u_init.c (7701B)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* u_init.c - version 1.0.3 */ 3 4 #include <stdio.h> 5 #include "hack.h" 6 #define Strcpy (void) strcpy 7 #define Strcat (void) strcat 8 #define UNDEF_TYP 0 9 #define UNDEF_SPE '\177' 10 extern struct obj *addinv(); 11 extern char *eos(); 12 extern char plname[]; 13 extern boolean female; 14 15 struct you zerou; 16 char pl_character[PL_CSIZ]; 17 char *(roles[]) = { /* must all have distinct first letter */ 18 /* roles[4] may be changed to -man */ 19 "Tourist", "Speleologist", "Fighter", "Knight", 20 "Cave-man", "Wizard" 21 }; 22 #define NR_OF_ROLES SIZE(roles) 23 char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */ 24 25 struct trobj { 26 uchar trotyp; 27 schar trspe; 28 char trolet; 29 Bitfield(trquan,6); 30 Bitfield(trknown,1); 31 }; 32 33 #ifdef WIZARD 34 struct trobj Extra_objs[] = { 35 { 0, 0, 0, 0, 0 }, 36 { 0, 0, 0, 0, 0 } 37 }; 38 #endif 39 40 struct trobj Cave_man[] = { 41 { MACE, 1, WEAPON_SYM, 1, 1 }, 42 { BOW, 1, WEAPON_SYM, 1, 1 }, 43 { ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */ 44 { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 }, 45 { 0, 0, 0, 0, 0} 46 }; 47 48 struct trobj Fighter[] = { 49 { TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 }, 50 { RING_MAIL, 0, ARMOR_SYM, 1, 1 }, 51 { 0, 0, 0, 0, 0 } 52 }; 53 54 struct trobj Knight[] = { 55 { LONG_SWORD, 0, WEAPON_SYM, 1, 1 }, 56 { SPEAR, 2, WEAPON_SYM, 1, 1 }, 57 { RING_MAIL, 1, ARMOR_SYM, 1, 1 }, 58 { HELMET, 0, ARMOR_SYM, 1, 1 }, 59 { SHIELD, 0, ARMOR_SYM, 1, 1 }, 60 { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 }, 61 { 0, 0, 0, 0, 0 } 62 }; 63 64 struct trobj Speleologist[] = { 65 { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 }, 66 { UNDEF_TYP, 0, POTION_SYM, 2, 0 }, 67 { FOOD_RATION, 0, FOOD_SYM, 3, 1 }, 68 { PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 }, 69 { ICE_BOX, 0, TOOL_SYM, 1, 0 }, 70 { 0, 0, 0, 0, 0} 71 }; 72 73 struct trobj Tinopener[] = { 74 { CAN_OPENER, 0, TOOL_SYM, 1, 1 }, 75 { 0, 0, 0, 0, 0 } 76 }; 77 78 struct trobj Tourist[] = { 79 { UNDEF_TYP, 0, FOOD_SYM, 10, 1 }, 80 { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 }, 81 { EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 }, 82 { DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */ 83 { 0, 0, 0, 0, 0 } 84 }; 85 86 struct trobj Wizard[] = { 87 { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 }, 88 { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 }, 89 { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 }, 90 { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 }, 91 { UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 }, 92 { 0, 0, 0, 0, 0 } 93 }; 94 95 u_init(){ 96 register int i; 97 char exper = 'y', pc; 98 extern char readchar(); 99 if(female) /* should have been set in HACKOPTIONS */ 100 roles[4] = "Cave-woman"; 101 for(i = 0; i < NR_OF_ROLES; i++) 102 rolesyms[i] = roles[i][0]; 103 rolesyms[i] = 0; 104 105 if(pc = pl_character[0]) { 106 if('a' <= pc && pc <= 'z') pc += 'A'-'a'; 107 if((i = role_index(pc)) >= 0) 108 goto got_suffix; /* implies experienced */ 109 printf("\nUnknown role: %c\n", pc); 110 pl_character[0] = pc = 0; 111 } 112 113 printf("\nShall I pick a character for you (yes, no, or quit) ? [ynq] "); 114 115 while(!index("yYnNqQ", (exper = readchar()))) 116 bell(); 117 printf("%c\n", exper); /* echo */ 118 if (index("qQ", exper)) 119 exit(0); 120 if(index("Yy", exper)) { 121 exper = 0; 122 goto beginner; 123 } 124 125 printf("\nTell me what kind of character you are:\n"); 126 printf("Are you"); 127 for(i = 0; i < NR_OF_ROLES; i++) { 128 printf(" a %s", roles[i]); 129 if(i == 2) /* %% */ 130 printf(",\n "); 131 else if(i < NR_OF_ROLES - 2) 132 printf(","); 133 else if(i == NR_OF_ROLES - 2) 134 printf(" or"); 135 } 136 printf("? [%s or q(quit)] ", rolesyms); 137 138 while(pc = readchar()) { 139 if (pc == 'q' || pc == 'Q') 140 exit(0); 141 if('a' <= pc && pc <= 'z') pc += 'A'-'a'; 142 if((i = role_index(pc)) >= 0) { 143 printf("%c\n", pc); /* echo */ 144 (void) fflush(stdout); /* should be seen */ 145 break; 146 } 147 if(pc == '\n') 148 break; 149 bell(); 150 } 151 if(pc == '\n') 152 pc = 0; 153 154 beginner: 155 if(!pc) { 156 i = rn2(NR_OF_ROLES); 157 pc = rolesyms[i]; 158 printf("\nThis game you will be a%s %s.\n", 159 exper ? "n experienced" : "", 160 roles[i]); 161 getret(); 162 /* give him some feedback in case mklev takes much time */ 163 (void) putchar('\n'); 164 (void) fflush(stdout); 165 } 166 if(exper) { 167 roles[i][0] = pc; 168 } 169 170 got_suffix: 171 172 (void) strncpy(pl_character, roles[i], PL_CSIZ-1); 173 pl_character[PL_CSIZ-1] = 0; 174 flags.beginner = 1; 175 u = zerou; 176 u.usym = '@'; 177 u.ulevel = 1; 178 init_uhunger(); 179 uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain = 180 uleft = uright = 0; 181 182 switch(pc) { 183 case 'c': 184 case 'C': 185 Cave_man[2].trquan = 12 + rnd(9)*rnd(9); 186 u.uhp = u.uhpmax = 16; 187 u.ustr = u.ustrmax = 18; 188 ini_inv(Cave_man); 189 break; 190 case 't': 191 case 'T': 192 Tourist[3].trquan = 20 + rnd(20); 193 u.ugold = u.ugold0 = rnd(1000); 194 u.uhp = u.uhpmax = 10; 195 u.ustr = u.ustrmax = 8; 196 ini_inv(Tourist); 197 if(!rn2(25)) ini_inv(Tinopener); 198 break; 199 case 'w': 200 case 'W': 201 for(i=1; i<=4; i++) if(!rn2(5)) 202 Wizard[i].trquan += rn2(3) - 1; 203 u.uhp = u.uhpmax = 15; 204 u.ustr = u.ustrmax = 16; 205 ini_inv(Wizard); 206 break; 207 case 's': 208 case 'S': 209 Fast = INTRINSIC; 210 Stealth = INTRINSIC; 211 u.uhp = u.uhpmax = 12; 212 u.ustr = u.ustrmax = 10; 213 ini_inv(Speleologist); 214 if(!rn2(10)) ini_inv(Tinopener); 215 break; 216 case 'k': 217 case 'K': 218 u.uhp = u.uhpmax = 12; 219 u.ustr = u.ustrmax = 10; 220 ini_inv(Knight); 221 break; 222 case 'f': 223 case 'F': 224 