pc-hack

PC HACK 3.61 source code (archival)
git clone http://frotz.net/git/pc-hack.git
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u_init.c (7701B)


      1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2 /* u_init.c - version 1.0.3 */
      3 
      4 #include <stdio.h>
      5 #include "hack.h"
      6 #define Strcpy	(void) strcpy
      7 #define	Strcat	(void) strcat
      8 #define	UNDEF_TYP	0
      9 #define	UNDEF_SPE	'\177'
     10 extern struct obj *addinv();
     11 extern char *eos();
     12 extern char plname[];
     13 extern boolean female;
     14 
     15 struct you zerou;
     16 char pl_character[PL_CSIZ];
     17 char *(roles[]) = {	/* must all have distinct first letter */
     18 			/* roles[4] may be changed to -man */
     19 	"Tourist", "Speleologist", "Fighter", "Knight",
     20 	"Cave-man", "Wizard"
     21 };
     22 #define	NR_OF_ROLES	SIZE(roles)
     23 char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
     24 
     25 struct trobj {
     26 	uchar trotyp;
     27 	schar trspe;
     28 	char trolet;
     29 	Bitfield(trquan,6);
     30 	Bitfield(trknown,1);
     31 };
     32 
     33 #ifdef WIZARD
     34 struct trobj Extra_objs[] = {
     35 	{ 0, 0, 0, 0, 0 },
     36 	{ 0, 0, 0, 0, 0 }
     37 };
     38 #endif
     39 
     40 struct trobj Cave_man[] = {
     41 	{ MACE, 1, WEAPON_SYM, 1, 1 },
     42 	{ BOW, 1, WEAPON_SYM, 1, 1 },
     43 	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
     44 	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
     45 	{ 0, 0, 0, 0, 0}
     46 };
     47 
     48 struct trobj Fighter[] = {
     49 	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
     50 	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
     51 	{ 0, 0, 0, 0, 0 }
     52 };
     53 
     54 struct trobj Knight[] = {
     55 	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
     56 	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
     57 	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
     58 	{ HELMET, 0, ARMOR_SYM, 1, 1 },
     59 	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
     60 	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
     61 	{ 0, 0, 0, 0, 0 }
     62 };
     63 
     64 struct trobj Speleologist[] = {
     65 	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
     66 	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
     67 	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
     68 	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
     69 	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
     70 	{ 0, 0, 0, 0, 0}
     71 };
     72 
     73 struct trobj Tinopener[] = {
     74 	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
     75 	{ 0, 0, 0, 0, 0 }
     76 };
     77 
     78 struct trobj Tourist[] = {
     79 	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
     80 	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
     81 	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
     82 	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
     83 	{ 0, 0, 0, 0, 0 }
     84 };
     85 
     86 struct trobj Wizard[] = {
     87 	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
     88 	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
     89 	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
     90 	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
     91 	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
     92 	{ 0, 0, 0, 0, 0 }
     93 };
     94 
     95 u_init(){
     96 register int i;
     97 char exper = 'y', pc;
     98 extern char readchar();
     99 	if(female)		/* should have been set in HACKOPTIONS */
