURE_RED_TYPE */ 719 /* reuse GL_TEXTURE_GREEN_TYPE */ 720 /* reuse GL_TEXTURE_BLUE_TYPE */ 721 /* reuse GL_TEXTURE_ALPHA_TYPE */ 722 /* reuse GL_TEXTURE_DEPTH_TYPE */ 723 /* reuse GL_UNSIGNED_NORMALIZED */ 724 /* reuse GL_FRAMEBUFFER_BINDING */ 725 /* reuse GL_DRAW_FRAMEBUFFER_BINDING */ 726 /* reuse GL_RENDERBUFFER_BINDING */ 727 /* reuse GL_READ_FRAMEBUFFER */ 728 /* reuse GL_DRAW_FRAMEBUFFER */ 729 /* reuse GL_READ_FRAMEBUFFER_BINDING */ 730 /* reuse GL_RENDERBUFFER_SAMPLES */ 731 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ 732 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ 733 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ 734 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ 735 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ 736 /* reuse GL_FRAMEBUFFER_COMPLETE */ 737 /* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ 738 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ 739 /* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ 740 /* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ 741 /* reuse GL_FRAMEBUFFER_UNSUPPORTED */ 742 /* reuse GL_MAX_COLOR_ATTACHMENTS */ 743 /* reuse GL_COLOR_ATTACHMENT0 */ 744 /* reuse GL_COLOR_ATTACHMENT1 */ 745 /* reuse GL_COLOR_ATTACHMENT2 */ 746 /* reuse GL_COLOR_ATTACHMENT3 */ 747 /* reuse GL_COLOR_ATTACHMENT4 */ 748 /* reuse GL_COLOR_ATTACHMENT5 */ 749 /* reuse GL_COLOR_ATTACHMENT6 */ 750 /* reuse GL_COLOR_ATTACHMENT7 */ 751 /* reuse GL_COLOR_ATTACHMENT8 */ 752 /* reuse GL_COLOR_ATTACHMENT9 */ 753 /* reuse GL_COLOR_ATTACHMENT10 */ 754 /* reuse GL_COLOR_ATTACHMENT11 */ 755 /* reuse GL_COLOR_ATTACHMENT12 */ 756 /* reuse GL_COLOR_ATTACHMENT13 */ 757 /* reuse GL_COLOR_ATTACHMENT14 */ 758 /* reuse GL_COLOR_ATTACHMENT15 */ 759 /* reuse GL_DEPTH_ATTACHMENT */ 760 /* reuse GL_STENCIL_ATTACHMENT */ 761 /* reuse GL_FRAMEBUFFER */ 762 /* reuse GL_RENDERBUFFER */ 763 /* reuse GL_RENDERBUFFER_WIDTH */ 764 /* reuse GL_RENDERBUFFER_HEIGHT */ 765 /* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */ 766 /* reuse GL_STENCIL_INDEX1 */ 767 /* reuse GL_STENCIL_INDEX4 */ 768 /* reuse GL_STENCIL_INDEX8 */ 769 /* reuse GL_STENCIL_INDEX16 */ 770 /* reuse GL_RENDERBUFFER_RED_SIZE */ 771 /* reuse GL_RENDERBUFFER_GREEN_SIZE */ 772 /* reuse GL_RENDERBUFFER_BLUE_SIZE */ 773 /* reuse GL_RENDERBUFFER_ALPHA_SIZE */ 774 /* reuse GL_RENDERBUFFER_DEPTH_SIZE */ 775 /* reuse GL_RENDERBUFFER_STENCIL_SIZE */ 776 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ 777 /* reuse GL_MAX_SAMPLES */ 778 /* Reuse tokens from ARB_framebuffer_sRGB */ 779 /* reuse GL_FRAMEBUFFER_SRGB */ 780 /* Reuse tokens from ARB_half_float_vertex */ 781 /* reuse GL_HALF_FLOAT */ 782 /* Reuse tokens from ARB_map_buffer_range */ 783 /* reuse GL_MAP_READ_BIT */ 784 /* reuse GL_MAP_WRITE_BIT */ 785 /* reuse GL_MAP_INVALIDATE_RANGE_BIT */ 786 /* reuse GL_MAP_INVALIDATE_BUFFER_BIT */ 787 /* reuse GL_MAP_FLUSH_EXPLICIT_BIT */ 788 /* reuse GL_MAP_UNSYNCHRONIZED_BIT */ 789 /* Reuse tokens from ARB_texture_compression_rgtc */ 790 /* reuse GL_COMPRESSED_RED_RGTC1 */ 791 /* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */ 792 /* reuse GL_COMPRESSED_RG_RGTC2 */ 793 /* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */ 794 /* Reuse tokens from ARB_texture_rg */ 795 /* reuse GL_RG */ 796 /* reuse GL_RG_INTEGER */ 797 /* reuse GL_R8 */ 798 /* reuse GL_R16 */ 799 /* reuse GL_RG8 */ 800 /* reuse GL_RG16 */ 801 /* reuse GL_R16F */ 802 /* reuse GL_R32F */ 803 /* reuse GL_RG16F */ 804 /* reuse GL_RG32F */ 805 /* reuse GL_R8I */ 806 /* reuse GL_R8UI */ 807 /* reuse GL_R16I */ 808 /* reuse GL_R16UI */ 809 /* reuse GL_R32I */ 810 /* reuse GL_R32UI */ 811 /* reuse GL_RG8I */ 812 /* reuse GL_RG8UI */ 813 /* reuse GL_RG16I */ 814 /* reuse GL_RG16UI */ 815 /* reuse GL_RG32I */ 816 /* reuse GL_RG32UI */ 817 /* Reuse tokens from ARB_vertex_array_object */ 818 /* reuse GL_VERTEX_ARRAY_BINDING */ 819 #endif 820 821 #ifndef GL_VERSION_3_1 822 #define GL_SAMPLER_2D_RECT 0x8B63 823 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 824 #define GL_SAMPLER_BUFFER 0x8DC2 825 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 826 #define GL_INT_SAMPLER_BUFFER 0x8DD0 827 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 828 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 829 #define GL_TEXTURE_BUFFER 0x8C2A 830 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 831 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 832 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 833 #define GL_TEXTURE_RECTANGLE 0x84F5 834 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 835 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 836 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 837 #define GL_RED_SNORM 0x8F90 838 #define GL_RG_SNORM 0x8F91 839 #define GL_RGB_SNORM 0x8F92 840 #define GL_RGBA_SNORM 0x8F93 841 #define GL_R8_SNORM 0x8F94 842 #define GL_RG8_SNORM 0x8F95 843 #define GL_RGB8_SNORM 0x8F96 844 #define GL_RGBA8_SNORM 0x8F97 845 #define GL_R16_SNORM 0x8F98 846 #define GL_RG16_SNORM 0x8F99 847 #define GL_RGB16_SNORM 0x8F9A 848 #define GL_RGBA16_SNORM 0x8F9B 849 #define GL_SIGNED_NORMALIZED 0x8F9C 850 #define GL_PRIMITIVE_RESTART 0x8F9D 851 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 852 /* Reuse tokens from ARB_copy_buffer */ 853 /* reuse GL_COPY_READ_BUFFER */ 854 /* reuse GL_COPY_WRITE_BUFFER */ 855 /* Reuse tokens from ARB_draw_instanced (none) */ 856 /* Reuse tokens from ARB_uniform_buffer_object */ 857 /* reuse GL_UNIFORM_BUFFER */ 858 /* reuse GL_UNIFORM_BUFFER_BINDING */ 859 /* reuse GL_UNIFORM_BUFFER_START */ 860 /* reuse GL_UNIFORM_BUFFER_SIZE */ 861 /* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */ 862 /* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */ 863 /* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */ 864 /* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */ 865 /* reuse GL_MAX_UNIFORM_BLOCK_SIZE */ 866 /* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */ 867 /* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */ 868 /* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */ 869 /* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ 870 /* reuse GL_ACTIVE_UNIFORM_BLOCKS */ 871 /* reuse GL_UNIFORM_TYPE */ 872 /* reuse GL_UNIFORM_SIZE */ 873 /* reuse GL_UNIFORM_NAME_LENGTH */ 874 /* reuse GL_UNIFORM_BLOCK_INDEX */ 875 /* reuse GL_UNIFORM_OFFSET */ 876 /* reuse GL_UNIFORM_ARRAY_STRIDE */ 877 /* reuse GL_UNIFORM_MATRIX_STRIDE */ 878 /* reuse GL_UNIFORM_IS_ROW_MAJOR */ 879 /* reuse GL_UNIFORM_BLOCK_BINDING */ 880 /* reuse GL_UNIFORM_BLOCK_DATA_SIZE */ 881 /* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */ 882 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */ 883 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */ 884 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */ 885 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */ 886 /* reuse GL_INVALID_INDEX */ 887 #endif 888 889 #ifndef GL_VERSION_3_2 890 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 891 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 892 #define GL_LINES_ADJACENCY 0x000A 893 #define GL_LINE_STRIP_ADJACENCY 0x000B 894 #define GL_TRIANGLES_ADJACENCY 0x000C 895 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 896 #define GL_PROGRAM_POINT_SIZE 0x8642 897 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 898 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 899 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 900 #define GL_GEOMETRY_SHADER 0x8DD9 901 #define GL_GEOMETRY_VERTICES_OUT 0x8916 902 #define GL_GEOMETRY_INPUT_TYPE 0x8917 903 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 904 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 905 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 906 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 907 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 908 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 909 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 910 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 911 #define GL_CONTEXT_PROFILE_MASK 0x9126 912 /* reuse GL_MAX_VARYING_COMPONENTS */ 913 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ 914 /* Reuse tokens from ARB_depth_clamp */ 915 /* reuse GL_DEPTH_CLAMP */ 916 /* Reuse tokens from ARB_draw_elements_base_vertex (none) */ 917 /* Reuse tokens from ARB_fragment_coord_conventions (none) */ 918 /* Reuse tokens from ARB_provoking_vertex */ 919 /* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ 920 /* reuse GL_FIRST_VERTEX_CONVENTION */ 921 /* reuse GL_LAST_VERTEX_CONVENTION */ 922 /* reuse GL_PROVOKING_VERTEX */ 923 /* Reuse tokens from ARB_seamless_cube_map */ 924 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ 925 /* Reuse tokens from ARB_sync */ 926 /* reuse GL_MAX_SERVER_WAIT_TIMEOUT */ 927 /* reuse GL_OBJECT_TYPE */ 928 /* reuse GL_SYNC_CONDITION */ 929 /* reuse GL_SYNC_STATUS */ 930 /* reuse GL_SYNC_FLAGS */ 931 /* reuse GL_SYNC_FENCE */ 932 /* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */ 933 /* reuse GL_UNSIGNALED */ 934 /* reuse GL_SIGNALED */ 935 /* reuse GL_ALREADY_SIGNALED */ 936 /* reuse GL_TIMEOUT_EXPIRED */ 937 /* reuse GL_CONDITION_SATISFIED */ 938 /* reuse GL_WAIT_FAILED */ 939 /* reuse GL_TIMEOUT_IGNORED */ 940 /* reuse GL_SYNC_FLUSH_COMMANDS_BIT */ 941 /* reuse GL_TIMEOUT_IGNORED */ 942 /* Reuse tokens from ARB_texture_multisample */ 943 /* reuse GL_SAMPLE_POSITION */ 944 /* reuse GL_SAMPLE_MASK */ 945 /* reuse GL_SAMPLE_MASK_VALUE */ 946 /* reuse GL_MAX_SAMPLE_MASK_WORDS */ 947 /* reuse GL_TEXTURE_2D_MULTISAMPLE */ 948 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */ 949 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ 950 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */ 951 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */ 952 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */ 953 /* reuse GL_TEXTURE_SAMPLES */ 954 /* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */ 955 /* reuse GL_SAMPLER_2D_MULTISAMPLE */ 956 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */ 957 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */ 958 /* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */ 959 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ 960 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ 961 /* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */ 962 /* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */ 963 /* reuse GL_MAX_INTEGER_SAMPLES */ 964 /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ 965 #endif 966 967 #ifndef GL_VERSION_3_3 968 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 969 /* Reuse tokens from ARB_blend_func_extended */ 970 /* reuse GL_SRC1_COLOR */ 971 /* reuse GL_ONE_MINUS_SRC1_COLOR */ 972 /* reuse GL_ONE_MINUS_SRC1_ALPHA */ 973 /* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */ 974 /* Reuse tokens from ARB_explicit_attrib_location (none) */ 975 /* Reuse tokens from ARB_occlusion_query2 */ 976 /* reuse GL_ANY_SAMPLES_PASSED */ 977 /* Reuse tokens from ARB_sampler_objects */ 978 /* reuse GL_SAMPLER_BINDING */ 979 /* Reuse tokens from ARB_shader_bit_encoding (none) */ 980 /* Reuse tokens from ARB_texture_rgb10_a2ui */ 981 /* reuse GL_RGB10_A2UI */ 982 /* Reuse tokens from ARB_texture_swizzle */ 983 /* reuse GL_TEXTURE_SWIZZLE_R */ 984 /* reuse GL_TEXTURE_SWIZZLE_G */ 985 /* reuse GL_TEXTURE_SWIZZLE_B */ 986 /* reuse GL_TEXTURE_SWIZZLE_A */ 987 /* reuse GL_TEXTURE_SWIZZLE_RGBA */ 988 /* Reuse tokens from ARB_timer_query */ 989 /* reuse GL_TIME_ELAPSED */ 990 /* reuse GL_TIMESTAMP */ 991 /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */ 992 /* reuse GL_INT_2_10_10_10_REV */ 993 #endif 994 995 #ifndef GL_VERSION_4_0 996 #define GL_SAMPLE_SHADING 0x8C36 997 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 998 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 999 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1000 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 1001 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 1002 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 1003 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 1004 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 1005 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 1006 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 1007 /* Reuse tokens from ARB_texture_query_lod (none) */ 1008 /* Reuse tokens from ARB_draw_buffers_blend (none) */ 1009 /* Reuse tokens from ARB_draw_indirect */ 1010 /* reuse GL_DRAW_INDIRECT_BUFFER */ 1011 /* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */ 1012 /* Reuse tokens from ARB_gpu_shader5 */ 1013 /* reuse GL_GEOMETRY_SHADER_INVOCATIONS */ 1014 /* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */ 1015 /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */ 1016 /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */ 1017 /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */ 1018 /* reuse GL_MAX_VERTEX_STREAMS */ 1019 /* Reuse tokens from ARB_gpu_shader_fp64 */ 1020 /* reuse GL_DOUBLE_VEC2 */ 1021 /* reuse GL_DOUBLE_VEC3 */ 1022 /* reuse GL_DOUBLE_VEC4 */ 1023 /* reuse GL_DOUBLE_MAT2 */ 1024 /* reuse GL_DOUBLE_MAT3 */ 1025 /* reuse GL_DOUBLE_MAT4 */ 1026 /* reuse GL_DOUBLE_MAT2x3 */ 1027 /* reuse GL_DOUBLE_MAT2x4 */ 1028 /* reuse GL_DOUBLE_MAT3x2 */ 1029 /* reuse GL_DOUBLE_MAT3x4 */ 1030 /* reuse GL_DOUBLE_MAT4x2 */ 1031 /* reuse GL_DOUBLE_MAT4x3 */ 1032 /* Reuse tokens from ARB_shader_subroutine */ 1033 /* reuse GL_ACTIVE_SUBROUTINES */ 1034 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */ 1035 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */ 1036 /* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */ 1037 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */ 1038 /* reuse GL_MAX_SUBROUTINES */ 1039 /* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */ 1040 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ 1041 /* reuse GL_COMPATIBLE_SUBROUTINES */ 1042 /* Reuse tokens from ARB_tessellation_shader */ 1043 /* reuse GL_PATCHES */ 1044 /* reuse GL_PATCH_VERTICES */ 1045 /* reuse GL_PATCH_DEFAULT_INNER_LEVEL */ 1046 /* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */ 1047 /* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */ 1048 /* reuse GL_TESS_GEN_MODE */ 1049 /* reuse GL_TESS_GEN_SPACING */ 1050 /* reuse GL_TESS_GEN_VERTEX_ORDER */ 1051 /* reuse GL_TESS_GEN_POINT_MODE */ 1052 /* reuse GL_ISOLINES */ 1053 /* reuse GL_FRACTIONAL_ODD */ 1054 /* reuse GL_FRACTIONAL_EVEN */ 1055 /* reuse GL_MAX_PATCH_VERTICES */ 1056 /* reuse GL_MAX_TESS_GEN_LEVEL */ 1057 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */ 1058 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */ 1059 /* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */ 1060 /* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */ 1061 /* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */ 1062 /* reuse GL_MAX_TESS_PATCH_COMPONENTS */ 1063 /* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */ 1064 /* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */ 1065 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */ 1066 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */ 1067 /* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */ 1068 /* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */ 1069 /* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */ 1070 /* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */ 1071 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */ 1072 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */ 1073 /* reuse GL_TESS_EVALUATION_SHADER */ 1074 /* reuse GL_TESS_CONTROL_SHADER */ 1075 /* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */ 1076 /* Reuse tokens from ARB_transform_feedback2 */ 1077 /* reuse GL_TRANSFORM_FEEDBACK */ 1078 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ 1079 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ 1080 /* reuse GL_TRANSFORM_FEEDBACK_BINDING */ 1081 /* Reuse tokens from ARB_transform_feedback3 */ 1082 /* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */ 1083 /* reuse GL_MAX_VERTEX_STREAMS */ 1084 #endif 1085 1086 #ifndef GL_VERSION_4_1 1087 /* Reuse tokens from ARB_ES2_compatibility */ 1088 /* reuse GL_FIXED */ 1089 /* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */ 1090 /* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */ 1091 /* reuse GL_LOW_FLOAT */ 1092 /* reuse GL_MEDIUM_FLOAT */ 1093 /* reuse GL_HIGH_FLOAT */ 1094 /* reuse GL_LOW_INT */ 1095 /* reuse GL_MEDIUM_INT */ 1096 /* reuse GL_HIGH_INT */ 1097 /* reuse GL_SHADER_COMPILER */ 1098 /* reuse GL_SHADER_BINARY_FORMATS */ 1099 /* reuse GL_NUM_SHADER_BINARY_FORMATS */ 1100 /* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */ 1101 /* reuse GL_MAX_VARYING_VECTORS */ 1102 /* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */ 1103 /* reuse GL_RGB565 */ 1104 /* Reuse tokens from ARB_get_program_binary */ 1105 /* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ 1106 /* reuse GL_PROGRAM_BINARY_LENGTH */ 1107 /* reuse GL_NUM_PROGRAM_BINARY_FORMATS */ 1108 /* reuse GL_PROGRAM_BINARY_FORMATS */ 1109 /* Reuse tokens from ARB_separate_shader_objects */ 1110 /* reuse GL_VERTEX_SHADER_BIT */ 1111 /* reuse GL_FRAGMENT_SHADER_BIT */ 1112 /* reuse GL_GEOMETRY_SHADER_BIT */ 1113 /* reuse GL_TESS_CONTROL_SHADER_BIT */ 1114 /* reuse GL_TESS_EVALUATION_SHADER_BIT */ 1115 /* reuse GL_ALL_SHADER_BITS */ 1116 /* reuse GL_PROGRAM_SEPARABLE */ 1117 /* reuse GL_ACTIVE_PROGRAM */ 1118 /* reuse GL_PROGRAM_PIPELINE_BINDING */ 1119 /* Reuse tokens from ARB_shader_precision (none) */ 1120 /* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */ 1121 /* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */ 1122 /* reuse GL_MAX_VIEWPORTS */ 1123 /* reuse GL_VIEWPORT_SUBPIXEL_BITS */ 1124 /* reuse GL_VIEWPORT_BOUNDS_RANGE */ 1125 /* reuse GL_LAYER_PROVOKING_VERTEX */ 1126 /* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */ 1127 /* reuse GL_UNDEFINED_VERTEX */ 1128 #endif 1129 1130 #ifndef GL_VERSION_4_2 1131 /* Reuse tokens from ARB_base_instance (none) */ 1132 /* Reuse tokens from ARB_shading_language_420pack (none) */ 1133 /* Reuse tokens from ARB_transform_feedback_instanced (none) */ 1134 /* Reuse tokens from ARB_compressed_texture_pixel_storage */ 1135 /* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */ 1136 /* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */ 1137 /* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */ 1138 /* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */ 1139 /* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */ 1140 /* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */ 1141 /* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */ 1142 /* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */ 1143 /* Reuse tokens from ARB_conservative_depth (none) */ 1144 /* Reuse tokens from ARB_internalformat_query */ 1145 /* reuse GL_NUM_SAMPLE_COUNTS */ 1146 /* Reuse tokens from ARB_map_buffer_alignment */ 1147 /* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */ 1148 /* Reuse tokens from ARB_shader_atomic_counters */ 1149 /* reuse GL_ATOMIC_COUNTER_BUFFER */ 1150 /* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */ 1151 /* reuse GL_ATOMIC_COUNTER_BUFFER_START */ 1152 /* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */ 1153 /* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */ 1154 /* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */ 1155 /* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */ 1156 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */ 1157 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */ 1158 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */ 1159 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */ 1160 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */ 1161 /* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */ 1162 /* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */ 1163 /* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */ 1164 /* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */ 1165 /* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */ 1166 /* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */ 1167 /* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */ 1168 /* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */ 1169 /* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */ 1170 /* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */ 1171 /* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */ 1172 /* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */ 1173 /* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */ 1174 /* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */ 1175 /* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */ 1176 /* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */ 1177 /* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */ 1178 /* Reuse tokens from ARB_shader_image_load_store */ 1179 /* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */ 1180 /* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */ 1181 /* reuse GL_UNIFORM_BARRIER_BIT */ 1182 /* reuse GL_TEXTURE_FETCH_BARRIER_BIT */ 1183 /* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */ 1184 /* reuse GL_COMMAND_BARRIER_BIT */ 1185 /* reuse GL_PIXEL_BUFFER_BARRIER_BIT */ 1186 /* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */ 1187 /* reuse GL_BUFFER_UPDATE_BARRIER_BIT */ 1188 /* reuse GL_FRAMEBUFFER_BARRIER_BIT */ 1189 /* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */ 1190 /* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */ 1191 /* reuse GL_ALL_BARRIER_BITS */ 1192 /* reuse GL_MAX_IMAGE_UNITS */ 1193 /* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ 1194 /* reuse GL_IMAGE_BINDING_NAME */ 1195 /* reuse GL_IMAGE_BINDING_LEVEL */ 1196 /* reuse GL_IMAGE_BINDING_LAYERED */ 1197 /* reuse GL_IMAGE_BINDING_LAYER */ 1198 /* reuse GL_IMAGE_BINDING_ACCESS */ 1199 /* reuse GL_IMAGE_1D */ 1200 /* reuse GL_IMAGE_2D */ 1201 /* reuse GL_IMAGE_3D */ 1202 /* reuse GL_IMAGE_2D_RECT */ 1203 /* reuse GL_IMAGE_CUBE */ 1204 /* reuse GL_IMAGE_BUFFER */ 1205 /* reuse GL_IMAGE_1D_ARRAY */ 1206 /* reuse GL_IMAGE_2D_ARRAY */ 1207 /* reuse GL_IMAGE_CUBE_MAP_ARRAY */ 1208 /* reuse GL_IMAGE_2D_MULTISAMPLE */ 1209 /* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */ 