pc-hack

PC HACK 3.61 source code (archival)
git clone http://frotz.net/git/pc-hack.git
Log | Files | Refs

potion.c (8834B)


      1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2 /* potion.c - version 1.0.3 */
      3 
      4 #include "hack.h"
      5 extern int float_down();
      6 extern char *nomovemsg;
      7 extern struct monst youmonst;
      8 extern struct monst *makemon();
      9 
     10 dodrink() {
     11 	register struct obj *otmp,*objs;
     12 	register struct monst *mtmp;
     13 	register int unkn = 0, nothing = 0;
     14 
     15 	otmp = getobj("!", "drink");
     16 	if(!otmp) return(0);
     17 	if(!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) {
     18 		ghost_from_bottle();
     19 		goto use_it;
     20 	}
     21 	switch(otmp->otyp){
     22 	case POT_RESTORE_STRENGTH:
     23 		unkn++;
     24 		pline("Wow!  This makes you feel great!");
     25 		if(u.ustr < u.ustrmax) {
     26 			u.ustr = u.ustrmax;
     27 			flags.botl = 1;
     28 		}
     29 		break;
     30 	case POT_BOOZE:
     31 		unkn++;
     32 		pline("Ooph!  This tastes like liquid fire!");
     33 		Confusion += d(3,8);
     34 		/* the whiskey makes us feel better */
     35 		if(u.uhp < u.uhpmax) losehp(-1, "bottle of whiskey");
     36 		if(!rn2(4)) {
     37 			pline("You pass out.");
     38 			multi = -rnd(15);
     39 			nomovemsg = "You awake with a headache.";
     40 		}
     41 		break;
     42 	case POT_INVISIBILITY:
     43 		if(Invis || See_invisible)
     44 		  nothing++;
     45 		else {
     46 		  if(!Blind)
     47 		    pline("Gee!  All of a sudden, you can't see yourself.");
     48 		  else
     49 		    pline("You feel rather airy."), unkn++;
     50 		  newsym(u.ux,u.uy);
     51 		}
     52 		Invis += rn1(15,31);
     53 		break;
     54 	case POT_FRUIT_JUICE:
     55 		pline("This tastes like fruit juice.");
     56 		lesshungry(20);
     57 		break;
     58 	case POT_HEALING:
     59 		pline("You begin to feel better.");
     60 		flags.botl = 1;
     61 		u.uhp += rnd(10);
     62 		if(u.uhp > u.uhpmax)
     63 			u.uhp = ++u.uhpmax;
     64 		if(Blind) Blind = 1;	/* see on next move */
     65 		if(Sick) Sick = 0;
     66 		break;
     67 	case POT_PARALYSIS:
     68 		if(Levitation)
     69 			pline("You are motionlessly suspended.");
     70 		else
     71 			pline("Your feet are frozen to the floor!");
     72 		nomul(-(rn1(10,25)));
     73 		break;
     74 	case POT_MONSTER_DETECTION:
     75 		if(!fmon) {
     76 			strange_feeling(otmp, "You feel threatened.");
     77 			return(1);
     78 		} else {
     79 			cls();
     80 			for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
     81 				if(mtmp->mx > 0)
     82 				at(mtmp->mx,mtmp->my,mtmp->data->mlet);
     83 			prme();
     84 			pline("You sense the presence of monsters.");
     85 			more();
     86 			docrt();
     87 		}
     88 		break;
     89 	case POT_OBJECT_DETECTION:
     90 		if(!fobj) {
     91 			strange_feeling(otmp, "You feel a pull downward.");
     92 			return(1);
     93 		} else {
     94 		    for(objs = fobj; objs; objs = objs->nobj)
     95 			if(objs->ox != u.ux || objs->oy != u.uy)
     96 				goto outobjmap;
     97 		    pline("You sense the presence of objects close nearby.");
     98 		    break;
     99 		outobjmap:
    100 			cls();
    101 			for(objs = fobj; objs; objs = objs->nobj)
    102 				at(objs->ox,objs->oy,objs->olet);
    103 			prme();
    104 			pline("You sense the presence of objects.");
    105 			more();
    106 			docrt();
    107 		}
    108 		break;
    109 	case POT_SICKNESS:
    110 		pline("Yech! This stuff tastes like poison.");
    111 		if(Poison_resistance)
    112     pline("(But in fact it was biologically contaminated orange juice.)");
    113 		losestr(rn1(4,3));
    114 		losehp(rnd(10), "contaminated potion");
    115 		break;
    116 	case POT_CONFUSION:
    117 		if(!Confusion)
    118 			pline("Huh, What?  Where am I?");
    119 		else
    120 			nothing++;
