flat.glsl (249B)
1 #version 140 2 #extension GL_ARB_explicit_attrib_location : enable 3 4 -- vertex 5 6 layout (location = A_POSITION) in vec4 aPosition; 7 8 void main() { 9 gl_Position = uMVP * aPosition; 10 } 11 12 -- fragment 13 14 void main() { 15 gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); 16 }