1210 /* reuse GL_INT_IMAGE_1D */ 1211 /* reuse GL_INT_IMAGE_2D */ 1212 /* reuse GL_INT_IMAGE_3D */ 1213 /* reuse GL_INT_IMAGE_2D_RECT */ 1214 /* reuse GL_INT_IMAGE_CUBE */ 1215 /* reuse GL_INT_IMAGE_BUFFER */ 1216 /* reuse GL_INT_IMAGE_1D_ARRAY */ 1217 /* reuse GL_INT_IMAGE_2D_ARRAY */ 1218 /* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */ 1219 /* reuse GL_INT_IMAGE_2D_MULTISAMPLE */ 1220 /* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ 1221 /* reuse GL_UNSIGNED_INT_IMAGE_1D */ 1222 /* reuse GL_UNSIGNED_INT_IMAGE_2D */ 1223 /* reuse GL_UNSIGNED_INT_IMAGE_3D */ 1224 /* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */ 1225 /* reuse GL_UNSIGNED_INT_IMAGE_CUBE */ 1226 /* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */ 1227 /* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */ 1228 /* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */ 1229 /* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */ 1230 /* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */ 1231 /* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ 1232 /* reuse GL_MAX_IMAGE_SAMPLES */ 1233 /* reuse GL_IMAGE_BINDING_FORMAT */ 1234 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */ 1235 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */ 1236 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */ 1237 /* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */ 1238 /* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */ 1239 /* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */ 1240 /* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */ 1241 /* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */ 1242 /* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */ 1243 /* Reuse tokens from ARB_shading_language_packing (none) */ 1244 /* Reuse tokens from ARB_texture_storage */ 1245 /* reuse GL_TEXTURE_IMMUTABLE_FORMAT */ 1246 #endif 1247 1248 #ifndef GL_VERSION_4_3 1249 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 1250 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E 1251 /* Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) */ 1252 /* Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) */ 1253 /* Reuse tokens from ARB_shader_image_size (none, GLSL only) */ 1254 /* Reuse tokens from ARB_ES3_compatibility */ 1255 /* reuse GL_COMPRESSED_RGB8_ETC2 */ 1256 /* reuse GL_COMPRESSED_SRGB8_ETC2 */ 1257 /* reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 */ 1258 /* reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 */ 1259 /* reuse GL_COMPRESSED_RGBA8_ETC2_EAC */ 1260 /* reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC */ 1261 /* reuse GL_COMPRESSED_R11_EAC */ 1262 /* reuse GL_COMPRESSED_SIGNED_R11_EAC */ 1263 /* reuse GL_COMPRESSED_RG11_EAC */ 1264 /* reuse GL_COMPRESSED_SIGNED_RG11_EAC */ 1265 /* reuse GL_PRIMITIVE_RESTART_FIXED_INDEX */ 1266 /* reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE */ 1267 /* reuse GL_MAX_ELEMENT_INDEX */ 1268 /* Reuse tokens from ARB_clear_buffer_object (none) */ 1269 /* Reuse tokens from ARB_compute_shader */ 1270 /* reuse GL_COMPUTE_SHADER */ 1271 /* reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS */ 1272 /* reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS */ 1273 /* reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS */ 1274 /* reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */ 1275 /* reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS */ 1276 /* reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS */ 1277 /* reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS */ 1278 /* reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS */ 1279 /* reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS */ 1280 /* reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT */ 1281 /* reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE */ 1282 /* reuse GL_COMPUTE_LOCAL_WORK_SIZE */ 1283 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER */ 1284 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER */ 1285 /* reuse GL_DISPATCH_INDIRECT_BUFFER */ 1286 /* reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING */ 1287 /* Reuse tokens from ARB_copy_image (none) */ 1288 /* Reuse tokens from KHR_debug */ 1289 /* reuse GL_DEBUG_OUTPUT_SYNCHRONOUS */ 1290 /* reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH */ 1291 /* reuse GL_DEBUG_CALLBACK_FUNCTION */ 1292 /* reuse GL_DEBUG_CALLBACK_USER_PARAM */ 1293 /* reuse GL_DEBUG_SOURCE_API */ 1294 /* reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM */ 1295 /* reuse GL_DEBUG_SOURCE_SHADER_COMPILER */ 1296 /* reuse GL_DEBUG_SOURCE_THIRD_PARTY */ 1297 /* reuse GL_DEBUG_SOURCE_APPLICATION */ 1298 /* reuse GL_DEBUG_SOURCE_OTHER */ 1299 /* reuse GL_DEBUG_TYPE_ERROR */ 1300 /* reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR */ 1301 /* reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR */ 1302 /* reuse GL_DEBUG_TYPE_PORTABILITY */ 1303 /* reuse GL_DEBUG_TYPE_PERFORMANCE */ 1304 /* reuse GL_DEBUG_TYPE_OTHER */ 1305 /* reuse GL_MAX_DEBUG_MESSAGE_LENGTH */ 1306 /* reuse GL_MAX_DEBUG_LOGGED_MESSAGES */ 1307 /* reuse GL_DEBUG_LOGGED_MESSAGES */ 1308 /* reuse GL_DEBUG_SEVERITY_HIGH */ 1309 /* reuse GL_DEBUG_SEVERITY_MEDIUM */ 1310 /* reuse GL_DEBUG_SEVERITY_LOW */ 1311 /* reuse GL_DEBUG_TYPE_MARKER */ 1312 /* reuse GL_DEBUG_TYPE_PUSH_GROUP */ 1313 /* reuse GL_DEBUG_TYPE_POP_GROUP */ 1314 /* reuse GL_DEBUG_SEVERITY_NOTIFICATION */ 1315 /* reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH */ 1316 /* reuse GL_DEBUG_GROUP_STACK_DEPTH */ 1317 /* reuse GL_BUFFER */ 1318 /* reuse GL_SHADER */ 1319 /* reuse GL_PROGRAM */ 1320 /* reuse GL_QUERY */ 1321 /* reuse GL_PROGRAM_PIPELINE */ 1322 /* reuse GL_SAMPLER */ 1323 /* reuse GL_DISPLAY_LIST */ 1324 /* reuse GL_MAX_LABEL_LENGTH */ 1325 /* reuse GL_DEBUG_OUTPUT */ 1326 /* reuse GL_CONTEXT_FLAG_DEBUG_BIT */ 1327 /* reuse GL_STACK_UNDERFLOW */ 1328 /* reuse GL_STACK_OVERFLOW */ 1329 /* Reuse tokens from ARB_explicit_uniform_location */ 1330 /* reuse GL_MAX_UNIFORM_LOCATIONS */ 1331 /* Reuse tokens from ARB_framebuffer_no_attachments */ 1332 /* reuse GL_FRAMEBUFFER_DEFAULT_WIDTH */ 1333 /* reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT */ 1334 /* reuse GL_FRAMEBUFFER_DEFAULT_LAYERS */ 1335 /* reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES */ 1336 /* reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS */ 1337 /* reuse GL_MAX_FRAMEBUFFER_WIDTH */ 1338 /* reuse GL_MAX_FRAMEBUFFER_HEIGHT */ 1339 /* reuse GL_MAX_FRAMEBUFFER_LAYERS */ 1340 /* reuse GL_MAX_FRAMEBUFFER_SAMPLES */ 1341 /* Reuse tokens from ARB_internalformat_query2 */ 1342 /* reuse GL_INTERNALFORMAT_SUPPORTED */ 1343 /* reuse GL_INTERNALFORMAT_PREFERRED */ 1344 /* reuse GL_INTERNALFORMAT_RED_SIZE */ 1345 /* reuse GL_INTERNALFORMAT_GREEN_SIZE */ 1346 /* reuse GL_INTERNALFORMAT_BLUE_SIZE */ 1347 /* reuse GL_INTERNALFORMAT_ALPHA_SIZE */ 1348 /* reuse GL_INTERNALFORMAT_DEPTH_SIZE */ 1349 /* reuse GL_INTERNALFORMAT_STENCIL_SIZE */ 1350 /* reuse GL_INTERNALFORMAT_SHARED_SIZE */ 1351 /* reuse GL_INTERNALFORMAT_RED_TYPE */ 1352 /* reuse GL_INTERNALFORMAT_GREEN_TYPE */ 1353 /* reuse GL_INTERNALFORMAT_BLUE_TYPE */ 1354 /* reuse GL_INTERNALFORMAT_ALPHA_TYPE */ 1355 /* reuse GL_INTERNALFORMAT_DEPTH_TYPE */ 1356 /* reuse GL_INTERNALFORMAT_STENCIL_TYPE */ 1357 /* reuse GL_MAX_WIDTH */ 1358 /* reuse GL_MAX_HEIGHT */ 1359 /* reuse GL_MAX_DEPTH */ 1360 /* reuse GL_MAX_LAYERS */ 1361 /* reuse GL_MAX_COMBINED_DIMENSIONS */ 1362 /* reuse GL_COLOR_COMPONENTS */ 1363 /* reuse GL_DEPTH_COMPONENTS */ 1364 /* reuse GL_STENCIL_COMPONENTS */ 1365 /* reuse GL_COLOR_RENDERABLE */ 1366 /* reuse GL_DEPTH_RENDERABLE */ 1367 /* reuse GL_STENCIL_RENDERABLE */ 1368 /* reuse GL_FRAMEBUFFER_RENDERABLE */ 1369 /* reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED */ 1370 /* reuse GL_FRAMEBUFFER_BLEND */ 1371 /* reuse GL_READ_PIXELS */ 1372 /* reuse GL_READ_PIXELS_FORMAT */ 1373 /* reuse GL_READ_PIXELS_TYPE */ 1374 /* reuse GL_TEXTURE_IMAGE_FORMAT */ 1375 /* reuse GL_TEXTURE_IMAGE_TYPE */ 1376 /* reuse GL_GET_TEXTURE_IMAGE_FORMAT */ 1377 /* reuse GL_GET_TEXTURE_IMAGE_TYPE */ 1378 /* reuse GL_MIPMAP */ 1379 /* reuse GL_MANUAL_GENERATE_MIPMAP */ 1380 /* reuse GL_AUTO_GENERATE_MIPMAP */ 1381 /* reuse GL_COLOR_ENCODING */ 1382 /* reuse GL_SRGB_READ */ 1383 /* reuse GL_SRGB_WRITE */ 1384 /* reuse GL_FILTER */ 1385 /* reuse GL_VERTEX_TEXTURE */ 1386 /* reuse GL_TESS_CONTROL_TEXTURE */ 1387 /* reuse GL_TESS_EVALUATION_TEXTURE */ 1388 /* reuse GL_GEOMETRY_TEXTURE */ 1389 /* reuse GL_FRAGMENT_TEXTURE */ 1390 /* reuse GL_COMPUTE_TEXTURE */ 1391 /* reuse GL_TEXTURE_SHADOW */ 1392 /* reuse GL_TEXTURE_GATHER */ 1393 /* reuse GL_TEXTURE_GATHER_SHADOW */ 1394 /* reuse GL_SHADER_IMAGE_LOAD */ 1395 /* reuse GL_SHADER_IMAGE_STORE */ 1396 /* reuse GL_SHADER_IMAGE_ATOMIC */ 1397 /* reuse GL_IMAGE_TEXEL_SIZE */ 1398 /* reuse GL_IMAGE_COMPATIBILITY_CLASS */ 1399 /* reuse GL_IMAGE_PIXEL_FORMAT */ 1400 /* reuse GL_IMAGE_PIXEL_TYPE */ 1401 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST */ 1402 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST */ 1403 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE */ 1404 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE */ 1405 /* reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH */ 1406 /* reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT */ 1407 /* reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE */ 1408 /* reuse GL_CLEAR_BUFFER */ 1409 /* reuse GL_TEXTURE_VIEW */ 1410 /* reuse GL_VIEW_COMPATIBILITY_CLASS */ 1411 /* reuse GL_FULL_SUPPORT */ 1412 /* reuse GL_CAVEAT_SUPPORT */ 1413 /* reuse GL_IMAGE_CLASS_4_X_32 */ 1414 /* reuse GL_IMAGE_CLASS_2_X_32 */ 1415 /* reuse GL_IMAGE_CLASS_1_X_32 */ 1416 /* reuse GL_IMAGE_CLASS_4_X_16 */ 1417 /* reuse GL_IMAGE_CLASS_2_X_16 */ 1418 /* reuse GL_IMAGE_CLASS_1_X_16 */ 1419 /* reuse GL_IMAGE_CLASS_4_X_8 */ 1420 /* reuse GL_IMAGE_CLASS_2_X_8 */ 1421 /* reuse GL_IMAGE_CLASS_1_X_8 */ 1422 /* reuse GL_IMAGE_CLASS_11_11_10 */ 1423 /* reuse GL_IMAGE_CLASS_10_10_10_2 */ 1424 /* reuse GL_VIEW_CLASS_128_BITS */ 1425 /* reuse GL_VIEW_CLASS_96_BITS */ 1426 /* reuse GL_VIEW_CLASS_64_BITS */ 1427 /* reuse GL_VIEW_CLASS_48_BITS */ 1428 /* reuse GL_VIEW_CLASS_32_BITS */ 1429 /* reuse GL_VIEW_CLASS_24_BITS */ 1430 /* reuse GL_VIEW_CLASS_16_BITS */ 1431 /* reuse GL_VIEW_CLASS_8_BITS */ 1432 /* reuse GL_VIEW_CLASS_S3TC_DXT1_RGB */ 1433 /* reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA */ 1434 /* reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA */ 1435 /* reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA */ 1436 /* reuse GL_VIEW_CLASS_RGTC1_RED */ 1437 /* reuse GL_VIEW_CLASS_RGTC2_RG */ 1438 /* reuse GL_VIEW_CLASS_BPTC_UNORM */ 1439 /* reuse GL_VIEW_CLASS_BPTC_FLOAT */ 1440 /* Reuse tokens from ARB_invalidate_subdata (none) */ 1441 /* Reuse tokens from ARB_multi_draw_indirect (none) */ 1442 /* Reuse tokens from ARB_program_interface_query */ 1443 /* reuse GL_UNIFORM */ 1444 /* reuse GL_UNIFORM_BLOCK */ 1445 /* reuse GL_PROGRAM_INPUT */ 1446 /* reuse GL_PROGRAM_OUTPUT */ 1447 /* reuse GL_BUFFER_VARIABLE */ 1448 /* reuse GL_SHADER_STORAGE_BLOCK */ 1449 /* reuse GL_VERTEX_SUBROUTINE */ 1450 /* reuse GL_TESS_CONTROL_SUBROUTINE */ 1451 /* reuse GL_TESS_EVALUATION_SUBROUTINE */ 1452 /* reuse GL_GEOMETRY_SUBROUTINE */ 1453 /* reuse GL_FRAGMENT_SUBROUTINE */ 1454 /* reuse GL_COMPUTE_SUBROUTINE */ 1455 /* reuse GL_VERTEX_SUBROUTINE_UNIFORM */ 1456 /* reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM */ 1457 /* reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM */ 1458 /* reuse GL_GEOMETRY_SUBROUTINE_UNIFORM */ 1459 /* reuse GL_FRAGMENT_SUBROUTINE_UNIFORM */ 1460 /* reuse GL_COMPUTE_SUBROUTINE_UNIFORM */ 1461 /* reuse GL_TRANSFORM_FEEDBACK_VARYING */ 1462 /* reuse GL_ACTIVE_RESOURCES */ 1463 /* reuse GL_MAX_NAME_LENGTH */ 1464 /* reuse GL_MAX_NUM_ACTIVE_VARIABLES */ 1465 /* reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES */ 1466 /* reuse GL_NAME_LENGTH */ 1467 /* reuse GL_TYPE */ 1468 /* reuse GL_ARRAY_SIZE */ 1469 /* reuse GL_OFFSET */ 1470 /* reuse GL_BLOCK_INDEX */ 1471 /* reuse GL_ARRAY_STRIDE */ 1472 /* reuse GL_MATRIX_STRIDE */ 1473 /* reuse GL_IS_ROW_MAJOR */ 1474 /* reuse GL_ATOMIC_COUNTER_BUFFER_INDEX */ 1475 /* reuse GL_BUFFER_BINDING */ 1476 /* reuse GL_BUFFER_DATA_SIZE */ 1477 /* reuse GL_NUM_ACTIVE_VARIABLES */ 1478 /* reuse GL_ACTIVE_VARIABLES */ 1479 /* reuse GL_REFERENCED_BY_VERTEX_SHADER */ 1480 /* reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER */ 1481 /* reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER */ 1482 /* reuse GL_REFERENCED_BY_GEOMETRY_SHADER */ 1483 /* reuse GL_REFERENCED_BY_FRAGMENT_SHADER */ 1484 /* reuse GL_REFERENCED_BY_COMPUTE_SHADER */ 1485 /* reuse GL_TOP_LEVEL_ARRAY_SIZE */ 1486 /* reuse GL_TOP_LEVEL_ARRAY_STRIDE */ 1487 /* reuse GL_LOCATION */ 1488 /* reuse GL_LOCATION_INDEX */ 1489 /* reuse GL_IS_PER_PATCH */ 1490 /* Reuse tokens from ARB_robust_buffer_access_behavior (none) */ 1491 /* Reuse tokens from ARB_shader_storage_buffer_object */ 1492 /* reuse GL_SHADER_STORAGE_BUFFER */ 1493 /* reuse GL_SHADER_STORAGE_BUFFER_BINDING */ 1494 /* reuse GL_SHADER_STORAGE_BUFFER_START */ 1495 /* reuse GL_SHADER_STORAGE_BUFFER_SIZE */ 1496 /* reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS */ 1497 /* reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS */ 1498 /* reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS */ 1499 /* reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS */ 1500 /* reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS */ 1501 /* reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS */ 1502 /* reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS */ 1503 /* reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS */ 1504 /* reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE */ 1505 /* reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT */ 1506 /* reuse GL_SHADER_STORAGE_BARRIER_BIT */ 1507 /* reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES */ 1508 /* Reuse tokens from ARB_stencil_texturing */ 1509 /* reuse GL_DEPTH_STENCIL_TEXTURE_MODE */ 1510 /* Reuse tokens from ARB_texture_buffer_range */ 1511 /* reuse GL_TEXTURE_BUFFER_OFFSET */ 1512 /* reuse GL_TEXTURE_BUFFER_SIZE */ 1513 /* reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT */ 1514 /* Reuse tokens from ARB_texture_query_levels (none) */ 1515 /* Reuse tokens from ARB_texture_storage_multisample (none) */ 1516 /* Reuse tokens from ARB_texture_view */ 1517 /* reuse GL_TEXTURE_VIEW_MIN_LEVEL */ 1518 /* reuse GL_TEXTURE_VIEW_NUM_LEVELS */ 1519 /* reuse GL_TEXTURE_VIEW_MIN_LAYER */ 1520 /* reuse GL_TEXTURE_VIEW_NUM_LAYERS */ 1521 /* reuse GL_TEXTURE_IMMUTABLE_LEVELS */ 1522 /* Reuse tokens from ARB_vertex_attrib_binding */ 1523 /* reuse GL_VERTEX_ATTRIB_BINDING */ 1524 /* reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET */ 1525 /* reuse GL_VERTEX_BINDING_DIVISOR */ 1526 /* reuse GL_VERTEX_BINDING_OFFSET */ 1527 /* reuse GL_VERTEX_BINDING_STRIDE */ 1528 /* reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET */ 1529 /* reuse GL_MAX_VERTEX_ATTRIB_BINDINGS */ 1530 #endif 1531 1532 #ifndef GL_ARB_depth_buffer_float 1533 #define GL_DEPTH_COMPONENT32F 0x8CAC 1534 #define GL_DEPTH32F_STENCIL8 0x8CAD 1535 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 1536 #endif 1537 1538 #ifndef GL_ARB_framebuffer_object 1539 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 1540 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 1541 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 1542 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 1543 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 1544 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 1545 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 1546 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 1547 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 1548 #define GL_FRAMEBUFFER_DEFAULT 0x8218 1549 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 1550 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 1551 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 1552 #define GL_DEPTH_STENCIL 0x84F9 1553 #define GL_UNSIGNED_INT_24_8 0x84FA 1554 #define GL_DEPTH24_STENCIL8 0x88F0 1555 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1556 #define GL_TEXTURE_RED_TYPE 0x8C10 1557 #define GL_TEXTURE_GREEN_TYPE 0x8C11 1558 #define GL_TEXTURE_BLUE_TYPE 0x8C12 1559 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1560 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1561 #define GL_UNSIGNED_NORMALIZED 0x8C17 1562 #define GL_FRAMEBUFFER_BINDING 0x8CA6 1563 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 1564 #define GL_RENDERBUFFER_BINDING 0x8CA7 1565 #define GL_READ_FRAMEBUFFER 0x8CA8 1566 #define GL_DRAW_FRAMEBUFFER 0x8CA9 1567 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 1568 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 1569 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 1570 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 1571 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 1572 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 1573 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 1574 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 1575 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 1576 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 1577 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 1578 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 1579 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 1580 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 1581 #define GL_COLOR_ATTACHMENT0 0x8CE0 1582 #define GL_COLOR_ATTACHMENT1 0x8CE1 1583 #define GL_COLOR_ATTACHMENT2 0x8CE2 1584 #define GL_COLOR_ATTACHMENT3 0x8CE3 1585 #define GL_COLOR_ATTACHMENT4 0x8CE4 1586 #define GL_COLOR_ATTACHMENT5 0x8CE5 1587 #define GL_COLOR_ATTACHMENT6 0x8CE6 1588 #define GL_COLOR_ATTACHMENT7 0x8CE7 1589 #define GL_COLOR_ATTACHMENT8 0x8CE8 1590 #define GL_COLOR_ATTACHMENT9 0x8CE9 1591 #define GL_COLOR_ATTACHMENT10 0x8CEA 1592 #define GL_COLOR_ATTACHMENT11 0x8CEB 1593 #define GL_COLOR_ATTACHMENT12 0x8CEC 1594 #define GL_COLOR_ATTACHMENT13 0x8CED 1595 #define GL_COLOR_ATTACHMENT14 0x8CEE 1596 #define GL_COLOR_ATTACHMENT15 0x8CEF 1597 #define GL_DEPTH_ATTACHMENT 0x8D00 1598 #define GL_STENCIL_ATTACHMENT 0x8D20 1599 #define GL_FRAMEBUFFER 0x8D40 1600 #define GL_RENDERBUFFER 0x8D41 1601 #define GL_RENDERBUFFER_WIDTH 0x8D42 1602 #define GL_RENDERBUFFER_HEIGHT 0x8D43 1603 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 1604 #define GL_STENCIL_INDEX1 0x8D46 1605 #define GL_STENCIL_INDEX4 0x8D47 1606 #define GL_STENCIL_INDEX8 0x8D48 1607 #define GL_STENCIL_INDEX16 0x8D49 1608 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 1609 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 1610 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 1611 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 1612 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 1613 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 1614 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 1615 #define GL_MAX_SAMPLES 0x8D57 1616 #endif 1617 1618 #ifndef GL_ARB_framebuffer_sRGB 1619 #define GL_FRAMEBUFFER_SRGB 0x8DB9 1620 #endif 1621 1622 #ifndef GL_ARB_half_float_vertex 1623 #define GL_HALF_FLOAT 0x140B 1624 #endif 1625 1626 #ifndef GL_ARB_map_buffer_range 1627 #define GL_MAP_READ_BIT 0x0001 1628 #define GL_MAP_WRITE_BIT 0x0002 1629 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 1630 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 1631 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 1632 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 1633 #endif 1634 1635 #ifndef GL_ARB_texture_compression_rgtc 1636 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 1637 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 1638 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 1639 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 1640 #endif 1641 1642 #ifndef GL_ARB_texture_rg 1643 #define GL_RG 0x8227 1644 #define GL_RG_INTEGER 0x8228 1645 #define GL_R8 0x8229 1646 #define GL_R16 0x822A 1647 #define GL_RG8 0x822B 1648 #define GL_RG16 0x822C 1649 #define GL_R16F 0x822D 1650 #define GL_R32F 0x822E 1651 #define GL_RG16F 0x822F 1652 #define GL_RG32F 0x8230 1653 #define GL_R8I 0x8231 1654 #define GL_R8UI 0x8232 1655 #define GL_R16I 0x8233 1656 #define GL_R16UI 0x8234 1657 #define GL_R32I 0x8235 1658 #define GL_R32UI 0x8236 1659 #define GL_RG8I 0x8237 1660 #define GL_RG8UI 0x8238 1661 #define GL_RG16I 0x8239 1662 #define GL_RG16UI 0x823A 1663 #define GL_RG32I 0x823B 1664 #define GL_RG32UI 0x823C 1665 #endif 1666 1667 #ifndef GL_ARB_vertex_array_object 1668 #define GL_VERTEX_ARRAY_BINDING 0x85B5 1669 #endif 1670 1671 #ifndef GL_ARB_uniform_buffer_object 1672 #define GL_UNIFORM_BUFFER 0x8A11 1673 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 1674 #define GL_UNIFORM_BUFFER_START 0x8A29 1675 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 1676 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 1677 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 1678 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 1679 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 1680 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 1681 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 1682 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 1683 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 1684 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 1685 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 1686 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 1687 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 1688 #define GL_UNIFORM_TYPE 0x8A37 1689 #define GL_UNIFORM_SIZE 0x8A38 1690 #define GL_UNIFORM_NAME_LENGTH 0x8A39 1691 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 1692 #define GL_UNIFORM_OFFSET 0x8A3B 1693 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 1694 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 1695 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 1696 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 1697 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 