pc-hack

PC HACK 3.61 source code (archival)
git clone http://frotz.net/git/pc-hack.git
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wield.c (2468B)


      1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2 /* wield.c - version 1.0.3 */
      3 
      4 #include	"hack.h"
      5 extern struct obj zeroobj;
      6 
      7 setuwep(obj) register struct obj *obj; {
      8 	setworn(obj, W_WEP);
      9 }
     10 
     11 dowield()
     12 {
     13 	register struct obj *wep;
     14 	register int res = 0;
     15 
     16 	multi = 0;
     17 	if(!(wep = getobj("#-)", "wield"))) /* nothing */;
     18 	else if(uwep == wep)
     19 		pline("You are already wielding that!");
     20 	else if(uwep && uwep->cursed)
     21 		pline("The %s welded to your hand!",
     22 			aobjnam(uwep, "are"));
     23 	else if(wep == &zeroobj) {
     24 		if(uwep == 0){
     25 			pline("You are already empty handed.");
     26 		} else {
     27 			setuwep((struct obj *) 0);
     28 			res++;
     29 			pline("You are empty handed.");
     30 		}
     31 	} else if(uarms && wep->otyp == TWO_HANDED_SWORD)
     32 	pline("You cannot wield a two-handed sword and wear a shield.");
     33 	else if(wep->owornmask & (W_ARMOR | W_RING))
     34 		pline("You cannot wield that!");
     35 	else {
     36 		setuwep(wep);
     37 		res++;
     38 		if(uwep->cursed)
     39 		    pline("The %s %s to your hand!",
     40 			aobjnam(uwep, "weld"),
     41 			(uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
     42 		else prinv(uwep);
     43 	}
     44 	return(res);
     45 }
     46 
     47 corrode_weapon(){
     48 	if(!uwep || uwep->olet != WEAPON_SYM) return;	/* %% */
     49 	if(uwep->rustfree)
     50 		pline("Your %s not affected.", aobjnam(uwep, "are"));
     51 	else {
     52 		pline("Your %s!", aobjnam(uwep, "corrode"));
     53 		uwep->spe--;
     54 	}
     55 }
     56 
     57 chwepon(otmp,amount)
     58 register struct obj *otmp;
     59 register amount;
     60 {
     61 register char *color = (amount < 0) ? "black" : "green";
     62 register char *time;
     63 	if(!uwep || uwep->olet != WEAPON_SYM) {
     64 		strange_feeling(otmp,
     65 			(amount > 0) ? "Your hands twitch."
     66 				     : "Your hands itch.");
     67 		return(0);
     68 	}
     69 
     70 	if(uwep->otyp == WORM_TOOTH && amount > 0) {
     71 		uwep->otyp = CRYSKNIFE;
     72 		pline("Your weapon seems sharper now.");
     73 		uwep->cursed = 0;
     74 		return(1);
     75 	}
     76 
     77 	if(uwep->otyp == CRYSKNIFE && amount < 0) {
     78 		uwep->otyp = WORM_TOOTH;
     79 		pline("Your weapon looks duller now.");
     80 		return(1);
     81 	}
     82 
     83 	/* there is a (soft) upper limit to uwep->spe */
     84 	if(amount > 0 && uwep->spe > 5 && rn2(3)) {
     85 	    pline("Your %s violently green for a while and then evaporate%s.",
     86 		aobjnam(uwep, "glow"), plur(uwep->quan));
     87 	    while(uwep)		/* let all of them disappear */
     88 				/* note: uwep->quan = 1 is nogood if unpaid */
     89 	        useup(uwep);
     90 	    return(1);
     91 	}
     92 	if(!rn2(6)) amount *= 2;
     93 	time = (amount*amount == 1) ? "moment" : "while";
     94 	pline("Your %s %s for a %s.",
     95 		aobjnam(uwep, "glow"), color, time);
     96 	uwep->spe += amount;
     97 	if(amount > 0) uwep->cursed = 0;
     98 	return(1);
     99 }