    121 		Confusion += rn1(7,16);
    122 		break;
    123 	case POT_GAIN_STRENGTH:
    124 		pline("Wow do you feel strong!");
    125 		if(u.ustr >= 118) break;	/* > 118 is impossible */
    126 		if(u.ustr > 17) u.ustr += rnd(118-u.ustr);
    127 		else u.ustr++;
    128 		if(u.ustr > u.ustrmax) u.ustrmax = u.ustr;
    129 		flags.botl = 1;
    130 		break;
    131 	case POT_SPEED:
    132 		if(Wounded_legs) {
    133 			heal_legs();
    134 			unkn++;
    135 			break;
    136 		}
    137 		if(!(Fast & ~INTRINSIC))
    138 			pline("You are suddenly moving much faster.");
    139 		else
    140 			pline("Your legs get new energy."), unkn++;
    141 		Fast += rn1(10,100);
    142 		break;
    143 	case POT_BLINDNESS:
    144 		if(!Blind)
    145 			pline("A cloud of darkness falls upon you.");
    146 		else
    147 			nothing++;
    148 		Blind += rn1(100,250);
    149 		seeoff(0);
    150 		break;
    151 	case POT_GAIN_LEVEL: 
    152 		pluslvl();
    153 		break;
    154 	case POT_EXTRA_HEALING:
    155 		pline("You feel much better.");
    156 		flags.botl = 1;
    157 		u.uhp += d(2,20)+1;
    158 		if(u.uhp > u.uhpmax)
    159 			u.uhp = (u.uhpmax += 2);
    160 		if(Blind) Blind = 1;
    161 		if(Sick) Sick = 0;
    162 		break;
    163 	case POT_LEVITATION:
    164 		if(!Levitation)
    165 			float_up();
    166 		else
    167 			nothing++;
    168 		Levitation += rnd(100);
    169 		u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;
    170 		break;
    171 	default:
    172 		impossible("What a funny potion! (%u)", otmp->otyp);
    173 		return(0);
    174 	}
    175 	if(nothing) {
    176 	    unkn++;
    177 	    pline("You have a peculiar feeling for a moment, then it passes.");
    178 	}
    179 	if(otmp->dknown && !objects[otmp->otyp].oc_name_known) {
    180 		if(!unkn) {
    181 			objects[otmp->otyp].oc_name_known = 1;
    182 			more_experienced(0,10);
    183 		} else if(!objects[otmp->otyp].oc_uname)
    184 			docall(otmp);
    185 	}
    186 use_it:
    187 	useup(otmp);
    188 	return(1);
    189 }
    190 
    191 pluslvl()
    192 {
    193 	register num;
    194 
    195 	pline("You feel more experienced.");
    196 	num = rnd(10);
    197 	u.uhpmax += num;
    198 	u.uhp += num;
    199 	if(u.ulevel < 14) {
    200 		extern long newuexp();
    201 
    202 		u.uexp = newuexp()+1;
    203 		pline("Welcome to experience level %u.", ++u.ulevel);
    204 	}
    205 	flags.botl = 1;
    206 }
    207 
    208 strange_feeling(obj,txt)
    209 register struct obj *obj;
    210 register char *txt;
    211 {
    212 	if(flags.beginner)
    213 	    pline("You have a strange feeling for a moment, then it passes.");
    214 	else
    215 	    pline(txt);
    216 	if(!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname)
    217 		docall(obj);
    218 	useup(obj);
    219 }
    220 
    221 char *bottlenames[] = {
    222 	"bottle", "phial", "flagon", "carafe", "flask", "jar", "vial"
    223 };
    224 
    225 potionhit(mon, obj)
    226 register struct monst *mon;
    227 register struct obj *obj;
    228 {
    229 	extern char *xname();
    230 	register char *botlnam = bottlenames[rn2(SIZE(bottlenames))];
    231 	boolean uclose, isyou = (mon == &youmonst);
    232 
    233 	if(isyou) {
    234 		uclose = TRUE;
    235 		pline("The %s crashes on your head and breaks into shivers.",
    236 			botlnam);
    237 		losehp(rnd(2), "thrown potion");
    238 	} else {
    239 		uclose = (dist(mon->mx,mon->my) < 3);
    240 		/* perhaps 'E' and 'a' have no head? */
    241 		pline("The %s crashes on %s's head and breaks into shivers.",
    242 			botlnam, monnam(mon));
    243 		if(rn2(5) && mon->mhp > 1)
    244 			mon->mhp--;
    245 	}
    246 	pline("The %s evaporates.", xname(obj));
    247 
    248 	if(!isyou && !rn2(3)) switch(obj->otyp) {
    249 
    250 	case POT_RESTORE_STRENGTH:
    251 	case POT_GAIN_STRENGTH:
    252 	case POT_HEALING:
    253 	case POT_EXTRA_HEALING:
    254 		if(mon->mhp < mon->mhpmax) {
