objclass.h (1922B)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* objclass.h - version 1.0.3 */ 3 4 /* definition of a class of objects */ 5 6 struct objclass { 7 char *oc_name; /* actual name */ 8 char *oc_descr; /* description when name unknown */ 9 char *oc_uname; /* called by user */ 10 Bitfield(oc_name_known,1); 11 Bitfield(oc_merge,1); /* merge otherwise equal objects */ 12 char oc_olet; 13 schar oc_prob; /* probability for mkobj() */ 14 schar oc_delay; /* delay when using such an object */ 15 uchar oc_weight; 16 schar oc_oc1, oc_oc2; 17 int oc_oi; 18 #define nutrition oc_oi /* for foods */ 19 #define a_ac oc_oc1 /* for armors - only used in ARM_BONUS */ 20 #define ARM_BONUS(obj) ((10 - objects[obj->otyp].a_ac) + obj->spe) 21 #define a_can oc_oc2 /* for armors */ 22 #define bits oc_oc1 /* for wands and rings */ 23 /* wands */ 24 #define NODIR 1 25 #define IMMEDIATE 2 26 #define RAY 4 27 /* rings */ 28 #define SPEC 1 /* +n is meaningful */ 29 #define wldam oc_oc1 /* for weapons and PICK_AXE */ 30 #define wsdam oc_oc2 /* for weapons and PICK_AXE */ 31 #define g_val oc_oi /* for gems: value on exit */ 32 #ifdef MSDOS 33 int oc_descr_i; /* where the description comes from */ 34 #endif 35 }; 36 37 extern struct objclass objects[]; 38 39 /* definitions of all object-symbols */ 40 41 #define ILLOBJ_SYM '\\' 42 #define AMULET_SYM '"' 43 #define FOOD_SYM '%' 44 #define WEAPON_SYM ')' 45 #define TOOL_SYM '(' 46 #define BALL_SYM '0' 47 #define CHAIN_SYM '_' 48 #define ROCK_SYM '`' 49 #define ARMOR_SYM '[' 50 #define POTION_SYM '!' 51 #define SCROLL_SYM '?' 52 #define WAND_SYM '/' 53 #define RING_SYM '=' 54 #define GEM_SYM '*' 55 /* Other places with explicit knowledge of object symbols: 56 * ....shk.c: char shtypes[] = "=/)%?!["; 57 * mklev.c: "=/)%?![<>" 58 * mkobj.c: char mkobjstr[] = "))[[!!!!????%%%%/=**"; 59 * apply.c: otmp = getobj("0#%", "put in"); 60 * eat.c: otmp = getobj("%", "eat"); 61 * invent.c: if(index("!%?[)=*(0/\"", sym)){ 62 * invent.c: || index("%?!*",otmp->olet))){ 63 */