pc-hack

PC HACK 3.61 source code (archival)
git clone http://frotz.net/git/pc-hack.git
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hack.h (4502B)


      1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2 /* hack.h - version 1.0.3 */
      3 
      4 #include "config.h"
      5 
      6 #ifdef BSD
      7 #include <strings.h>		/* declarations for strcat etc. */
      8 #else
      9 #include <string.h>		/* idem on System V */
     10 #define	index	strchr
     11 #define	rindex	strrchr
     12 #endif /* BSD /**/
     13 
     14 #define	Null(type)	((struct type *) 0)
     15 
     16 #include	"objclass.h"
     17 
     18 typedef struct {
     19 	xchar x,y;
     20 } coord;
     21 
     22 #include	"monst.h"	/* uses coord */
     23 #include	"gold.h"
     24 #include	"trap.h"
     25 #include	"obj.h"
     26 #include	"flag.h"
     27 
     28 #ifndef MSDOS
     29 extern char *sprintf();
     30 #endif /* MSDOS /**/
     31 #define	plur(x)	(((x) == 1) ? "" : "s")
     32 #define min(x,y) ((x) < (y) ? (x) : (y))
     33 
     34 #define	BUFSZ	256	/* for getlin buffers */
     35 #define	PL_NSIZ	32	/* name of player, ghost, shopkeeper */
     36 
     37 #include	"rm.h"
     38 #include	"permonst.h"
     39 
     40 extern long *alloc();
     41 
     42 extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
     43 
     44 extern xchar dlevel;
     45 #define	newstring(x)	(char *) alloc((unsigned)(x))
     46 #include "onames.h"
     47 
     48 #define ON 1
     49 #define OFF 0
     50 
     51 extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg, 
     52 	*uleft, *uright, *fcobj;
     53 extern struct obj *uchain;	/* defined iff PUNISHED */
     54 extern struct obj *uball;	/* defined if PUNISHED */
     55 struct obj *o_at(), *getobj(), *sobj_at();
     56 
     57 struct prop {
     58 #define	TIMEOUT		007777	/* mask */
     59 #define	LEFT_RING	W_RINGL	/* 010000L */
     60 #define	RIGHT_RING	W_RINGR	/* 020000L */
     61 #define	INTRINSIC	040000L
     62 #define	LEFT_SIDE	LEFT_RING
     63 #define	RIGHT_SIDE	RIGHT_RING
     64 #define	BOTH_SIDES	(LEFT_SIDE | RIGHT_SIDE)
     65 	long p_flgs;
     66 	int (*p_tofn)();	/* called after timeout */
     67 };
     68 
     69 struct you {
     70 	xchar ux, uy;
     71 	schar dx, dy, dz;	/* direction of move (or zap or ... ) */
     72 	xchar ux0, uy0;		/* initial position FF */
     73 	xchar udisx, udisy;	/* last display pos */
     74 	char usym;		/* usually '@' */
     75 	schar uluck;
     76 #define	LUCKMAX		10	/* on moonlit nights 11 */
     77 #define	LUCKMIN		(-10)
     78 	int last_str_turn;
     79 	unsigned udispl;	/* @ on display */
     80 	unsigned ulevel;	/* 1 - 14 */
     81 	unsigned utrap;		/* trap timeout */
     82 	unsigned utraptype;	/* defined if utrap nonzero */
     83 #define	TT_BEARTRAP	0
     84 #define	TT_PIT		1
     85 	unsigned uinshop;	/* used only in shk.c - (roomno+1) of shop */
     86 
     87 
     88 /* perhaps these #define's should also be generated by makedefs */
     89 #define	TELEPAT		LAST_RING		/* not a ring */
     90 #define	Telepat		u.uprops[TELEPAT].p_flgs
     91 #define	FAST		(LAST_RING+1)		/* not a ring */
     92 #define	Fast		u.uprops[FAST].p_flgs
     93 #define	CONFUSION	(LAST_RING+2)		/* not a ring */
     94 #define	Confusion	u.uprops[CONFUSION].p_flgs
     95 #define	INVIS		(LAST_RING+3)		/* not a ring */
     96 #define	Invis		u.uprops[INVIS].p_flgs
     97 #define Invisible	(Invis && !See_invisible)
     98 #define	GLIB		(LAST_RING+4)		/* not a ring */
     99 #define	Glib		u.uprops[GLIB].p_flgs
    100 #define	PUNISHED	(LAST_RING+5)		/* not a ring */
    101 #define	Punished	u.uprops[PUNISHED].p_flgs
    102 #define	SICK		(LAST_RING+6)		/* not a ring */
    103 #define	Sick		u.uprops[SICK].p_flgs
    104 #define	BLIND		(LAST_RING+7)		/* not a ring */
    105 #define	Blind		u.uprops[BLIND].p_flgs
    106 #define	WOUNDED_LEGS	(LAST_RING+8)		/* not a ring */
    107 #define Wounded_legs	u.uprops[WOUNDED_LEGS].p_flgs
    108 #define STONED		(LAST_RING+9)		/* not a ring */
    109 #define Stoned		u.uprops[STONED].p_flgs
    110 #define PROP(x) (x-RIN_ADORNMENT)       /* convert ring to index in uprops */
    111 	unsigned umconf;
    112 	char *usick_cause;
    113 	struct prop uprops[LAST_RING+10];
    114 
    115 	unsigned uswallow;		/* set if swallowed by a monster */
    116 	unsigned uswldtim;		/* time you have been swallowed */
    117 	unsigned uhs;			/* hunger state - see eat.c */
    118 	schar ustr,ustrmax;
    119 	schar udaminc;
    120 	schar uac;
    121 	int uhp,uhpmax;
    122 	long int ugold,ugold0,uexp,urexp;
    123 	int uhunger;			/* refd only in eat.c and shk.c */
    124 	int uinvault;
    125 	struct monst *ustuck;
    126 	int nr_killed[CMNUM+2];		/* used for experience bookkeeping */
    127 };
    128 
    129 extern struct you u;
    130 
    131 extern char *traps[];
    132 extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(),
    133 	*doname(), *aobjnam();
    134 extern char readchar();
    135 extern char vowels[];
    136 
    137 extern xchar curx,cury;	/* cursor location on screen */
    138 
    139 extern coord bhitpos;	/* place where thrown weapon falls to the ground */
    140 
    141 extern xchar seehx,seelx,seehy,seely; /* where to see*/
    142 extern char *save_cm,*killer;
    143 
    144 extern xchar dlevel, maxdlevel; /* dungeon level */
    145 
    146 extern long moves;
    147 
    148 extern int multi;
    149 
    150 
    151 extern char lock[];
    152 
    153 
    154 #define DIST(x1,y1,x2,y2)       (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2)))
    155 
    156 #define	PL_CSIZ		20	/* sizeof pl_character */
    157 #define	MAX_CARR_CAP	120	/* so that boulders can be heavier */
    158 #define	MAXLEVEL	40
    159 #define	FAR	(COLNO+2)	/* position outside screen */