    255 			mon->mhp = mon->mhpmax;
    256 			pline("%s looks sound and hale again!", Monnam(mon));
    257 		}
    258 		break;
    259 	case POT_SICKNESS:
    260 		if(mon->mhpmax > 3)
    261 			mon->mhpmax /= 2;
    262 		if(mon->mhp > 2)
    263 			mon->mhp /= 2;
    264 		break;
    265 	case POT_CONFUSION:
    266 	case POT_BOOZE:
    267 		mon->mconf = 1;
    268 		break;
    269 	case POT_INVISIBILITY:
    270 		unpmon(mon);
    271 		mon->minvis = 1;
    272 		pmon(mon);
    273 		break;
    274 	case POT_PARALYSIS:
    275 		mon->mfroz = 1;
    276 		break;
    277 	case POT_SPEED:
    278 		mon->mspeed = MFAST;
    279 		break;
    280 	case POT_BLINDNESS:
    281 		mon->mblinded |= 64 + rn2(64);
    282 		break;
    283 /*	
    284 	case POT_GAIN_LEVEL:
    285 	case POT_LEVITATION:
    286 	case POT_FRUIT_JUICE:
    287 	case POT_MONSTER_DETECTION:
    288 	case POT_OBJECT_DETECTION:
    289 		break;
    290 */
    291 	}
    292 	if(uclose && rn2(5))
    293 		potionbreathe(obj);
    294 	obfree(obj, Null(obj));
    295 }
    296 
    297 potionbreathe(obj)
    298 register struct obj *obj;
    299 {
    300 	switch(obj->otyp) {
    301 	case POT_RESTORE_STRENGTH:
    302 	case POT_GAIN_STRENGTH:
    303 		if(u.ustr < u.ustrmax) u.ustr++, flags.botl = 1;
    304 		break;
    305 	case POT_HEALING:
    306 	case POT_EXTRA_HEALING:
    307 		if(u.uhp < u.uhpmax) u.uhp++, flags.botl = 1;
    308 		break;
    309 	case POT_SICKNESS:
    310 		if(u.uhp <= 5) u.uhp = 1; else u.uhp -= 5;
    311 		flags.botl = 1;
    312 		break;
    313 	case POT_CONFUSION:
    314 	case POT_BOOZE:
    315 		if(!Confusion)
    316 			pline("You feel somewhat dizzy.");
    317 		Confusion += rnd(5);
    318 		break;
    319 	case POT_INVISIBILITY:
    320 		pline("For an instant you couldn't see your right hand.");
    321 		break;
    322 	case POT_PARALYSIS:
    323 		pline("Something seems to be holding you.");
    324 		nomul(-rnd(5));
    325 		break;
    326 	case POT_SPEED:
    327 		Fast += rnd(5);
    328 		pline("Your knees seem more flexible now.");
    329 		break;
    330 	case POT_BLINDNESS:
    331 		if(!Blind) pline("It suddenly gets dark.");
    332 		Blind += rnd(5);
    333 		seeoff(0);
    334 		break;
    335 /*	
    336 	case POT_GAIN_LEVEL:
    337 	case POT_LEVITATION:
    338 	case POT_FRUIT_JUICE:
    339 	case POT_MONSTER_DETECTION:
    340 	case POT_OBJECT_DETECTION:
    341 		break;
    342 */
    343 	}
    344 	/* note: no obfree() */
    345 }
    346 
    347 /*
    348  * -- rudimentary -- to do this correctly requires much more work
    349  * -- all sharp weapons get one or more qualities derived from the potions
    350  * -- texts on scrolls may be (partially) wiped out; do they become blank?
    351  * --   or does their effect change, like under Confusion?
    352  * -- all objects may be made invisible by POT_INVISIBILITY
    353  * -- If the flask is small, can one dip a large object? Does it magically
    354  * --   become a jug? Etc.
    355  */
    356 dodip(){
    357 	register struct obj *potion, *obj;
    358 
    359 	if(!(obj = getobj("#", "dip")))
    360 		return(0);
    361 	if(!(potion = getobj("!", "dip into")))
    362 		return(0);
    363 	pline("Interesting...");
    364 	if(obj->otyp == ARROW || obj->otyp == DART ||
    365 	   obj->otyp == CROSSBOW_BOLT) {
    366 		if(potion->otyp == POT_SICKNESS) {
    367 			useup(potion);
    368 			if(obj->spe < 7) obj->spe++;	/* %% */
    369 		}
    370 	}
    371 	return(1);
    372 }
    373 
    374 ghost_from_bottle(){
    375 	extern struct permonst pm_ghost;
    376 	register struct monst *mtmp;
    377 
    378 	if(!(mtmp = makemon(PM_GHOST,u.ux,u.uy))){
    379 		pline("This bottle turns out to be empty.");
    380 		return;
    381 	}
    382 	mnexto(mtmp);
    383 	pline("As you open the bottle, an enormous ghost emerges!");
    384 	pline("You are frightened to death, and unable to move.");
    385 	nomul(-3);
    386 }