pc-hack

PC HACK 3.61 source code (archival)
git clone http://frotz.net/git/pc-hack.git
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vault.c (5659B)


      1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2 /* vault.c - version 1.0.2 */
      3 
      4 #include	"hack.h"
      5 #include "mkroom.h"
      6 
      7 extern struct monst *makemon();
      8 #define	FCSIZ	(ROWNO+COLNO)
      9 struct fakecorridor {
     10 	xchar fx,fy,ftyp;
     11 };
     12 
     13 struct egd {
     14 	int fcbeg, fcend;	/* fcend: first unused pos */
     15 	xchar gdx, gdy;		/* goal of guard's walk */
     16 	unsigned gddone:1;
     17 	struct fakecorridor fakecorr[FCSIZ];
     18 };
     19 
     20 struct permonst pm_guard =
     21 	{ "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };
     22 
     23 static struct monst *guard;
     24 static int gdlevel;
     25 #define	EGD	((struct egd *)(&(guard->mextra[0])))
     26 
     27 static
     28 restfakecorr()
     29 {
     30 	register fcx,fcy,fcbeg;
     31 	register struct rm *crm;
     32 
     33 	while((fcbeg = EGD->fcbeg) < EGD->fcend) {
     34 		fcx = EGD->fakecorr[fcbeg].fx;
     35 		fcy = EGD->fakecorr[fcbeg].fy;
     36 		if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) ||
     37 		   m_at(fcx,fcy))
     38 			return;
     39 		crm = &levl[fcx][fcy];
     40 		crm->typ = EGD->fakecorr[fcbeg].ftyp;
     41 		if(!crm->typ) crm->seen = 0;
     42 		newsym(fcx,fcy);
     43 		EGD->fcbeg++;
     44 	}
     45 	/* it seems he left the corridor - let the guard disappear */
     46 	mondead(guard);
     47 	guard = 0;
     48 }
     49 
     50 static
     51 goldincorridor()
     52 {
     53 	register int fci;
     54 
     55 	for(fci = EGD->fcbeg; fci < EGD->fcend; fci++)
     56 		if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
     57 			return(1);
     58 	return(0);
     59 }
     60 
     61 setgd(){
     62 register struct monst *mtmp;
     63 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->isgd){
     64 		guard = mtmp;
     65 		gdlevel = dlevel;
     66 		return;
     67 	}
     68 	guard = 0;
     69 }
     70 
     71 invault(){
     72 register tmp = inroom(u.ux, u.uy);
     73     if(tmp < 0 || rooms[tmp].rtype != VAULT) {
     74 	u.uinvault = 0;
     75 	return;
     76     }
     77     if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
     78 	char buf[BUFSZ];
     79 	register x,y,dd,gx,gy;
     80 
     81 	/* first find the goal for the guard */
     82 	for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
     83 	  for(y = u.uy-dd; y <= u.uy+dd; y++) {
     84 	    if(y < 0 || y > ROWNO-1) continue;
     85 	    for(x = u.ux-dd; x <= u.ux+dd; x++) {
     86 	      if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd)
     87 		x = u.ux+dd;
     88 	      if(x < 0 || x > COLNO-1) continue;
     89 	      if(levl[x][y].typ == CORR) goto fnd;
     90 	    }
     91 	  }
     92 	}
     93 	impossible("Not a single corridor on this level??");
     94 	tele();
     95 	return;
     96 fnd:
     97 	gx = x; gy = y;
     98 
     99 	/* next find a good place for a door in the wall */
    100 	x = u.ux; y = u.uy;
    101 	while(levl[x][y].typ == ROOM) {
    102 		register int dx,dy;
    103 
    104 		dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
    105 		dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
    106 		if(abs(gx-x) >= abs(gy-y))
    107 			x += dx;
    108 		else
    109 			y += dy;
    110 	}
    111 
    112 	/* make something interesting happen */
    113 	if(!(guard = makemon(&pm_guard,x,y))) return;
    114 	guard->isgd = guard->mpeaceful = 1;
    115 	EGD->gddone = 0;
    116 	gdlevel = dlevel;
    117 	if(!cansee(guard->mx, guard->my)) {
    118 		mondead(guard);
    119 		guard = 0;
    120 		return;
    121 	}
    122 
    123 	pline("Suddenly one of the Vault's guards enters!");
    124 	pmon(guard);
    125 	do {