u.uhp = u.uhpmax = 14; 225 u.ustr = u.ustrmax = 17; 226 ini_inv(Fighter); 227 break; 228 default: /* impossible */ 229 u.uhp = u.uhpmax = 12; 230 u.ustr = u.ustrmax = 16; 231 } 232 find_ac(); 233 if(!rn2(20)) { 234 register int d = rn2(7) - 2; /* biased variation */ 235 u.ustr += d; 236 u.ustrmax += d; 237 } 238 239 #ifdef WIZARD 240 if(wizard) wiz_inv(); 241 #endif 242 /* make sure he can carry all he has - especially for T's */ 243 while(inv_weight() > 0 && u.ustr < 118) 244 u.ustr++, u.ustrmax++; 245 } 246 247 ini_inv(trop) register struct trobj *trop; { 248 register struct obj *obj; 249 extern struct obj *mkobj(); 250 while(trop->trolet) { 251 obj = mkobj(trop->trolet); 252 obj->known = trop->trknown; 253 /* not obj->dknown = 1; - let him look at it at least once */ 254 obj->cursed = 0; 255 if(obj->olet == WEAPON_SYM){ 256 obj->quan = trop->trquan; 257 trop->trquan = 1; 258 } 259 if(trop->trspe != UNDEF_SPE) 260 obj->spe = trop->trspe; 261 if(trop->trotyp != UNDEF_TYP) 262 obj->otyp = trop->trotyp; 263 else 264 if(obj->otyp == WAN_WISHING) /* gitpyr!robert */ 265 obj->otyp = WAN_DEATH; 266 obj->owt = weight(obj); /* defined after setting otyp+quan */ 267 obj = addinv(obj); 268 if(obj->olet == ARMOR_SYM){ 269 switch(obj->otyp){ 270 case SHIELD: 271 if(!uarms) setworn(obj, W_ARMS); 272 break; 273 case HELMET: 274 if(!uarmh) setworn(obj, W_ARMH); 275 break; 276 case PAIR_OF_GLOVES: 277 if(!uarmg) setworn(obj, W_ARMG); 278 break; 279 case ELVEN_CLOAK: 280 if(!uarm2) 281 setworn(obj, W_ARM); 282 break; 283 default: 284 if(!uarm) setworn(obj, W_ARM); 285 } 286 } 287 if(obj->olet == WEAPON_SYM) 288 if(!uwep) setuwep(obj); 289 if(--trop->trquan) continue; /* make a similar object */ 290 trop++; 291 } 292 } 293 294 #ifdef WIZARD 295 wiz_inv(){ 296 register struct trobj *trop = &Extra_objs[0]; 297 extern char *getenv(); 298 register char *ep = getenv("INVENT"); 299 register int type; 300 while(ep && *ep) { 301 type = atoi(ep); 302 ep = index(ep, ','); 303 if(ep) while(*ep == ',' || *ep == ' ') ep++; 304 if(type <= 0 || type > NROFOBJECTS) continue; 305 trop->trotyp = type; 306 trop->trolet = objects[type].oc_olet; 307 trop->trspe = 4; 308 trop->trknown = 1; 309 trop->trquan = 1; 310 ini_inv(trop); 311 } 312 /* give him a wand of wishing by default */ 313 trop->trotyp = WAN_WISHING; 314 trop->trolet = WAND_SYM; 315 trop->trspe = 20; 316 trop->trknown = 1; 317 trop->trquan = 1; 318 ini_inv(trop); 319 } 320 #endif 321 322 plnamesuffix() { 323 register char *p; 324 if(p = rindex(plname, '-')) { 325 *p = 0; 326 pl_character[0] = p[1]; 327 pl_character[1] = 0; 328 if(!plname[0]) { 329 askname(); 330 plnamesuffix(); 331 } 332 } 333 } 334 335 role_index(pc) 336 char pc; 337 { /* must be called only from u_init() */ 338 /* so that rolesyms[] is defined */ 339 register char *cp; 340 341 if(cp = index(rolesyms, pc)) 342 return(cp - rolesyms); 343 return(-1); 344 }