    100 		roles[4] = "Cave-woman";
    101 	for(i = 0; i < NR_OF_ROLES; i++)
    102 		rolesyms[i] = roles[i][0];
    103 	rolesyms[i] = 0;
    104 
    105 	if(pc = pl_character[0]) {
    106 		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
    107 		if((i = role_index(pc)) >= 0)
    108 			goto got_suffix;	/* implies experienced */
    109 		printf("\nUnknown role: %c\n", pc);
    110 		pl_character[0] = pc = 0;
    111 	}
    112 
    113 	printf("\nShall I pick a character for you (yes, no, or quit) ? [ynq] ");
    114 
    115 	while(!index("yYnNqQ", (exper = readchar())))
    116 		bell();
    117 	printf("%c\n", exper);		/* echo */
    118 	if (index("qQ", exper))
    119 		exit(0);
    120 	if(index("Yy", exper)) {
    121 		exper = 0;
    122 		goto beginner;
    123 	}
    124 
    125 	printf("\nTell me what kind of character you are:\n");
    126 	printf("Are you");
    127 	for(i = 0; i < NR_OF_ROLES; i++) {
    128 		printf(" a %s", roles[i]);
    129 		if(i == 2)			/* %% */
    130 			printf(",\n       ");
    131 		else if(i < NR_OF_ROLES - 2)
    132 			printf(",");
    133 		else if(i == NR_OF_ROLES - 2)
    134 			printf(" or");
    135 	}
    136 	printf("? [%s or q(quit)] ", rolesyms);
    137 
    138 	while(pc = readchar()) {
    139 		if (pc == 'q' || pc == 'Q')
    140 			exit(0);
    141 		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
    142 		if((i = role_index(pc)) >= 0) {
    143 			printf("%c\n", pc);	/* echo */
    144 			(void) fflush(stdout);	/* should be seen */
    145 			break;
    146 		}
    147 		if(pc == '\n')
    148 			break;
    149 		bell();
    150 	}
    151 	if(pc == '\n')
    152 		pc = 0;
    153 
    154 beginner:
    155 	if(!pc) {
    156 		i = rn2(NR_OF_ROLES);
    157 		pc = rolesyms[i];
    158 		printf("\nThis game you will be a%s %s.\n",
    159 			exper ? "n experienced" : "",
    160 			roles[i]);
    161 		getret();
    162 		/* give him some feedback in case mklev takes much time */
    163 		(void) putchar('\n');
    164 		(void) fflush(stdout);
    165 	}
    166 	if(exper) {
    167 		roles[i][0] = pc;
    168 	}
    169 
    170 got_suffix:
    171 
    172 	(void) strncpy(pl_character, roles[i], PL_CSIZ-1);
    173 	pl_character[PL_CSIZ-1] = 0;
    174 	flags.beginner = 1;
    175 	u = zerou;
    176 	u.usym = '@';
    177 	u.ulevel = 1;
    178 	init_uhunger();
    179 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
    180 	uleft = uright = 0;
    181 
    182 	switch(pc) {
    183 	case 'c':
    184 	case 'C':
    185 		Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
    186 		u.uhp = u.uhpmax = 16;
    187 		u.ustr = u.ustrmax = 18;
    188 		ini_inv(Cave_man);
    189 		break;
    190 	case 't':
    191 	case 'T':
    192 		Tourist[3].trquan = 20 + rnd(20);
    193 		u.ugold = u.ugold0 = rnd(1000);
    194 		u.uhp = u.uhpmax = 10;
    195 		u.ustr = u.ustrmax = 8;
    196 		ini_inv(Tourist);
    197 		if(!rn2(25)) ini_inv(Tinopener);
    198 		break;
    199 	case 'w':
    200 	case 'W':
    201 		for(i=1; i<=4; i++) if(!rn2(5))
    202 			Wizard[i].trquan += rn2(3) - 1;
    203 		u.uhp = u.uhpmax = 15;
    204 		u.ustr = u.ustrmax = 16;
    205 		ini_inv(Wizard);
    206 		break;
    207 	case 's':
    208 	case 'S':
    209 		Fast = INTRINSIC;
    210 		Stealth = INTRINSIC;
    211 		u.uhp = u.uhpmax = 12;
    212 		u.ustr = u.ustrmax = 10;
    213 		ini_inv(Speleologist);
    214 		if(!rn2(10)) ini_inv(Tinopener);
    215 		break;
    216 	case 'k':
    217 	case 'K':
    218 		u.uhp = u.uhpmax = 12;
    219 		u.ustr = u.ustrmax = 10;
    220 		ini_inv(Knight);