1698 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 1699 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 1700 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 1701 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 1702 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 1703 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 1704 #define GL_INVALID_INDEX 0xFFFFFFFFu 1705 #endif 1706 1707 #ifndef GL_ARB_copy_buffer 1708 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 1709 #define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING 1710 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 1711 #define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING 1712 #endif 1713 1714 #ifndef GL_ARB_depth_clamp 1715 #define GL_DEPTH_CLAMP 0x864F 1716 #endif 1717 1718 #ifndef GL_ARB_draw_elements_base_vertex 1719 #endif 1720 1721 #ifndef GL_ARB_fragment_coord_conventions 1722 #endif 1723 1724 #ifndef GL_ARB_provoking_vertex 1725 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 1726 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 1727 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 1728 #define GL_PROVOKING_VERTEX 0x8E4F 1729 #endif 1730 1731 #ifndef GL_ARB_seamless_cube_map 1732 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 1733 #endif 1734 1735 #ifndef GL_ARB_sync 1736 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 1737 #define GL_OBJECT_TYPE 0x9112 1738 #define GL_SYNC_CONDITION 0x9113 1739 #define GL_SYNC_STATUS 0x9114 1740 #define GL_SYNC_FLAGS 0x9115 1741 #define GL_SYNC_FENCE 0x9116 1742 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 1743 #define GL_UNSIGNALED 0x9118 1744 #define GL_SIGNALED 0x9119 1745 #define GL_ALREADY_SIGNALED 0x911A 1746 #define GL_TIMEOUT_EXPIRED 0x911B 1747 #define GL_CONDITION_SATISFIED 0x911C 1748 #define GL_WAIT_FAILED 0x911D 1749 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 1750 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 1751 #endif 1752 1753 #ifndef GL_ARB_texture_multisample 1754 #define GL_SAMPLE_POSITION 0x8E50 1755 #define GL_SAMPLE_MASK 0x8E51 1756 #define GL_SAMPLE_MASK_VALUE 0x8E52 1757 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1758 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1759 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 1760 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 1761 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 1762 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1763 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 1764 #define GL_TEXTURE_SAMPLES 0x9106 1765 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1766 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1767 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1768 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1769 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 1770 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 1771 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 1772 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1773 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1774 #define GL_MAX_INTEGER_SAMPLES 0x9110 1775 #endif 1776 1777 #ifndef GL_ARB_vertex_array_bgra 1778 /* reuse GL_BGRA */ 1779 #endif 1780 1781 #ifndef GL_ARB_draw_buffers_blend 1782 #endif 1783 1784 #ifndef GL_ARB_sample_shading 1785 #define GL_SAMPLE_SHADING_ARB 0x8C36 1786 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 1787 #endif 1788 1789 #ifndef GL_ARB_texture_cube_map_array 1790 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 1791 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A 1792 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B 1793 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C 1794 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D 1795 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E 1796 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F 1797 #endif 1798 1799 #ifndef GL_ARB_texture_gather 1800 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E 1801 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F 1802 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F 1803 #endif 1804 1805 #ifndef GL_ARB_texture_query_lod 1806 #endif 1807 1808 #ifndef GL_ARB_shading_language_include 1809 #define GL_SHADER_INCLUDE_ARB 0x8DAE 1810 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 1811 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA 1812 #endif 1813 1814 #ifndef GL_ARB_texture_compression_bptc 1815 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C 1816 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D 1817 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E 1818 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F 1819 #endif 1820 1821 #ifndef GL_ARB_blend_func_extended 1822 #define GL_SRC1_COLOR 0x88F9 1823 /* reuse GL_SRC1_ALPHA */ 1824 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 1825 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 1826 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 1827 #endif 1828 1829 #ifndef GL_ARB_explicit_attrib_location 1830 #endif 1831 1832 #ifndef GL_ARB_occlusion_query2 1833 #define GL_ANY_SAMPLES_PASSED 0x8C2F 1834 #endif 1835 1836 #ifndef GL_ARB_sampler_objects 1837 #define GL_SAMPLER_BINDING 0x8919 1838 #endif 1839 1840 #ifndef GL_ARB_shader_bit_encoding 1841 #endif 1842 1843 #ifndef GL_ARB_texture_rgb10_a2ui 1844 #define GL_RGB10_A2UI 0x906F 1845 #endif 1846 1847 #ifndef GL_ARB_texture_swizzle 1848 #define GL_TEXTURE_SWIZZLE_R 0x8E42 1849 #define GL_TEXTURE_SWIZZLE_G 0x8E43 1850 #define GL_TEXTURE_SWIZZLE_B 0x8E44 1851 #define GL_TEXTURE_SWIZZLE_A 0x8E45 1852 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 1853 #endif 1854 1855 #ifndef GL_ARB_timer_query 1856 #define GL_TIME_ELAPSED 0x88BF 1857 #define GL_TIMESTAMP 0x8E28 1858 #endif 1859 1860 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 1861 /* reuse GL_UNSIGNED_INT_2_10_10_10_REV */ 1862 #define GL_INT_2_10_10_10_REV 0x8D9F 1863 #endif 1864 1865 #ifndef GL_ARB_draw_indirect 1866 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 1867 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 1868 #endif 1869 1870 #ifndef GL_ARB_gpu_shader5 1871 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 1872 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 1873 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 1874 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 1875 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 1876 /* reuse GL_MAX_VERTEX_STREAMS */ 1877 #endif 1878 1879 #ifndef GL_ARB_gpu_shader_fp64 1880 /* reuse GL_DOUBLE */ 1881 #define GL_DOUBLE_VEC2 0x8FFC 1882 #define GL_DOUBLE_VEC3 0x8FFD 1883 #define GL_DOUBLE_VEC4 0x8FFE 1884 #define GL_DOUBLE_MAT2 0x8F46 1885 #define GL_DOUBLE_MAT3 0x8F47 1886 #define GL_DOUBLE_MAT4 0x8F48 1887 #define GL_DOUBLE_MAT2x3 0x8F49 1888 #define GL_DOUBLE_MAT2x4 0x8F4A 1889 #define GL_DOUBLE_MAT3x2 0x8F4B 1890 #define GL_DOUBLE_MAT3x4 0x8F4C 1891 #define GL_DOUBLE_MAT4x2 0x8F4D 1892 #define GL_DOUBLE_MAT4x3 0x8F4E 1893 #endif 1894 1895 #ifndef GL_ARB_shader_subroutine 1896 #define GL_ACTIVE_SUBROUTINES 0x8DE5 1897 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 1898 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 1899 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 1900 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 1901 #define GL_MAX_SUBROUTINES 0x8DE7 1902 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 1903 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 1904 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B 1905 /* reuse GL_UNIFORM_SIZE */ 1906 /* reuse GL_UNIFORM_NAME_LENGTH */ 1907 #endif 1908 1909 #ifndef GL_ARB_tessellation_shader 1910 #define GL_PATCHES 0x000E 1911 #define GL_PATCH_VERTICES 0x8E72 1912 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 1913 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 1914 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 1915 #define GL_TESS_GEN_MODE 0x8E76 1916 #define GL_TESS_GEN_SPACING 0x8E77 1917 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 1918 #define GL_TESS_GEN_POINT_MODE 0x8E79 1919 /* reuse GL_TRIANGLES */ 1920 /* reuse GL_QUADS */ 1921 #define GL_ISOLINES 0x8E7A 1922 /* reuse GL_EQUAL */ 1923 #define GL_FRACTIONAL_ODD 0x8E7B 1924 #define GL_FRACTIONAL_EVEN 0x8E7C 1925 /* reuse GL_CCW */ 1926 /* reuse GL_CW */ 1927 #define GL_MAX_PATCH_VERTICES 0x8E7D 1928 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 1929 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 1930 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 1931 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 1932 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 1933 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 1934 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 1935 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 1936 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 1937 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 1938 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 1939 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 1940 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 1941 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 1942 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 1943 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 1944 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 1945 #define GL_TESS_EVALUATION_SHADER 0x8E87 1946 #define GL_TESS_CONTROL_SHADER 0x8E88 1947 #endif 1948 1949 #ifndef GL_ARB_texture_buffer_object_rgb32 1950 /* reuse GL_RGB32F */ 1951 /* reuse GL_RGB32UI */ 1952 /* reuse GL_RGB32I */ 1953 #endif 1954 1955 #ifndef GL_ARB_transform_feedback2 1956 #define GL_TRANSFORM_FEEDBACK 0x8E22 1957 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 1958 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED 1959 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 1960 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE 1961 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 1962 #endif 1963 1964 #ifndef GL_ARB_transform_feedback3 1965 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 1966 #define GL_MAX_VERTEX_STREAMS 0x8E71 1967 #endif 1968 1969 #ifndef GL_ARB_ES2_compatibility 1970 #define GL_FIXED 0x140C 1971 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 1972 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 1973 #define GL_LOW_FLOAT 0x8DF0 1974 #define GL_MEDIUM_FLOAT 0x8DF1 1975 #define GL_HIGH_FLOAT 0x8DF2 1976 #define GL_LOW_INT 0x8DF3 1977 #define GL_MEDIUM_INT 0x8DF4 1978 #define GL_HIGH_INT 0x8DF5 1979 #define GL_SHADER_COMPILER 0x8DFA 1980 #define GL_SHADER_BINARY_FORMATS 0x8DF8 1981 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 1982 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 1983 #define GL_MAX_VARYING_VECTORS 0x8DFC 1984 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 1985 #define GL_RGB565 0x8D62 1986 #endif 1987 1988 #ifndef GL_ARB_get_program_binary 1989 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 1990 #define GL_PROGRAM_BINARY_LENGTH 0x8741 1991 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 1992 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 1993 #endif 1994 1995 #ifndef GL_ARB_separate_shader_objects 1996 #define GL_VERTEX_SHADER_BIT 0x00000001 1997 #define GL_FRAGMENT_SHADER_BIT 0x00000002 1998 #define GL_GEOMETRY_SHADER_BIT 0x00000004 1999 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 2000 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 2001 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 2002 #define GL_PROGRAM_SEPARABLE 0x8258 2003 #define GL_ACTIVE_PROGRAM 0x8259 2004 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 2005 #endif 2006 2007 #ifndef GL_ARB_shader_precision 2008 #endif 2009 2010 #ifndef GL_ARB_vertex_attrib_64bit 2011 /* reuse GL_RGB32I */ 2012 /* reuse GL_DOUBLE_VEC2 */ 2013 /* reuse GL_DOUBLE_VEC3 */ 2014 /* reuse GL_DOUBLE_VEC4 */ 2015 /* reuse GL_DOUBLE_MAT2 */ 2016 /* reuse GL_DOUBLE_MAT3 */ 2017 /* reuse GL_DOUBLE_MAT4 */ 2018 /* reuse GL_DOUBLE_MAT2x3 */ 2019 /* reuse GL_DOUBLE_MAT2x4 */ 2020 /* reuse GL_DOUBLE_MAT3x2 */ 2021 /* reuse GL_DOUBLE_MAT3x4 */ 2022 /* reuse GL_DOUBLE_MAT4x2 */ 2023 /* reuse GL_DOUBLE_MAT4x3 */ 2024 #endif 2025 2026 #ifndef GL_ARB_viewport_array 2027 /* reuse GL_SCISSOR_BOX */ 2028 /* reuse GL_VIEWPORT */ 2029 /* reuse GL_DEPTH_RANGE */ 2030 /* reuse GL_SCISSOR_TEST */ 2031 #define GL_MAX_VIEWPORTS 0x825B 2032 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 2033 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D 2034 #define GL_LAYER_PROVOKING_VERTEX 0x825E 2035 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 2036 #define GL_UNDEFINED_VERTEX 0x8260 2037 /* reuse GL_FIRST_VERTEX_CONVENTION */ 2038 /* reuse GL_LAST_VERTEX_CONVENTION */ 2039 /* reuse GL_PROVOKING_VERTEX */ 2040 #endif 2041 2042 #ifndef GL_ARB_cl_event 2043 #define GL_SYNC_CL_EVENT_ARB 0x8240 2044 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 2045 #endif 2046 2047 #ifndef GL_ARB_debug_output 2048 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 2049 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 2050 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 2051 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 2052 #define GL_DEBUG_SOURCE_API_ARB 0x8246 2053 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 2054 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 2055 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 2056 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A 2057 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B 2058 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C 2059 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D 2060 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E 2061 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F 2062 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 2063 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 2064 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 2065 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 2066 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 2067 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 2068 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 2069 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 2070 #endif 2071 2072 #ifndef GL_ARB_robustness 2073 /* reuse GL_NO_ERROR */ 2074 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 2075 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 2076 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 2077 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 2078 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 2079 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 2080 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 2081 #endif 2082 2083 #ifndef GL_ARB_shader_stencil_export 2084 #endif 2085 2086 #ifndef GL_ARB_base_instance 2087 #endif 2088 2089 #ifndef GL_ARB_shading_language_420pack 2090 #endif 2091 2092 #ifndef GL_ARB_transform_feedback_instanced 2093 #endif 2094 2095 #ifndef GL_ARB_compressed_texture_pixel_storage 2096 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 2097 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 2098 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 2099 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A 2100 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B 2101 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C 2102 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D 2103 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E 2104 #endif 2105 2106 #ifndef GL_ARB_conservative_depth 2107 #endif 2108 2109 #ifndef GL_ARB_internalformat_query 2110 #define GL_NUM_SAMPLE_COUNTS 0x9380 2111 #endif 2112 2113 #ifndef GL_ARB_map_buffer_alignment 2114 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC 2115 #endif 2116 2117 #ifndef GL_ARB_shader_atomic_counters 2118 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 2119 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 2120 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 2121 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 2122 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 2123 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 2124 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 2125 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 2126 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 2127 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 2128 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 2129 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 2130 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 2131 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 2132 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 2133 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 2134 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 2135 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 2136 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 2137 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 2138 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 2139 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 2140 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 2141 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 2142 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 2143 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 2144 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 2145 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 2146 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 2147 #endif 2148 2149 #ifndef GL_ARB_shader_image_load_store 2150 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 2151 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 2152 #define GL_UNIFORM_BARRIER_BIT 0x00000004 2153 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 2154 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 2155 #define GL_COMMAND_BARRIER_BIT 0x00000040 2156 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 2157 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 2158 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 2159 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 2160 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 2161 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 2162 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 2163 #define GL_MAX_IMAGE_UNITS 0x8F38 2164 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 2165 #define GL_IMAGE_BINDING_NAME 0x8F3A 2166 #define GL_IMAGE_BINDING_LEVEL 0x8F3B 2167 #define GL_IMAGE_BINDING_LAYERED 0x8F3C 2168 #define GL_IMAGE_BINDING_LAYER 0x8F3D 2169 #define GL_IMAGE_BINDING_ACCESS 0x8F3E 2170 #define GL_IMAGE_1D 0x904C 2171 #define GL_IMAGE_2D 0x904D 2172 #define GL_IMAGE_3D 0x904E 2173 #define GL_IMAGE_2D_RECT 0x904F 2174 #define GL_IMAGE_CUBE 0x9050 2175 #define GL_IMAGE_BUFFER 0x9051 2176 #define GL_IMAGE_1D_ARRAY 0x9052 2177 #define GL_IMAGE_2D_ARRAY 0x9053 2178 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 2179 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 2180 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 2181 #define GL_INT_IMAGE_1D 0x9057 2182 #define GL_INT_IMAGE_2D 0x9058 2183 #define GL_INT_IMAGE_3D 0x9059 2184 #define GL_INT_IMAGE_2D_RECT 0x905A 2185 #define GL_INT_IMAGE_CUBE 0x905B 2186 #define GL_INT_IMAGE_BUFFER 0x905C 2187 #define GL_INT_IMAGE_1D_ARRAY 0x905D 2188 #define GL_INT_IMAGE_2D_ARRAY 0x905E 2189 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 2190 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 2191 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 2192 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 2193 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 2194 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 2195 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 2196 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 2197 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 2198 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 2199 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 2200 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 2201 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 2202 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 2203 #define GL_MAX_IMAGE_SAMPLES 0x906D 2204 #define GL_IMAGE_BINDING_FORMAT 0x906E 2205 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 2206 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 2207 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 2208 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 2209 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 2210 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 2211 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 2212 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 2213 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 2214 #endif 2215 2216 #ifndef GL_ARB_shading_language_packing 2217 #endif 2218 2219 #ifndef GL_ARB_texture_storage 2220 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 2221 #endif 2222 2223 #ifndef GL_KHR_texture_compression_astc_ldr 2224 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 2225 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 2226 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 2227 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 2228 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 2229 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 2230 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 2231 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 2232 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 2233 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 2234 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 2235 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 2236 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 2237 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 2238 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 2239 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 2240 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 