    126 		pline("\"Hello stranger, who are you?\" - ");
    127 		getlin(buf);
    128 	} while (!letter(buf[0]));
    129 
    130 	if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
    131 		pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
    132 		mondead(guard);
    133 		guard = 0;
    134 		return;
    135 	}
    136 	clrlin();
    137 	pline("\"I don't know you.\"");
    138 	if(!u.ugold)
    139 	    pline("\"Please follow me.\"");
    140 	else {
    141 	    pline("\"Most likely all that gold was stolen from this vault.\"");
    142 	    pline("\"Please drop your gold (say d$ ) and follow me.\"");
    143 	}
    144 	EGD->gdx = gx;
    145 	EGD->gdy = gy;
    146 	EGD->fcbeg = 0;
    147 	EGD->fakecorr[0].fx = x;
    148 	EGD->fakecorr[0].fy = y;
    149 	EGD->fakecorr[0].ftyp = levl[x][y].typ;
    150 	levl[x][y].typ = DOOR;
    151 	EGD->fcend = 1;
    152     }
    153 }
    154 
    155 gd_move(){
    156 register int x,y,dx,dy,gx,gy,nx,ny,typ;
    157 register struct fakecorridor *fcp;
    158 register struct rm *crm;
    159 	if(!guard || gdlevel != dlevel){
    160 		impossible("Where is the guard?");
    161 		return(2);	/* died */
    162 	}
    163 	if(u.ugold || goldincorridor())
    164 		return(0);	/* didnt move */
    165 	if(dist(guard->mx,guard->my) > 1 || EGD->gddone) {
    166 		restfakecorr();
    167 		return(0);	/* didnt move */
    168 	}
    169 	x = guard->mx;
    170 	y = guard->my;
    171 	/* look around (hor & vert only) for accessible places */
    172 	for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) {
    173 	    if(nx == x || ny == y) if(nx != x || ny != y)
    174 	    if(isok(nx,ny))
    175 	    if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
    176 		register int i;
    177 		for(i = EGD->fcbeg; i < EGD->fcend; i++)
    178 			if(EGD->fakecorr[i].fx == nx &&
    179 			   EGD->fakecorr[i].fy == ny)
    180 				goto nextnxy;
    181 		if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT)
    182 			goto nextnxy;
    183 		/* seems we found a good place to leave him alone */
    184 		EGD->gddone = 1;
    185 		if(ACCESSIBLE(typ)) goto newpos;
    186 		crm->typ = (typ == SCORR) ? CORR : DOOR;
    187 		goto proceed;
    188 	    }
    189     nextnxy:	;
    190 	}
    191 	nx = x;
    192 	ny = y;
    193 	gx = EGD->gdx;
    194 	gy = EGD->gdy;
    195 	dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
    196 	dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
    197 	if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy;
    198 
    199 	while((typ = (crm = &levl[nx][ny])->typ) != 0) {
    200 	/* in view of the above we must have IS_WALL(typ) or typ == POOL */
    201 	/* must be a wall here */
    202 		if(isok(nx+nx-x,ny+ny-y) && typ != POOL &&
    203 		    ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){
    204 			crm->typ = DOOR;
    205 			goto proceed;
    206 		}
    207 		if(dy && nx != x) {
    208 			nx = x; ny = y+dy;
    209 			continue;
    210 		}
    211 		if(dx && ny != y) {
    212 			ny = y; nx = x+dx; dy = 0;
    213 			continue;
    214 		}
    215 		/* I don't like this, but ... */
    216 		crm->typ = DOOR;
    217 		goto proceed;
    218 	}
    219 	crm->typ = CORR;
    220 proceed:
    221 	if(cansee(nx,ny)) {
    222 		mnewsym(nx,ny);
    223 		prl(nx,ny);
    224 	}
    225 	fcp = &(EGD->fakecorr[EGD->fcend]);
    226 	if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow");
    227 	fcp->fx = nx;
    228 	fcp->fy = ny;
    229 	fcp->ftyp = typ;
    230 newpos:
    231 	if(EGD->gddone) nx = ny = 0;
    232 	guard->mx = nx;
    233 	guard->my = ny;
    234 	pmon(guard);
    235 	restfakecorr();
    236 	return(1);
    237 }
    238 
    239 gddead(){
    240 	guard = 0;
    241 }
    242 
    243 replgd(mtmp,mtmp2)
    244 register struct monst *mtmp, *mtmp2;
    245 {
    246 	if(mtmp == guard)
    247 		guard = mtmp2;
    248 }