    221 		break;
    222 	case 'f':
    223 	case 'F':
    224 		u.uhp = u.uhpmax = 14;
    225 		u.ustr = u.ustrmax = 17;
    226 		ini_inv(Fighter);
    227 		break;
    228 	default:	/* impossible */
    229 		u.uhp = u.uhpmax = 12;
    230 		u.ustr = u.ustrmax = 16;
    231 	}
    232 	find_ac();
    233 	if(!rn2(20)) {
    234 		register int d = rn2(7) - 2;	/* biased variation */
    235 		u.ustr += d;
    236 		u.ustrmax += d;
    237 	}
    238 
    239 #ifdef WIZARD
    240 	if(wizard) wiz_inv();
    241 #endif
    242 	/* make sure he can carry all he has - especially for T's */
    243 	while(inv_weight() > 0 && u.ustr < 118)
    244 		u.ustr++, u.ustrmax++;
    245 }
    246 
    247 ini_inv(trop) register struct trobj *trop; {
    248 register struct obj *obj;
    249 extern struct obj *mkobj();
    250 	while(trop->trolet) {
    251 		obj = mkobj(trop->trolet);
    252 		obj->known = trop->trknown;
    253 		/* not obj->dknown = 1; - let him look at it at least once */
    254 		obj->cursed = 0;
    255 		if(obj->olet == WEAPON_SYM){
    256 			obj->quan = trop->trquan;
    257 			trop->trquan = 1;
    258 		}
    259 		if(trop->trspe != UNDEF_SPE)
    260 			obj->spe = trop->trspe;
    261 		if(trop->trotyp != UNDEF_TYP)
    262 			obj->otyp = trop->trotyp;
    263 		else
    264 			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
    265 				obj->otyp = WAN_DEATH;
    266 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
    267 		obj = addinv(obj);
    268 		if(obj->olet == ARMOR_SYM){
    269 			switch(obj->otyp){
    270 			case SHIELD:
    271 				if(!uarms) setworn(obj, W_ARMS);
    272 				break;
    273 			case HELMET:
    274 				if(!uarmh) setworn(obj, W_ARMH);
    275 				break;
    276 			case PAIR_OF_GLOVES:
    277 				if(!uarmg) setworn(obj, W_ARMG);
    278 				break;
    279 			case ELVEN_CLOAK:
    280 				if(!uarm2)
    281 					setworn(obj, W_ARM);
    282 				break;
    283 			default:
    284 				if(!uarm) setworn(obj, W_ARM);
    285 			}
    286 		}
    287 		if(obj->olet == WEAPON_SYM)
    288 			if(!uwep) setuwep(obj);
    289 		if(--trop->trquan) continue;	/* make a similar object */
    290 		trop++;
    291 	}
    292 }
    293 
    294 #ifdef WIZARD
    295 wiz_inv(){
    296 register struct trobj *trop = &Extra_objs[0];
    297 extern char *getenv();
    298 register char *ep = getenv("INVENT");
    299 register int type;
    300 	while(ep && *ep) {
    301 		type = atoi(ep);
    302 		ep = index(ep, ',');
    303 		if(ep) while(*ep == ',' || *ep == ' ') ep++;
    304 		if(type <= 0 || type > NROFOBJECTS) continue;
    305 		trop->trotyp = type;
    306 		trop->trolet = objects[type].oc_olet;
    307 		trop->trspe = 4;
    308 		trop->trknown = 1;
    309 		trop->trquan = 1;
    310 		ini_inv(trop);
    311 	}
    312 	/* give him a wand of wishing by default */
    313 	trop->trotyp = WAN_WISHING;
    314 	trop->trolet = WAND_SYM;
    315 	trop->trspe = 20;
    316 	trop->trknown = 1;
    317 	trop->trquan = 1;
    318 	ini_inv(trop);
    319 }
    320 #endif
    321 
    322 plnamesuffix() {
    323 register char *p;
    324 	if(p = rindex(plname, '-')) {
    325 		*p = 0;
    326 		pl_character[0] = p[1];
    327 		pl_character[1] = 0;
    328 		if(!plname[0]) {
    329 			askname();
    330 			plnamesuffix();
    331 		}
    332 	}
    333 }
    334 
    335 role_index(pc)
    336 char pc;
    337 {		/* must be called only from u_init() */
    338 		/* so that rolesyms[] is defined */
    339 	register char *cp;
    340 
    341 	if(cp = index(rolesyms, pc))
    342 		return(cp - rolesyms);
    343 	return(-1);
    344 }