2241 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 2242 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 2243 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 2244 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 2245 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 2246 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 2247 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 2248 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 2249 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 2250 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 2251 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 2252 #endif 2253 2254 #ifndef GL_KHR_debug 2255 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 2256 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 2257 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 2258 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 2259 #define GL_DEBUG_SOURCE_API 0x8246 2260 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 2261 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 2262 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 2263 #define GL_DEBUG_SOURCE_APPLICATION 0x824A 2264 #define GL_DEBUG_SOURCE_OTHER 0x824B 2265 #define GL_DEBUG_TYPE_ERROR 0x824C 2266 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 2267 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 2268 #define GL_DEBUG_TYPE_PORTABILITY 0x824F 2269 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 2270 #define GL_DEBUG_TYPE_OTHER 0x8251 2271 #define GL_DEBUG_TYPE_MARKER 0x8268 2272 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 2273 #define GL_DEBUG_TYPE_POP_GROUP 0x826A 2274 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 2275 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 2276 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 2277 #define GL_BUFFER 0x82E0 2278 #define GL_SHADER 0x82E1 2279 #define GL_PROGRAM 0x82E2 2280 #define GL_QUERY 0x82E3 2281 #define GL_PROGRAM_PIPELINE 0x82E4 2282 #define GL_SAMPLER 0x82E6 2283 #define GL_DISPLAY_LIST 0x82E7 2284 /* DISPLAY_LIST used in compatibility profile only */ 2285 #define GL_MAX_LABEL_LENGTH 0x82E8 2286 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 2287 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 2288 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 2289 #define GL_DEBUG_SEVERITY_HIGH 0x9146 2290 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 2291 #define GL_DEBUG_SEVERITY_LOW 0x9148 2292 #define GL_DEBUG_OUTPUT 0x92E0 2293 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 2294 /* reuse GL_STACK_UNDERFLOW */ 2295 /* reuse GL_STACK_OVERFLOW */ 2296 #endif 2297 2298 #ifndef GL_ARB_arrays_of_arrays 2299 #endif 2300 2301 #ifndef GL_ARB_clear_buffer_object 2302 #endif 2303 2304 #ifndef GL_ARB_compute_shader 2305 #define GL_COMPUTE_SHADER 0x91B9 2306 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 2307 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 2308 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 2309 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 2310 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 2311 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 2312 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 2313 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 2314 #define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB 2315 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 2316 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 2317 #define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 2318 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC 2319 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED 2320 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 2321 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 2322 #define GL_COMPUTE_SHADER_BIT 0x00000020 2323 #endif 2324 2325 #ifndef GL_ARB_copy_image 2326 #endif 2327 2328 #ifndef GL_ARB_texture_view 2329 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB 2330 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC 2331 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD 2332 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE 2333 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 2334 #endif 2335 2336 #ifndef GL_ARB_vertex_attrib_binding 2337 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 2338 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 2339 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 2340 #define GL_VERTEX_BINDING_OFFSET 0x82D7 2341 #define GL_VERTEX_BINDING_STRIDE 0x82D8 2342 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 2343 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 2344 #endif 2345 2346 #ifndef GL_ARB_robustness_isolation 2347 #endif 2348 2349 #ifndef GL_ARB_ES3_compatibility 2350 #define GL_COMPRESSED_RGB8_ETC2 0x9274 2351 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 2352 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 2353 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 2354 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 2355 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 2356 #define GL_COMPRESSED_R11_EAC 0x9270 2357 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 2358 #define GL_COMPRESSED_RG11_EAC 0x9272 2359 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 2360 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 2361 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 2362 #define GL_MAX_ELEMENT_INDEX 0x8D6B 2363 #endif 2364 2365 #ifndef GL_ARB_explicit_uniform_location 2366 #define GL_MAX_UNIFORM_LOCATIONS 0x826E 2367 #endif 2368 2369 #ifndef GL_ARB_fragment_layer_viewport 2370 #endif 2371 2372 #ifndef GL_ARB_framebuffer_no_attachments 2373 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 2374 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 2375 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 2376 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 2377 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 2378 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 2379 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 2380 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 2381 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 2382 #endif 2383 2384 #ifndef GL_ARB_internalformat_query2 2385 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */ 2386 /* reuse GL_NUM_SAMPLE_COUNTS */ 2387 /* reuse GL_RENDERBUFFER */ 2388 /* reuse GL_SAMPLES */ 2389 /* reuse GL_TEXTURE_1D */ 2390 /* reuse GL_TEXTURE_1D_ARRAY */ 2391 /* reuse GL_TEXTURE_2D */ 2392 /* reuse GL_TEXTURE_2D_ARRAY */ 2393 /* reuse GL_TEXTURE_3D */ 2394 /* reuse GL_TEXTURE_CUBE_MAP */ 2395 /* reuse GL_TEXTURE_CUBE_MAP_ARRAY */ 2396 /* reuse GL_TEXTURE_RECTANGLE */ 2397 /* reuse GL_TEXTURE_BUFFER */ 2398 /* reuse GL_TEXTURE_2D_MULTISAMPLE */ 2399 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ 2400 /* reuse GL_TEXTURE_COMPRESSED */ 2401 #define GL_INTERNALFORMAT_SUPPORTED 0x826F 2402 #define GL_INTERNALFORMAT_PREFERRED 0x8270 2403 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 2404 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 2405 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 2406 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 2407 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 2408 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 2409 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 2410 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 2411 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 2412 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A 2413 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B 2414 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C 2415 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D 2416 #define GL_MAX_WIDTH 0x827E 2417 #define GL_MAX_HEIGHT 0x827F 2418 #define GL_MAX_DEPTH 0x8280 2419 #define GL_MAX_LAYERS 0x8281 2420 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 2421 #define GL_COLOR_COMPONENTS 0x8283 2422 #define GL_DEPTH_COMPONENTS 0x8284 2423 #define GL_STENCIL_COMPONENTS 0x8285 2424 #define GL_COLOR_RENDERABLE 0x8286 2425 #define GL_DEPTH_RENDERABLE 0x8287 2426 #define GL_STENCIL_RENDERABLE 0x8288 2427 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 2428 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A 2429 #define GL_FRAMEBUFFER_BLEND 0x828B 2430 #define GL_READ_PIXELS 0x828C 2431 #define GL_READ_PIXELS_FORMAT 0x828D 2432 #define GL_READ_PIXELS_TYPE 0x828E 2433 #define GL_TEXTURE_IMAGE_FORMAT 0x828F 2434 #define GL_TEXTURE_IMAGE_TYPE 0x8290 2435 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 2436 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 2437 #define GL_MIPMAP 0x8293 2438 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 2439 #define GL_AUTO_GENERATE_MIPMAP 0x8295 2440 #define GL_COLOR_ENCODING 0x8296 2441 #define GL_SRGB_READ 0x8297 2442 #define GL_SRGB_WRITE 0x8298 2443 #define GL_SRGB_DECODE_ARB 0x8299 2444 #define GL_FILTER 0x829A 2445 #define GL_VERTEX_TEXTURE 0x829B 2446 #define GL_TESS_CONTROL_TEXTURE 0x829C 2447 #define GL_TESS_EVALUATION_TEXTURE 0x829D 2448 #define GL_GEOMETRY_TEXTURE 0x829E 2449 #define GL_FRAGMENT_TEXTURE 0x829F 2450 #define GL_COMPUTE_TEXTURE 0x82A0 2451 #define GL_TEXTURE_SHADOW 0x82A1 2452 #define GL_TEXTURE_GATHER 0x82A2 2453 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 2454 #define GL_SHADER_IMAGE_LOAD 0x82A4 2455 #define GL_SHADER_IMAGE_STORE 0x82A5 2456 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 2457 #define GL_IMAGE_TEXEL_SIZE 0x82A7 2458 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 2459 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 2460 #define GL_IMAGE_PIXEL_TYPE 0x82AA 2461 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC 2462 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD 2463 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE 2464 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF 2465 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 2466 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 2467 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 2468 #define GL_CLEAR_BUFFER 0x82B4 2469 #define GL_TEXTURE_VIEW 0x82B5 2470 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 2471 #define GL_FULL_SUPPORT 0x82B7 2472 #define GL_CAVEAT_SUPPORT 0x82B8 2473 #define GL_IMAGE_CLASS_4_X_32 0x82B9 2474 #define GL_IMAGE_CLASS_2_X_32 0x82BA 2475 #define GL_IMAGE_CLASS_1_X_32 0x82BB 2476 #define GL_IMAGE_CLASS_4_X_16 0x82BC 2477 #define GL_IMAGE_CLASS_2_X_16 0x82BD 2478 #define GL_IMAGE_CLASS_1_X_16 0x82BE 2479 #define GL_IMAGE_CLASS_4_X_8 0x82BF 2480 #define GL_IMAGE_CLASS_2_X_8 0x82C0 2481 #define GL_IMAGE_CLASS_1_X_8 0x82C1 2482 #define GL_IMAGE_CLASS_11_11_10 0x82C2 2483 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 2484 #define GL_VIEW_CLASS_128_BITS 0x82C4 2485 #define GL_VIEW_CLASS_96_BITS 0x82C5 2486 #define GL_VIEW_CLASS_64_BITS 0x82C6 2487 #define GL_VIEW_CLASS_48_BITS 0x82C7 2488 #define GL_VIEW_CLASS_32_BITS 0x82C8 2489 #define GL_VIEW_CLASS_24_BITS 0x82C9 2490 #define GL_VIEW_CLASS_16_BITS 0x82CA 2491 #define GL_VIEW_CLASS_8_BITS 0x82CB 2492 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC 2493 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD 2494 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE 2495 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF 2496 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 2497 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 2498 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 2499 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 2500 #endif 2501 2502 #ifndef GL_ARB_invalidate_subdata 2503 #endif 2504 2505 #ifndef GL_ARB_multi_draw_indirect 2506 #endif 2507 2508 #ifndef GL_ARB_program_interface_query 2509 #define GL_UNIFORM 0x92E1 2510 #define GL_UNIFORM_BLOCK 0x92E2 2511 #define GL_PROGRAM_INPUT 0x92E3 2512 #define GL_PROGRAM_OUTPUT 0x92E4 2513 #define GL_BUFFER_VARIABLE 0x92E5 2514 #define GL_SHADER_STORAGE_BLOCK 0x92E6 2515 /* reuse GL_ATOMIC_COUNTER_BUFFER */ 2516 #define GL_VERTEX_SUBROUTINE 0x92E8 2517 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 2518 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA 2519 #define GL_GEOMETRY_SUBROUTINE 0x92EB 2520 #define GL_FRAGMENT_SUBROUTINE 0x92EC 2521 #define GL_COMPUTE_SUBROUTINE 0x92ED 2522 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE 2523 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF 2524 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 2525 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 2526 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 2527 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 2528 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 2529 #define GL_ACTIVE_RESOURCES 0x92F5 2530 #define GL_MAX_NAME_LENGTH 0x92F6 2531 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 2532 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 2533 #define GL_NAME_LENGTH 0x92F9 2534 #define GL_TYPE 0x92FA 2535 #define GL_ARRAY_SIZE 0x92FB 2536 #define GL_OFFSET 0x92FC 2537 #define GL_BLOCK_INDEX 0x92FD 2538 #define GL_ARRAY_STRIDE 0x92FE 2539 #define GL_MATRIX_STRIDE 0x92FF 2540 #define GL_IS_ROW_MAJOR 0x9300 2541 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 2542 #define GL_BUFFER_BINDING 0x9302 2543 #define GL_BUFFER_DATA_SIZE 0x9303 2544 #define GL_NUM_ACTIVE_VARIABLES 0x9304 2545 #define GL_ACTIVE_VARIABLES 0x9305 2546 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 2547 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 2548 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 2549 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 2550 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 2551 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 2552 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 2553 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 2554 #define GL_LOCATION 0x930E 2555 #define GL_LOCATION_INDEX 0x930F 2556 #define GL_IS_PER_PATCH 0x92E7 2557 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ 2558 /* reuse GL_COMPATIBLE_SUBROUTINES */ 2559 #endif 2560 2561 #ifndef GL_ARB_robust_buffer_access_behavior 2562 #endif 2563 2564 #ifndef GL_ARB_shader_image_size 2565 #endif 2566 2567 #ifndef GL_ARB_shader_storage_buffer_object 2568 #define GL_SHADER_STORAGE_BUFFER 0x90D2 2569 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 2570 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 2571 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 2572 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 2573 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 2574 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 2575 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 2576 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 2577 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 2578 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 2579 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 2580 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 2581 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 2582 #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 2583 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 2584 /* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ 2585 #endif 2586 2587 #ifndef GL_ARB_stencil_texturing 2588 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 2589 #endif 2590 2591 #ifndef GL_ARB_texture_buffer_range 2592 #define GL_TEXTURE_BUFFER_OFFSET 0x919D 2593 #define GL_TEXTURE_BUFFER_SIZE 0x919E 2594 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 2595 #endif 2596 2597 #ifndef GL_ARB_texture_query_levels 2598 #endif 2599 2600 #ifndef GL_ARB_texture_storage_multisample 2601 #endif 2602 2603 2604 /*************************************************************/ 2605 2606 #include <stddef.h> 2607 #ifndef GL_VERSION_2_0 2608 /* GL type for program/shader text */ 2609 typedef char GLchar; 2610 #endif 2611 2612 #ifndef GL_VERSION_1_5 2613 /* GL types for handling large vertex buffer objects */ 2614 typedef ptrdiff_t GLintptr; 2615 typedef ptrdiff_t GLsizeiptr; 2616 #endif 2617 2618 #ifndef GL_ARB_vertex_buffer_object 2619 /* GL types for handling large vertex buffer objects */ 2620 typedef ptrdiff_t GLintptrARB; 2621 typedef ptrdiff_t GLsizeiptrARB; 2622 #endif 2623 2624 #ifndef GL_ARB_shader_objects 2625 /* GL types for program/shader text and shader object handles */ 2626 typedef char GLcharARB; 2627 typedef unsigned int GLhandleARB; 2628 #endif 2629 2630 /* GL type for "half" precision (s10e5) float data in host memory */ 2631 #ifndef GL_ARB_half_float_pixel 2632 typedef unsigned short GLhalfARB; 2633 #endif 2634 2635 #ifndef GL_NV_half_float 2636 typedef unsigned short GLhalfNV; 2637 #endif 2638 2639 #ifndef GLEXT_64_TYPES_DEFINED 2640 /* This code block is duplicated in glxext.h, so must be protected */ 2641 #define GLEXT_64_TYPES_DEFINED 2642 /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ 2643 /* (as used in the GL_EXT_timer_query extension). */ 2644 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L 2645 #include <inttypes.h> 2646 #elif defined(__sun__) || defined(__digital__) 2647 #include <inttypes.h> 2648 #if defined(__STDC__) 2649 #if defined(__arch64__) || defined(_LP64) 2650 typedef long int int64_t; 2651 typedef unsigned long int uint64_t; 2652 #else 2653 typedef long long int int64_t; 2654 typedef unsigned long long int uint64_t; 2655 #endif /* __arch64__ */ 2656 #endif /* __STDC__ */ 2657 #elif defined( __VMS ) || defined(__sgi) 2658 #include <inttypes.h> 2659 #elif defined(__SCO__) || defined(__USLC__) 2660 #include <stdint.h> 2661 #elif defined(__UNIXOS2__) || defined(__SOL64__) 2662 typedef long int int32_t; 2663 typedef long long int int64_t; 2664 typedef unsigned long long int uint64_t; 2665 #elif defined(_WIN32) && defined(__GNUC__) 2666 #include <stdint.h> 2667 #elif defined(_WIN32) 2668 typedef __int32 int32_t; 2669 typedef __int64 int64_t; 2670 typedef unsigned __int64 uint64_t; 2671 #else 2672 /* Fallback if nothing above works */ 2673 #include <inttypes.h> 2674 #endif 2675 #endif 2676 2677 #ifndef GL_EXT_timer_query 2678 typedef int64_t GLint64EXT; 2679 typedef uint64_t GLuint64EXT; 2680 #endif 2681 2682 #ifndef GL_ARB_sync 2683 typedef int64_t GLint64; 2684 typedef uint64_t GLuint64; 2685 typedef struct __GLsync *GLsync; 2686 #endif 2687 2688 #ifndef GL_ARB_cl_event 2689 /* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */ 2690 struct _cl_context; 2691 struct _cl_event; 2692 #endif 2693 2694 #ifndef GL_ARB_debug_output 2695 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); 2696 #endif 2697 2698 #ifndef GL_AMD_debug_output 2699 typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); 2700 #endif 2701 2702 #ifndef GL_KHR_debug 2703 typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); 2704 #endif 2705 2706 #ifndef GL_NV_vdpau_interop 2707 typedef GLintptr GLvdpauSurfaceNV; 2708 #endif 2709 2710 #ifndef GL_OES_fixed_point 2711 /* GLint must be 32 bits, a relatively safe assumption on modern CPUs */ 2712 typedef GLint GLfixed; 2713 #endif 2714 2715 #ifndef GL_VERSION_1_0 2716 #define GL_VERSION_1_0 1 2717 #ifdef GLCOREARB_PROTOTYPES 2718 GLAPI void APIENTRY glCullFace (GLenum mode); 2719 GLAPI void APIENTRY glFrontFace (GLenum mode); 2720 GLAPI void APIENTRY glHint (GLenum target, GLenum mode); 2721 GLAPI void APIENTRY glLineWidth (GLfloat width); 2722 GLAPI void APIENTRY glPointSize (GLfloat size); 2723 GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); 2724 GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 2725 GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 2726 GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 2727 GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 2728 GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 2729 GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 2730 GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 2731 GLAPI void APIENTRY glDrawBuffer (GLenum mode); 2732 GLAPI void APIENTRY glClear (GLbitfield mask); 2733 GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 2734 GLAPI void APIENTRY glClearStencil (GLint s); 2735 GLAPI void APIENTRY glClearDepth (GLdouble depth); 2736 GLAPI void APIENTRY glStencilMask (GLuint mask); 2737 GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 2738 GLAPI void APIENTRY glDepthMask (GLboolean flag); 2739 GLAPI void APIENTRY glDisable (GLenum cap); 2740 GLAPI void APIENTRY glEnable (GLenum cap); 2741 GLAPI void APIENTRY glFinish (void); 2742 GLAPI void APIENTRY glFlush (void); 2743 GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 2744 GLAPI void APIENTRY glLogicOp (GLenum opcode); 2745 GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 2746 GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 2747 GLAPI void APIENTRY glDepthFunc (GLenum func); 2748 GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); 2749 GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); 2750 GLAPI void APIENTRY glReadBuffer (GLenum mode); 2751 GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); 2752 GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); 2753 GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params); 2754 GLAPI GLenum APIENTRY glGetError (void); 2755 GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); 2756 GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); 2757 GLAPI const GLubyte * APIENTRY glGetString (GLenum name); 2758 GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); 2759 GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 2760 GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 2761 GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); 2762 GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); 2763 GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); 2764 GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far); 2765 GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 2766 #endif /* GLCOREARB_PROTOTYPES */ 2767 typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 2768 typedef void (APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 2769 typedef void (APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 2770 typedef void (APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 2771 typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size); 2772 typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); 2773 typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 2774 typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 2775 typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 2776 typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 2777 typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 2778 typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 2779 typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 2780 typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum mode); 2781 typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 2782 typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 2783 typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 2784 typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth); 2785 typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 2786 typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 2787 typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 2788 typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 2789 typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); 2790 typedef void (APIENTRYP PFNGLFINISHPROC) (void); 2791 typedef void (APIENTRYP PFNGLFLUSHPROC) (void); 2792 typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 2793 typedef void (APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode); 2794 typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 2795 typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 2796 typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 2797 typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param); 2798 typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 2799 typedef void (APIENTRYP PFNGLREADBUFFERPROC) (GLenum mode); 2800 typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); 2801 typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *params); 2802 typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *params); 2803 typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); 2804 typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params); 2805 typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); 2806 typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 2807 typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); 2808 typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 2809 typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 2810 typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); 2811 typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); 2812 typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 2813 typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble near, GLdouble far); 2814 typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 2815 #endif 2816 2817 #ifndef GL_VERSION_1_1 2818 #define GL_VERSION_1_1 1 2819 #ifdef GLCOREARB_PROTOTYPES 2820 GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 2821 GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); 2822 GLAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params); 2823 GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 2824 GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); 2825 GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 2826 GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 2827 GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 2828 GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); 2829 GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); 2830 GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); 2831 GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 2832 GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); 2833 GLAPI GLboolean APIENTRY glIsTexture (GLuint texture); 2834 #endif /* GLCOREARB_PROTOTYPES */ 2835 typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 2836 typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); 2837 typedef void (APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, GLvoid* *params); 2838 typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 2839 typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); 2840 typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 2841 typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 2842 typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 2843 typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); 2844 typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); 2845 typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 2846 typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 2847 typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 2848 typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 2849 #endif 2850 2851 #ifndef GL_VERSION_1_2 2852 #define GL_VERSION_1_2 1 2853 #ifdef GLCOREARB_PROTOTYPES 2854 GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 2855 GLAPI void APIENTRY glBlendEquation (GLenum mode); 2856 GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); 2857 GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 2858 GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); 2859 GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 2860 #endif /* GLCOREARB_PROTOTYPES */ 2861 typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 2862 typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 2863 typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); 2864 typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 2865 typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); 2866 typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 2867 #endif 2868 2869 #ifndef GL_VERSION_1_3 2870 #define GL_VERSION_1_3 1 2871 #ifdef GLCOREARB_PROTOTYPES 2872 GLAPI void APIENTRY glActiveTexture (GLenum texture); 2873 GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 2874 GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); 2875 GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); 2876 GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); 2877 GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); 2878 GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 2879 GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); 2880 GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img); 2881 #endif /* GLCOREARB_PROTOTYPES */ 2882 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 2883 typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 2884 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); 2885 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); 2886 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); 2887 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); 2888 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 2889 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); 2890 typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); 2891 #endif 2892 2893 #ifndef GL_VERSION_1_4 2894 #define GL_VERSION_1_4 1 2895 #ifdef GLCOREARB_PROTOTYPES 2896 GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 2897 GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); 2898 GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); 2899 GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); 2900 GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); 2901 GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); 2902 GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); 2903 #endif /* GLCOREARB_PROTOTYPES */ 2904 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 2905 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); 2906 typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); 2907 typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); 2908 typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); 2909 typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); 2910 typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); 2911 #endif 2912 2913 #ifndef GL_VERSION_1_5 2914 #define GL_VERSION_1_5 1 2915 #ifdef GLCOREARB_PROTOTYPES 2916 GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); 2917 GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); 2918 GLAPI GLboolean APIENTRY glIsQuery (GLuint id); 2919 GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); 2920 GLAPI void APIENTRY glEndQuery (GLenum target); 2921 GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); 2922 GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); 2923 GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 2924 GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); 2925 GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 2926 GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 2927 GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); 2928 GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); 2929 GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); 2930 GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); 2931 GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access); 2932 GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); 2933 GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 2934 GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params); 2935 #endif /* GLCOREARB_PROTOTYPES */ 2936 typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); 2937 typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); 2938 typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); 2939 typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); 2940 typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); 2941 typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); 2942 typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); 2943 typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); 2944 typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 2945 typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 2946 typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 2947 typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 2948 typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); 2949 typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); 2950 typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); 2951 typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); 2952 typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); 2953 typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 2954 typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); 2955 #endif 2956 2957 #ifndef GL_VERSION_2_0 2958 #define GL_VERSION_2_0 1 2959 #ifdef GLCOREARB_PROTOTYPES 2960 GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 2961 GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); 2962 GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 2963 GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 2964 GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 2965 GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); 2966 GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 2967 GLAPI void APIENTRY glCompileShader (GLuint shader); 2968 GLAPI GLuint APIENTRY glCreateProgram (void); 2969 GLAPI GLuint APIENTRY glCreateShader (GLenum type); 2970 GLAPI void APIENTRY glDeleteProgram (GLuint program); 2971 GLAPI void APIENTRY glDeleteShader (GLuint shader); 2972 GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); 2973 GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); 2974 GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); 2975 GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 2976 GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 2977 GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); 2978 GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 2979 GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 2980 GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 2981 GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 2982 GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 2983 GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 2984 GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 2985 GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 2986 GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 2987 GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); 2988 GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 2989 GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 2990 GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer); 2991 GLAPI GLboolean APIENTRY glIsProgram (GLuint program); 2992 GLAPI GLboolean APIENTRY glIsShader (GLuint shader); 2993 GLAPI void APIENTRY glLinkProgram (GLuint program); 2994 GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); 2995 GLAPI void APIENTRY glUseProgram (GLuint program); 2996 GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); 2997 GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 2998 GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 2999 GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 3000 GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); 3001 GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 3002 GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 3003 GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 3004 GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 3005 GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 3006 GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 3007 GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 3008 GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 3009 GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 3010 GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 3011 GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 3012 GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3013 GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3014 GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3015 GLAPI void APIENTRY glValidateProgram (GLuint program); 3016 GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); 3017 GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); 3018 GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 3019 GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 3020 GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); 3021 GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); 3022 GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); 3023 GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); 3024 GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 3025 GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 3026 GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); 3027 GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); 3028 GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); 3029 GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); 3030 GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 3031 GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 3032 GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); 3033 GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); 3034 GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); 3035 GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); 3036 GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); 3037 GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); 3038 GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); 3039 GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); 3040 GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); 3041 GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); 3042 GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 3043 GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); 3044 GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 3045 GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 3046 GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); 3047 GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); 3048 GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); 3049 GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); 3050 GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); 3051 GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); 3052 GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); 3053 #endif /* GLCOREARB_PROTOTYPES */ 3054 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 3055 typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); 3056 typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 3057 typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 3058 typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 3059 typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 3060 typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 3061 typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 3062 typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 3063 typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 3064 typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 3065 typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 3066 typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 3067 typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 3068 typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 3069 typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 3070 typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 3071 typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); 3072 typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 3073 typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 3074 typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 3075 typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 3076 typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 3077 typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 3078 typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 3079 typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 3080 typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 3081 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); 3082 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 3083 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 3084 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); 3085 typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 3086 typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 3087 typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 3088 typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); 3089 typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 3090 typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 3091 typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 3092 typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 3093 typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 3094 typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 3095 typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 3096 typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 3097 typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 3098 typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 3099 typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 3100 typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 3101 typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 3102 typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 3103 typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 3104 typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 3105 typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 3106 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3107 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3108 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3109 typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 3110 typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); 3111 typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); 3112 typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 3113 typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 3114 typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); 3115 typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); 3116 typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); 3117 typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); 3118 typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 3119 typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 3120 typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); 3121 typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); 3122 typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); 3123 typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); 3124 typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 3125 typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 3126 typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); 3127 typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); 3128 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); 3129 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); 3130 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); 3131 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); 3132 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); 3133 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); 3134 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); 3135 typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); 3136 typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 3137 typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); 3138 typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 3139 typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 3140 typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); 3141 typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); 3142 typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); 3143 typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); 3144 typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); 3145 typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); 3146 typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); 3147 #endif 3148 3149 #ifndef GL_VERSION_2_1 3150 #define GL_VERSION_2_1 1 3151 #ifdef GLCOREARB_PROTOTYPES 3152 GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3153 GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3154 GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3155 GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3156 GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3157 GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3158 #endif /* GLCOREARB_PROTOTYPES */ 3159 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3160 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3161 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3162 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3163 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3164 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3165 #endif 3166 3167 #ifndef GL_VERSION_3_0 3168 #define GL_VERSION_3_0 1 3169 /* OpenGL 3.0 also reuses entry points from these extensions: */ 3170 /* ARB_framebuffer_object */ 3171 /* ARB_map_buffer_range */ 3172 /* ARB_vertex_array_object */ 3173 #ifdef GLCOREARB_PROTOTYPES 3174 GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 3175 GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); 3176 GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); 3177 GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); 3178 GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); 3179 GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); 3180 GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 3181 GLAPI void APIENTRY glEndTransformFeedback (void); 3182 GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 3183 GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 3184 GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); 3185 GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 3186 GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); 3187 GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); 3188 GLAPI void APIENTRY glEndConditionalRender (void); 3189 GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 3190 GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 3191 GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 3192 GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); 3193 GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); 3194 GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); 3195 GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 3196 GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); 3197 GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); 3198 GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); 3199 GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 3200 GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); 3201 GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); 3202 GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); 3203 GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); 3204 GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); 3205 GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); 3206 GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); 3207 GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); 3208 GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); 3209 GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); 3210 GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); 3211 GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); 3212 GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); 3213 GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); 3214 GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 3215 GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); 3216 GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 3217 GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 3218 GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 3219 GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); 3220 GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); 3221 GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); 3222 GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); 3223 GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); 3224 GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); 3225 GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); 3226 GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); 3227 GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 3228 GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 3229 GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 3230 GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 3231 GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index); 3232 #endif /* GLCOREARB_PROTOTYPES */ 3233 typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 3234 typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); 3235 typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); 3236 typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); 3237 typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); 3238 typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); 3239 typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); 3240 typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); 3241 typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 3242 typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); 3243 typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); 3244 typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 3245 typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); 3246 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); 3247 typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); 3248 typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 3249 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); 3250 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); 3251 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); 3252 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); 3253 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); 3254 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); 3255 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); 3256 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); 3257 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); 3258 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 3259 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); 3260 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); 3261 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); 3262 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); 3263 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); 3264 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); 3265 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); 3266 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); 3267 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); 3268 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); 3269 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); 3270 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); 3271 typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); 3272 typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); 3273 typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); 3274 typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); 3275 typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); 3276 typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); 3277 typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 3278 typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); 3279 typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); 3280 typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); 3281 typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); 3282 typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); 3283 typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); 3284 typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); 3285 typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); 3286 typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); 3287 typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); 3288 typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); 3289 typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 3290 typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); 3291 #endif 3292 3293 #ifndef GL_VERSION_3_1 3294 #define GL_VERSION_3_1 1 3295 /* OpenGL 3.1 also reuses entry points from these extensions: */ 3296 /* ARB_copy_buffer */ 3297 /* ARB_uniform_buffer_object */ 3298 #ifdef GLCOREARB_PROTOTYPES 3299 GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 3300 GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); 3301 GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); 3302 GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); 3303 #endif /* GLCOREARB_PROTOTYPES */ 3304 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 3305 typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); 3306 typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); 3307 typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); 3308 #endif 3309 3310 #ifndef GL_VERSION_3_2 3311 #define GL_VERSION_3_2 1 3312 /* OpenGL 3.2 also reuses entry points from these extensions: */ 3313 /* ARB_draw_elements_base_vertex */ 3314 /* ARB_provoking_vertex */ 3315 /* ARB_sync */ 3316 /* ARB_texture_multisample */ 3317 #ifdef GLCOREARB_PROTOTYPES 3318 GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 3319 GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 3320 GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); 3321 #endif /* GLCOREARB_PROTOTYPES */ 3322 typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); 3323 typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); 3324 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); 3325 #endif 3326 3327 #ifndef GL_VERSION_3_3 3328 #define GL_VERSION_3_3 1 3329 /* OpenGL 3.3 also reuses entry points from these extensions: */ 3330 /* ARB_blend_func_extended */ 3331 /* ARB_sampler_objects */ 3332 /* ARB_explicit_attrib_location, but it has none */ 3333 /* ARB_occlusion_query2 (no entry points) */ 3334 /* ARB_shader_bit_encoding (no entry points) */ 3335 /* ARB_texture_rgb10_a2ui (no entry points) */ 3336 /* ARB_texture_swizzle (no entry points) */ 3337 /* ARB_timer_query */ 3338 /* ARB_vertex_type_2_10_10_10_rev */ 3339 #ifdef GLCOREARB_PROTOTYPES 3340 GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 3341 #endif /* GLCOREARB_PROTOTYPES */ 3342 typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); 3343 #endif 3344 3345 #ifndef GL_VERSION_4_0 3346 #define GL_VERSION_4_0 1 3347 /* OpenGL 4.0 also reuses entry points from these extensions: */ 3348 /* ARB_texture_query_lod (no entry points) */ 3349 /* ARB_draw_indirect */ 3350 /* ARB_gpu_shader5 (no entry points) */ 3351 /* ARB_gpu_shader_fp64 */ 3352 /* ARB_shader_subroutine */ 3353 /* ARB_tessellation_shader */ 3354 /* ARB_texture_buffer_object_rgb32 (no entry points) */ 3355 /* ARB_texture_cube_map_array (no entry points) */ 3356 /* ARB_texture_gather (no entry points) */ 3357 /* ARB_transform_feedback2 */ 3358 /* ARB_transform_feedback3 */ 3359 #ifdef GLCOREARB_PROTOTYPES 3360 GLAPI void APIENTRY glMinSampleShading (GLfloat value); 3361 GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); 3362 GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 3363 GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); 3364 GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 3365 #endif /* GLCOREARB_PROTOTYPES */ 3366 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); 3367 typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); 3368 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 3369 typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); 3370 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 3371 #endif 3372 3373 #ifndef GL_VERSION_4_1 3374 #define GL_VERSION_4_1 1 3375 /* OpenGL 4.1 reuses entry points from these extensions: */ 3376 /* ARB_ES2_compatibility */ 3377 /* ARB_get_program_binary */ 3378 /* ARB_separate_shader_objects */ 3379 /* ARB_shader_precision (no entry points) */ 3380 /* ARB_vertex_attrib_64bit */ 3381 /* ARB_viewport_array */ 3382 #endif 3383 3384 #ifndef GL_VERSION_4_2 3385 #define GL_VERSION_4_2 1 3386 /* OpenGL 4.2 reuses entry points from these extensions: */ 3387 /* ARB_base_instance */ 3388 /* ARB_shading_language_420pack (no entry points) */ 3389 /* ARB_transform_feedback_instanced */ 3390 /* ARB_compressed_texture_pixel_storage (no entry points) */ 3391 /* ARB_conservative_depth (no entry points) */ 3392 /* ARB_internalformat_query */ 3393 /* ARB_map_buffer_alignment (no entry points) */ 3394 /* ARB_shader_atomic_counters */ 3395 /* ARB_shader_image_load_store */ 3396 /* ARB_shading_language_packing (no entry points) */ 3397 /* ARB_texture_storage */ 3398 #endif 3399 3400 #ifndef GL_VERSION_4_3 3401 #define GL_VERSION_4_3 1 3402 /* OpenGL 4.3 reuses entry points from these extensions: */ 3403 /* ARB_arrays_of_arrays (no entry points, GLSL only) */ 3404 /* ARB_fragment_layer_viewport (no entry points, GLSL only) */ 3405 /* ARB_shader_image_size (no entry points, GLSL only) */ 3406 /* ARB_ES3_compatibility (no entry points) */ 3407 /* ARB_clear_buffer_object */ 3408 /* ARB_compute_shader */ 3409 /* ARB_copy_image */ 3410 /* KHR_debug (includes ARB_debug_output commands promoted to KHR without suffixes) */ 3411 /* ARB_explicit_uniform_location (no entry points) */ 3412 /* ARB_framebuffer_no_attachments */ 3413 /* ARB_internalformat_query2 */ 3414 /* ARB_invalidate_subdata */ 3415 /* ARB_multi_draw_indirect */ 3416 /* ARB_program_interface_query */ 3417 /* ARB_robust_buffer_access_behavior (no entry points) */ 3418 /* ARB_shader_storage_buffer_object */ 3419 /* ARB_stencil_texturing (no entry points) */ 3420 /* ARB_texture_buffer_range */ 3421 /* ARB_texture_query_levels (no entry points) */ 3422 /* ARB_texture_storage_multisample */ 3423 /* ARB_texture_view */ 3424 /* ARB_vertex_attrib_binding */ 3425 #endif 3426 3427 #ifndef GL_ARB_depth_buffer_float 3428 #define GL_ARB_depth_buffer_float 1 3429 #endif 3430 3431 #ifndef GL_ARB_framebuffer_object 3432 #define GL_ARB_framebuffer_object 1 3433 #ifdef GLCOREARB_PROTOTYPES 3434 GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); 3435 GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 3436 GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 3437 GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 3438 GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 3439 GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 3440 GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); 3441 GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 3442 GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 3443 GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 3444 GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); 3445 GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 3446 GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 3447 GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 3448 GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 3449 GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 3450 GLAPI void APIENTRY glGenerateMipmap (GLenum target); 3451 GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 3452 GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 3453 GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 3454 #endif /* GLCOREARB_PROTOTYPES */ 3455 typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 3456 typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 3457 typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 3458 typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 3459 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 3460 typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 3461 typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 3462 typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 3463 typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 3464 typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 3465 typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 3466 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 3467 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 3468 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 3469 typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 3470 typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 3471 typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 3472 typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 3473 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 3474 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 3475 #endif 3476 3477 #ifndef GL_ARB_framebuffer_sRGB 3478 #define GL_ARB_framebuffer_sRGB 1 3479 #endif 3480 3481 #ifndef GL_ARB_half_float_vertex 3482 #define GL_ARB_half_float_vertex 1 3483 #endif 3484 3485 #ifndef GL_ARB_map_buffer_range 3486 #define GL_ARB_map_buffer_range 1 3487 #ifdef GLCOREARB_PROTOTYPES 3488 GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 3489 GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 3490 #endif /* GLCOREARB_PROTOTYPES */ 3491 typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 3492 typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 3493 #endif 3494 3495 #ifndef GL_ARB_texture_compression_rgtc 3496 #define GL_ARB_texture_compression_rgtc 1 3497 #endif 3498 3499 #ifndef GL_ARB_texture_rg 3500 #define GL_ARB_texture_rg 1 3501 #endif 3502 3503 #ifndef GL_ARB_vertex_array_object 3504 #define GL_ARB_vertex_array_object 1 3505 #ifdef GLCOREARB_PROTOTYPES 3506 GLAPI void APIENTRY glBindVertexArray (GLuint array); 3507 GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); 3508 GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); 3509 GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); 3510 #endif /* GLCOREARB_PROTOTYPES */ 3511 typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); 3512 typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); 3513 typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); 3514 typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); 3515 #endif 3516 3517 #ifndef GL_ARB_uniform_buffer_object 3518 #define GL_ARB_uniform_buffer_object 1 3519 #ifdef GLCOREARB_PROTOTYPES 3520 GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); 3521 GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 3522 GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); 3523 GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 3524 GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 3525 GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 3526 GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 3527 #endif /* GLCOREARB_PROTOTYPES */ 3528 typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); 3529 typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 3530 typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); 3531 typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); 3532 typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 3533 typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 3534 typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 3535 #endif 3536 3537 #ifndef GL_ARB_copy_buffer 3538 #define GL_ARB_copy_buffer 1 3539 #ifdef GLCOREARB_PROTOTYPES 3540 GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 3541 #endif /* GLCOREARB_PROTOTYPES */ 3542 typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 3543 #endif 3544 3545 #ifndef GL_ARB_depth_clamp 3546 #define GL_ARB_depth_clamp 1 3547 #endif 3548 3549 #ifndef GL_ARB_draw_elements_base_vertex 3550 #define GL_ARB_draw_elements_base_vertex 1 3551 #ifdef GLCOREARB_PROTOTYPES 3552 GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); 3553 GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); 3554 GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); 3555 GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); 3556 #endif /* GLCOREARB_PROTOTYPES */ 3557 typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); 3558 typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); 3559 typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); 3560 typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); 3561 #endif 3562 3563 #ifndef GL_ARB_fragment_coord_conventions 3564 #define GL_ARB_fragment_coord_conventions 1 3565 #endif 3566 3567 #ifndef GL_ARB_provoking_vertex 3568 #define GL_ARB_provoking_vertex 1 3569 #ifdef GLCOREARB_PROTOTYPES 3570 GLAPI void APIENTRY glProvokingVertex (GLenum mode); 3571 #endif /* GLCOREARB_PROTOTYPES */ 3572 typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); 3573 #endif 3574 3575 #ifndef GL_ARB_seamless_cube_map 3576 #define GL_ARB_seamless_cube_map 1 3577 #endif 3578 3579 #ifndef GL_ARB_sync 3580 #define GL_ARB_sync 1 3581 #ifdef GLCOREARB_PROTOTYPES 3582 GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 3583 GLAPI GLboolean APIENTRY glIsSync (GLsync sync); 3584 GLAPI void APIENTRY glDeleteSync (GLsync sync); 3585 GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 3586 GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 3587 GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params); 3588 GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 3589 #endif /* GLCOREARB_PROTOTYPES */ 3590 typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); 3591 typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); 3592 typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); 3593 typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 3594 typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 3595 typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params); 3596 typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 3597 #endif 3598 3599 #ifndef GL_ARB_texture_multisample 3600 #define GL_ARB_texture_multisample 1 3601 #ifdef GLCOREARB_PROTOTYPES 3602 GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 3603 GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 3604 GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); 3605 GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask); 3606 #endif /* GLCOREARB_PROTOTYPES */ 3607 typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 3608 typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 3609 typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); 3610 typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); 3611 #endif 3612 3613 #ifndef GL_ARB_vertex_array_bgra 