glstuff

experiments with opengl2/ogles2/sdl
git clone http://frotz.net/git/glstuff.git
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test1.fs (117B)


      1 uniform sampler2D uTexture;
      2 varying vec2 vTexCoord;
      3 
      4 void main() {
      5 	gl_FragColor = texture2D(uTexture, vTexCoord);
      6 }