monst.h (2098B)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* monst.h - version 1.0.2 */ 3 4 struct monst { 5 struct monst *nmon; 6 struct permonst *data; 7 unsigned m_id; 8 xchar mx,my; 9 xchar mdx,mdy; /* if mdispl then pos where last displayed */ 10 #define MTSZ 4 11 coord mtrack[MTSZ]; /* monster track */ 12 schar mhp,mhpmax; 13 char mappearance; /* nonzero for undetected 'M's and for '1's */ 14 Bitfield(mimic,1); /* undetected mimic */ 15 Bitfield(mdispl,1); /* mdx,mdy valid */ 16 Bitfield(minvis,1); /* invisible */ 17 Bitfield(cham,1); /* shape-changer */ 18 Bitfield(mhide,1); /* hides beneath objects */ 19 Bitfield(mundetected,1); /* not seen in present hiding place */ 20 Bitfield(mspeed,2); 21 Bitfield(msleep,1); 22 Bitfield(mfroz,1); 23 Bitfield(mconf,1); 24 Bitfield(mflee,1); /* fleeing */ 25 Bitfield(mfleetim,7); /* timeout for mflee */ 26 Bitfield(mcan,1); /* has been cancelled */ 27 Bitfield(mtame,1); /* implies peaceful */ 28 Bitfield(mpeaceful,1); /* does not attack unprovoked */ 29 Bitfield(isshk,1); /* is shopkeeper */ 30 Bitfield(isgd,1); /* is guard */ 31 Bitfield(mcansee,1); /* cansee 1, temp.blinded 0, blind 0 */ 32 Bitfield(mblinded,7); /* cansee 0, temp.blinded n, blind 0 */ 33 Bitfield(mtrapped,1); /* trapped in a pit or bear trap */ 34 Bitfield(mnamelth,6); /* length of name (following mxlth) */ 35 #ifndef NOWORM 36 Bitfield(wormno,5); /* at most 31 worms on any level */ 37 #endif /* NOWORM /**/ 38 unsigned mtrapseen; /* bitmap of traps we've been trapped in */ 39 long mlstmv; /* prevent two moves at once */ 40 struct obj *minvent; 41 long mgold; 42 unsigned mxlth; /* length of following data */ 43 /* in order to prevent alignment problems mextra should 44 be (or follow) a long int */ 45 long mextra[1]; /* monster dependent info */ 46 }; 47 48 #define newmonst(xl) (struct monst *) alloc((unsigned)(xl) + sizeof(struct monst)) 49 50 extern struct monst *fmon; 51 extern struct monst *fallen_down; 52 struct monst *m_at(); 53 54 /* these are in mspeed */ 55 #define MSLOW 1 /* slow monster */ 56 #define MFAST 2 /* speeded monster */ 57 58 #define NAME(mtmp) (((char *) mtmp->mextra) + mtmp->mxlth) 59 #define MREGEN "TVi1" 60 #define UNDEAD "ZVW "