3614 #define GL_ARB_vertex_array_bgra 1 3615 #endif 3616 3617 #ifndef GL_ARB_draw_buffers_blend 3618 #define GL_ARB_draw_buffers_blend 1 3619 #ifdef GLCOREARB_PROTOTYPES 3620 GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); 3621 GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 3622 GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); 3623 GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 3624 #endif /* GLCOREARB_PROTOTYPES */ 3625 typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); 3626 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 3627 typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); 3628 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 3629 #endif 3630 3631 #ifndef GL_ARB_sample_shading 3632 #define GL_ARB_sample_shading 1 3633 #ifdef GLCOREARB_PROTOTYPES 3634 GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); 3635 #endif /* GLCOREARB_PROTOTYPES */ 3636 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); 3637 #endif 3638 3639 #ifndef GL_ARB_texture_cube_map_array 3640 #define GL_ARB_texture_cube_map_array 1 3641 #endif 3642 3643 #ifndef GL_ARB_texture_gather 3644 #define GL_ARB_texture_gather 1 3645 #endif 3646 3647 #ifndef GL_ARB_texture_query_lod 3648 #define GL_ARB_texture_query_lod 1 3649 #endif 3650 3651 #ifndef GL_ARB_shading_language_include 3652 #define GL_ARB_shading_language_include 1 3653 #ifdef GLCOREARB_PROTOTYPES 3654 GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); 3655 GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); 3656 GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); 3657 GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); 3658 GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); 3659 GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); 3660 #endif /* GLCOREARB_PROTOTYPES */ 3661 typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); 3662 typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); 3663 typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); 3664 typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); 3665 typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); 3666 typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); 3667 #endif 3668 3669 #ifndef GL_ARB_texture_compression_bptc 3670 #define GL_ARB_texture_compression_bptc 1 3671 #endif 3672 3673 #ifndef GL_ARB_blend_func_extended 3674 #define GL_ARB_blend_func_extended 1 3675 #ifdef GLCOREARB_PROTOTYPES 3676 GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); 3677 GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); 3678 #endif /* GLCOREARB_PROTOTYPES */ 3679 typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); 3680 typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); 3681 #endif 3682 3683 #ifndef GL_ARB_explicit_attrib_location 3684 #define GL_ARB_explicit_attrib_location 1 3685 #endif 3686 3687 #ifndef GL_ARB_occlusion_query2 3688 #define GL_ARB_occlusion_query2 1 3689 #endif 3690 3691 #ifndef GL_ARB_sampler_objects 3692 #define GL_ARB_sampler_objects 1 3693 #ifdef GLCOREARB_PROTOTYPES 3694 GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 3695 GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); 3696 GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); 3697 GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); 3698 GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 3699 GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 3700 GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 3701 GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 3702 GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); 3703 GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); 3704 GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 3705 GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); 3706 GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 3707 GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); 3708 #endif /* GLCOREARB_PROTOTYPES */ 3709 typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); 3710 typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); 3711 typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); 3712 typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); 3713 typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); 3714 typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); 3715 typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); 3716 typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); 3717 typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); 3718 typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); 3719 typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); 3720 typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); 3721 typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); 3722 typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); 3723 #endif 3724 3725 #ifndef GL_ARB_shader_bit_encoding 3726 #define GL_ARB_shader_bit_encoding 1 3727 #endif 3728 3729 #ifndef GL_ARB_texture_rgb10_a2ui 3730 #define GL_ARB_texture_rgb10_a2ui 1 3731 #endif 3732 3733 #ifndef GL_ARB_texture_swizzle 3734 #define GL_ARB_texture_swizzle 1 3735 #endif 3736 3737 #ifndef GL_ARB_timer_query 3738 #define GL_ARB_timer_query 1 3739 #ifdef GLCOREARB_PROTOTYPES 3740 GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); 3741 GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); 3742 GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); 3743 #endif /* GLCOREARB_PROTOTYPES */ 3744 typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); 3745 typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); 3746 typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); 3747 #endif 3748 3749 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 3750 #define GL_ARB_vertex_type_2_10_10_10_rev 1 3751 #ifdef GLCOREARB_PROTOTYPES 3752 GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); 3753 GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); 3754 GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); 3755 GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); 3756 GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); 3757 GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); 3758 GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); 3759 GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); 3760 GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); 3761 GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); 3762 GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); 3763 GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); 3764 GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); 3765 GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); 3766 GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); 3767 GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); 3768 GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); 3769 GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); 3770 GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); 3771 GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); 3772 GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); 3773 GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); 3774 GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); 3775 GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); 3776 GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); 3777 GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); 3778 GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); 3779 GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); 3780 GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); 3781 GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); 3782 GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); 3783 GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); 3784 GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); 3785 GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); 3786 GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); 3787 GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); 3788 GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); 3789 GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); 3790 #endif /* GLCOREARB_PROTOTYPES */ 3791 typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); 3792 typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); 3793 typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); 3794 typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); 3795 typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); 3796 typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); 3797 typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); 3798 typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); 3799 typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); 3800 typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); 3801 typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); 3802 typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); 3803 typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); 3804 typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); 3805 typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); 3806 typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); 3807 typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); 3808 typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); 3809 typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); 3810 typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); 3811 typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); 3812 typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); 3813 typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); 3814 typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); 3815 typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); 3816 typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); 3817 typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); 3818 typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); 3819 typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); 3820 typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); 3821 typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); 3822 typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); 3823 typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); 3824 typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); 3825 typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); 3826 typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); 3827 typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); 3828 typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); 3829 #endif 3830 3831 #ifndef GL_ARB_draw_indirect 3832 #define GL_ARB_draw_indirect 1 3833 #ifdef GLCOREARB_PROTOTYPES 3834 GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect); 3835 GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect); 3836 #endif /* GLCOREARB_PROTOTYPES */ 3837 typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); 3838 typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); 3839 #endif 3840 3841 #ifndef GL_ARB_gpu_shader5 3842 #define GL_ARB_gpu_shader5 1 3843 #endif 3844 3845 #ifndef GL_ARB_gpu_shader_fp64 3846 #define GL_ARB_gpu_shader_fp64 1 3847 #ifdef GLCOREARB_PROTOTYPES 3848 GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); 3849 GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); 3850 GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); 3851 GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 3852 GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); 3853 GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); 3854 GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); 3855 GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); 3856 GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3857 GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3858 GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3859 GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3860 GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3861 GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3862 GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3863 GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3864 GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3865 GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); 3866 #endif /* GLCOREARB_PROTOTYPES */ 3867 typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); 3868 typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); 3869 typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); 3870 typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 3871 typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); 3872 typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); 3873 typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); 3874 typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); 3875 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3876 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3877 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3878 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3879 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3880 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3881 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3882 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3883 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 3884 typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); 3885 #endif 3886 3887 #ifndef GL_ARB_shader_subroutine 3888 #define GL_ARB_shader_subroutine 1 3889 #ifdef GLCOREARB_PROTOTYPES 3890 GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); 3891 GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); 3892 GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); 3893 GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); 3894 GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); 3895 GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); 3896 GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); 3897 GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); 3898 #endif /* GLCOREARB_PROTOTYPES */ 3899 typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); 3900 typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); 3901 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); 3902 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); 3903 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); 3904 typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); 3905 typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); 3906 typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); 3907 #endif 3908 3909 #ifndef GL_ARB_tessellation_shader 3910 #define GL_ARB_tessellation_shader 1 3911 #ifdef GLCOREARB_PROTOTYPES 3912 GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); 3913 GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); 3914 #endif /* GLCOREARB_PROTOTYPES */ 3915 typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); 3916 typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); 3917 #endif 3918 3919 #ifndef GL_ARB_texture_buffer_object_rgb32 3920 #define GL_ARB_texture_buffer_object_rgb32 1 3921 #endif 3922 3923 #ifndef GL_ARB_transform_feedback2 3924 #define GL_ARB_transform_feedback2 1 3925 #ifdef GLCOREARB_PROTOTYPES 3926 GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 3927 GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 3928 GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); 3929 GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); 3930 GLAPI void APIENTRY glPauseTransformFeedback (void); 3931 GLAPI void APIENTRY glResumeTransformFeedback (void); 3932 GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); 3933 #endif /* GLCOREARB_PROTOTYPES */ 3934 typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); 3935 typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); 3936 typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); 3937 typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); 3938 typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); 3939 typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); 3940 typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); 3941 #endif 3942 3943 #ifndef GL_ARB_transform_feedback3 3944 #define GL_ARB_transform_feedback3 1 3945 #ifdef GLCOREARB_PROTOTYPES 3946 GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); 3947 GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); 3948 GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); 3949 GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); 3950 #endif /* GLCOREARB_PROTOTYPES */ 3951 typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); 3952 typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); 3953 typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); 3954 typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); 3955 #endif 3956 3957 #ifndef GL_ARB_ES2_compatibility 3958 #define GL_ARB_ES2_compatibility 1 3959 #ifdef GLCOREARB_PROTOTYPES 3960 GLAPI void APIENTRY glReleaseShaderCompiler (void); 3961 GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); 3962 GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 3963 GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); 3964 GLAPI void APIENTRY glClearDepthf (GLfloat d); 3965 #endif /* GLCOREARB_PROTOTYPES */ 3966 typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 3967 typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); 3968 typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 3969 typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 3970 typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 3971 #endif 3972 3973 #ifndef GL_ARB_get_program_binary 3974 #define GL_ARB_get_program_binary 1 3975 #ifdef GLCOREARB_PROTOTYPES 3976 GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); 3977 GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); 3978 GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 3979 #endif /* GLCOREARB_PROTOTYPES */ 3980 typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); 3981 typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); 3982 typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); 3983 #endif 3984 3985 #ifndef GL_ARB_separate_shader_objects 3986 #define GL_ARB_separate_shader_objects 1 3987 #ifdef GLCOREARB_PROTOTYPES 3988 GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); 3989 GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); 3990 GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* const *strings); 3991 GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); 3992 GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); 3993 GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); 3994 GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); 3995 GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); 3996 GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); 3997 GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); 3998 GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); 3999 GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 4000 GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); 4001 GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); 4002 GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); 4003 GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 4004 GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); 4005 GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); 4006 GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); 4007 GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 4008 GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); 4009 GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); 4010 GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); 4011 GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 4012 GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 4013 GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); 4014 GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 4015 GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 4016 GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); 4017 GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); 4018 GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 4019 GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 4020 GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 4021 GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); 4022 GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 4023 GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 4024 GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); 4025 GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); 4026 GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 4027 GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 4028 GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4029 GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4030 GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4031 GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4032 GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4033 GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4034 GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4035 GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4036 GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4037 GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4038 GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4039 GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4040 GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4041 GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4042 GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4043 GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4044 GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4045 GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4046 GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); 4047 GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 4048 #endif /* GLCOREARB_PROTOTYPES */ 4049 typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); 4050 typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); 4051 typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* const *strings); 4052 typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); 4053 typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); 4054 typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); 4055 typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); 4056 typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); 4057 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); 4058 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 4059 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); 4060 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 4061 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); 4062 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); 4063 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); 4064 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 4065 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); 4066 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 4067 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); 4068 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 4069 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); 4070 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); 4071 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); 4072 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 4073 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 4074 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 4075 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 4076 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 4077 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); 4078 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); 4079 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 4080 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 4081 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 4082 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 4083 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 4084 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 4085 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); 4086 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); 4087 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 4088 typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 4089 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4090 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4091 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4092 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4093 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4094 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4095 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4096 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4097 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4098 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4099 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4100 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 4101 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4102 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4103 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4104 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4105 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4106 typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); 4107 typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); 4108 typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 4109 #endif 4110 4111 #ifndef GL_ARB_vertex_attrib_64bit 4112 #define GL_ARB_vertex_attrib_64bit 1 4113 #ifdef GLCOREARB_PROTOTYPES 4114 GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); 4115 GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); 4116 GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); 4117 GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 4118 GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); 4119 GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); 4120 GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); 4121 GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); 4122 GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 4123 GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); 4124 #endif /* GLCOREARB_PROTOTYPES */ 4125 typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); 4126 typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); 4127 typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); 4128 typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 4129 typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); 4130 typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); 4131 typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); 4132 typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); 4133 typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 4134 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); 4135 #endif 4136 4137 #ifndef GL_ARB_viewport_array 4138 #define GL_ARB_viewport_array 1 4139 #ifdef GLCOREARB_PROTOTYPES 4140 GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); 4141 GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 4142 GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); 4143 GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); 4144 GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 4145 GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); 4146 GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); 4147 GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); 4148 GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); 4149 GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); 4150 #endif /* GLCOREARB_PROTOTYPES */ 4151 typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); 4152 typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 4153 typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); 4154 typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); 4155 typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 4156 typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); 4157 typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); 4158 typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); 4159 typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); 4160 typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); 4161 #endif 4162 4163 #ifndef GL_ARB_cl_event 4164 #define GL_ARB_cl_event 1 4165 #ifdef GLCOREARB_PROTOTYPES 4166 GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); 4167 #endif /* GLCOREARB_PROTOTYPES */ 4168 typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); 4169 #endif 4170 4171 #ifndef GL_ARB_debug_output 4172 #define GL_ARB_debug_output 1 4173 #ifdef GLCOREARB_PROTOTYPES 4174 GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 4175 GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 4176 GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam); 4177 GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 4178 #endif /* GLCOREARB_PROTOTYPES */ 4179 typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 4180 typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 4181 typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam); 4182 typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 4183 #endif 4184 4185 #ifndef GL_ARB_robustness 4186 #define GL_ARB_robustness 1 4187 #ifdef GLCOREARB_PROTOTYPES 4188 GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); 4189 GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); 4190 GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); 4191 GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); 4192 GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 4193 GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); 4194 GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 4195 GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); 4196 #endif /* GLCOREARB_PROTOTYPES */ 4197 typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); 4198 typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); 4199 typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); 4200 typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); 4201 typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 4202 typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); 4203 typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 4204 typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); 4205 #endif 4206 4207 #ifndef GL_ARB_shader_stencil_export 4208 #define GL_ARB_shader_stencil_export 1 4209 #endif 4210 4211 #ifndef GL_ARB_base_instance 4212 #define GL_ARB_base_instance 1 4213 #ifdef GLCOREARB_PROTOTYPES 4214 GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); 4215 GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); 4216 GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); 4217 #endif /* GLCOREARB_PROTOTYPES */ 4218 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); 4219 typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); 4220 typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); 4221 #endif 4222 4223 #ifndef GL_ARB_shading_language_420pack 4224 #define GL_ARB_shading_language_420pack 1 4225 #endif 4226 4227 #ifndef GL_ARB_transform_feedback_instanced 4228 #define GL_ARB_transform_feedback_instanced 1 4229 #ifdef GLCOREARB_PROTOTYPES 4230 GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); 4231 GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); 4232 #endif /* GLCOREARB_PROTOTYPES */ 4233 typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); 4234 typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); 4235 #endif 4236 4237 #ifndef GL_ARB_compressed_texture_pixel_storage 4238 #define GL_ARB_compressed_texture_pixel_storage 1 4239 #endif 4240 4241 #ifndef GL_ARB_conservative_depth 4242 #define GL_ARB_conservative_depth 1 4243 #endif 4244 4245 #ifndef GL_ARB_internalformat_query 4246 #define GL_ARB_internalformat_query 1 4247 #ifdef GLCOREARB_PROTOTYPES 4248 GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 4249 #endif /* GLCOREARB_PROTOTYPES */ 4250 typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 4251 #endif 4252 4253 #ifndef GL_ARB_map_buffer_alignment 4254 #define GL_ARB_map_buffer_alignment 1 4255 #endif 4256 4257 #ifndef GL_ARB_shader_atomic_counters 4258 #define GL_ARB_shader_atomic_counters 1 4259 #ifdef GLCOREARB_PROTOTYPES 4260 GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); 4261 #endif /* GLCOREARB_PROTOTYPES */ 4262 typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); 4263 #endif 4264 4265 #ifndef GL_ARB_shader_image_load_store 4266 #define GL_ARB_shader_image_load_store 1 4267 #ifdef GLCOREARB_PROTOTYPES 4268 GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 4269 GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); 4270 #endif /* GLCOREARB_PROTOTYPES */ 4271 typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 4272 typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); 4273 #endif 4274 4275 #ifndef GL_ARB_shading_language_packing 4276 #define GL_ARB_shading_language_packing 1 4277 #endif 4278 4279 #ifndef GL_ARB_texture_storage 4280 #define GL_ARB_texture_storage 1 4281 #ifdef GLCOREARB_PROTOTYPES 4282 GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 4283 GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 4284 GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 4285 GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 4286 GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 4287 GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 4288 #endif /* GLCOREARB_PROTOTYPES */ 4289 typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 4290 typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 4291 typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 4292 typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 4293 typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 4294 typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 4295 #endif 4296 4297 #ifndef GL_KHR_texture_compression_astc_ldr 4298 #define GL_KHR_texture_compression_astc_ldr 1 4299 #endif 4300 4301 #ifndef GL_KHR_debug 4302 #define GL_KHR_debug 1 4303 #ifdef GLCOREARB_PROTOTYPES 4304 GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 4305 GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 4306 GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); 4307 GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 4308 GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); 4309 GLAPI void APIENTRY glPopDebugGroup (void); 4310 GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 4311 GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 4312 GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); 4313 GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 4314 #endif /* GLCOREARB_PROTOTYPES */ 4315 typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 4316 typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 4317 typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); 4318 typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 4319 typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); 4320 typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); 4321 typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 4322 typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 4323 typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); 4324 typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 4325 #endif 4326 4327 #ifndef GL_ARB_arrays_of_arrays 4328 #define GL_ARB_arrays_of_arrays 1 4329 #endif 4330 4331 #ifndef GL_ARB_clear_buffer_object 4332 #define GL_ARB_clear_buffer_object 1 4333 #ifdef GLCOREARB_PROTOTYPES 4334 GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); 4335 GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); 4336 GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); 4337 GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data); 4338 #endif /* GLCOREARB_PROTOTYPES */ 4339 typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); 4340 typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); 4341 typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); 4342 typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data); 4343 #endif 4344 4345 #ifndef GL_ARB_compute_shader 4346 #define GL_ARB_compute_shader 1 4347 #ifdef GLCOREARB_PROTOTYPES 4348 GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 4349 GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); 4350 #endif /* GLCOREARB_PROTOTYPES */ 4351 typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 4352 typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); 4353 #endif 4354 4355 #ifndef GL_ARB_copy_image 4356 #define GL_ARB_copy_image 1 4357 #ifdef GLCOREARB_PROTOTYPES 4358 GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 4359 #endif /* GLCOREARB_PROTOTYPES */ 4360 typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 4361 #endif 4362 4363 #ifndef GL_ARB_texture_view 4364 #define GL_ARB_texture_view 1 4365 #ifdef GLCOREARB_PROTOTYPES 4366 GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 4367 #endif /* GLCOREARB_PROTOTYPES */ 4368 typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 4369 #endif 4370 4371 #ifndef GL_ARB_vertex_attrib_binding 4372 #define GL_ARB_vertex_attrib_binding 1 4373 #ifdef GLCOREARB_PROTOTYPES 4374 GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 4375 GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 4376 GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 4377 GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 4378 GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); 4379 GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); 4380 GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 4381 GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 4382 GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 4383 GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 4384 GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); 4385 GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); 4386 #endif /* GLCOREARB_PROTOTYPES */ 4387 typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 4388 typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 4389 typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 4390 typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 4391 typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); 4392 typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); 4393 typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 4394 typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 4395 typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 4396 typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 4397 typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); 4398 typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); 4399 #endif 4400 4401 #ifndef GL_ARB_robustness_isolation 4402 #define GL_ARB_robustness_isolation 1 4403 #endif 4404 4405 #ifndef GL_ARB_ES3_compatibility 4406 #define GL_ARB_ES3_compatibility 1 4407 #endif 4408 4409 #ifndef GL_ARB_explicit_uniform_location 4410 #define GL_ARB_explicit_uniform_location 1 4411 #endif 4412 4413 #ifndef GL_ARB_fragment_layer_viewport 4414 #define GL_ARB_fragment_layer_viewport 1 4415 #endif 4416 4417 #ifndef GL_ARB_framebuffer_no_attachments 4418 #define GL_ARB_framebuffer_no_attachments 1 4419 #ifdef GLCOREARB_PROTOTYPES 4420 GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); 4421 GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); 4422 GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); 4423 GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); 4424 #endif /* GLCOREARB_PROTOTYPES */ 4425 typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 4426 typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 4427 typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); 4428 typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); 4429 #endif 4430 4431 #ifndef GL_ARB_internalformat_query2 4432 #define GL_ARB_internalformat_query2 1 4433 #ifdef GLCOREARB_PROTOTYPES 4434 GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); 4435 #endif /* GLCOREARB_PROTOTYPES */ 4436 typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); 4437 #endif 4438 4439 #ifndef GL_ARB_invalidate_subdata 4440 #define GL_ARB_invalidate_subdata 1 4441 #ifdef GLCOREARB_PROTOTYPES 4442 GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); 4443 GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); 4444 GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); 4445 GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); 4446 GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 4447 GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 4448 #endif /* GLCOREARB_PROTOTYPES */ 4449 typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); 4450 typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); 4451 typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); 4452 typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); 4453 typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 4454 typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 4455 #endif 4456 4457 #ifndef GL_ARB_multi_draw_indirect 4458 #define GL_ARB_multi_draw_indirect 1 4459 #ifdef GLCOREARB_PROTOTYPES 4460 GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); 4461 GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); 4462 #endif /* GLCOREARB_PROTOTYPES */ 4463 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); 4464 typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); 4465 #endif 4466 4467 #ifndef GL_ARB_program_interface_query 4468 #define GL_ARB_program_interface_query 1 4469 #ifdef GLCOREARB_PROTOTYPES 4470 GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 4471 GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); 4472 GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 4473 GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 4474 GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); 4475 GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); 4476 #endif /* GLCOREARB_PROTOTYPES */ 4477 typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 4478 typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); 4479 typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 4480 typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 4481 typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); 4482 typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); 4483 #endif 4484 4485 #ifndef GL_ARB_robust_buffer_access_behavior 4486 #define GL_ARB_robust_buffer_access_behavior 1 4487 #endif 4488 4489 #ifndef GL_ARB_shader_image_size 4490 #define GL_ARB_shader_image_size 1 4491 #endif 4492 4493 #ifndef GL_ARB_shader_storage_buffer_object 4494 #define GL_ARB_shader_storage_buffer_object 1 4495 #ifdef GLCOREARB_PROTOTYPES 4496 GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); 4497 #endif /* GLCOREARB_PROTOTYPES */ 4498 typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); 4499 #endif 4500 4501 #ifndef GL_ARB_stencil_texturing 4502 #define GL_ARB_stencil_texturing 1 4503 #endif 4504 4505 #ifndef GL_ARB_texture_buffer_range 4506 #define GL_ARB_texture_buffer_range 1 4507 #ifdef GLCOREARB_PROTOTYPES 4508 GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 4509 GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 4510 #endif /* GLCOREARB_PROTOTYPES */ 4511 typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 4512 typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 4513 #endif 4514 4515 #ifndef GL_ARB_texture_query_levels 4516 #define GL_ARB_texture_query_levels 1 4517 #endif 4518 4519 #ifndef GL_ARB_texture_storage_multisample 4520 #define GL_ARB_texture_storage_multisample 1 4521 #ifdef GLCOREARB_PROTOTYPES 4522 GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 4523 GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 4524 GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 4525 GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 4526 #endif /* GLCOREARB_PROTOTYPES */ 4527 typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 4528 typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 4529 typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 4530 typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 4531 #endif 4532 4533 4534 #ifdef __cplusplus 4535 } 4536 #endif 4537 4538 #endif