glstuff

experiments with opengl2/ogles2/sdl
git clone http://frotz.net/git/glstuff.git
Log | Files | Refs

DateCommit messageAuthorFiles+-
2013-01-31 02:43vse12 project updateBrian Swetland1+2-0
2013-01-31 02:42vse2012 can't cope with c++11 raw string literals...Brian Swetland1+44-47
2013-01-30 09:45loadobj: use vector<> and be a bit more cplusplusyBrian Swetland1+41-104
2013-01-30 09:15noisetoy: x=save(out.png) m=modeswitchBrian Swetland1+38-16
2013-01-30 09:14app: key(code) method for reacting to press rather than hold conditionsBrian Swetland2+2-0
2013-01-30 06:47noisetoy - scroll around some 2d noiseBrian Swetland2+170-2
2013-01-30 06:21debugtext: build in shadersBrian Swetland1+50-2
2013-01-30 04:43program: add ability to compile from string as well as fileBrian Swetland2+15-3
2013-01-30 04:38util: add Stefan Gustavson's SimplexNoise1234Brian Swetland2+490-0
2013-01-30 01:54further c++ification of all the thingsBrian Swetland13+385-458
2013-01-29 22:55build libraryBrian Swetland1+18-7
2013-01-29 11:40cleanupBrian Swetland6+281-281
2013-01-29 09:05cleanup and fixesBrian Swetland5+30-3
2013-01-29 08:34test5: use Program object, draw some debugtextBrian Swetland1+29-25
2013-01-29 08:01x64 prebuilts for SDL, libpng, and zlibBrian Swetland50+20676-0
2013-01-29 08:01solution and project for test5Brian Swetland2+140-0
2013-01-29 08:00ignore visual studio droppingsBrian Swetland1+5-0
2013-01-29 07:57support building on windowsBrian Swetland5+95-3
2013-01-29 06:42ensure text files don't get eaten by windowsBrian Swetland1+1-0
2013-01-29 06:34CPLUSPLUS ALL THE THINGS!Brian Swetland28+1277-1644
2013-01-27 06:08- Program convenience class and DebugText facilityBrian Swetland4+351-0
2013-01-27 03:26remove debug printBrian Swetland1+0-1
2013-01-27 02:33test2d: charbuffer text display experimentBrian Swetland4+239-2
2013-01-27 02:33make background transparentBrian Swetland1+0-0
2013-01-22 15:29Pull in an 8x8 bitmap fontBrian Swetland1+0-0
2013-01-21 06:48mat4: Provide a.mul(b,c) to avoid the extra 16word copy a = b * c causesBrian Swetland3+17-20
2013-01-21 06:07hello, c++ worldBrian Swetland8+503-195
2013-01-21 04:08fix comment explaining mtx_mul_unsafeBrian Swetland1+2-1
2013-01-21 04:07tidy up matrix ops, make translate and rotate both post-multiplyBrian Swetland5+40-37
2013-01-20 21:30make camera controls behave a bit more normallyBrian Swetland1+16-9
2013-01-20 20:58some basic camera controls (wasd to translate, qe/rf for roll/pitch)Brian Swetland1+26-3
2013-01-20 20:57only quit on ESC press instead of any key, track key stateBrian Swetland1+16-4
2013-01-20 20:57add mtx_?_rotation() functions to create rotation matricesBrian Swetland2+25-8
2013-01-20 17:38test5: start fiddling with lighting and multiple models in sceneBrian Swetland4+202-3
2013-01-20 17:32test sphereBrian Swetland1+3605-0
2013-01-20 17:31mtx_mul_vec4() for using a mat4 to transform a vec4Brian Swetland2+15-0
2013-01-19 17:42test4: automatically reload shaders if they've changed on diskBrian Swetland2+62-19
2013-01-19 00:10test4: adjust ortho projection based on window dimensionsBrian Swetland1+4-2
2013-01-18 23:59better error reporting and more useful names for shader related thingsBrian Swetland13+129-118
2013-01-18 06:10Don't call SDL_GL_SwapBuffers() when GL double buffering is disabledBrian Swetland1+7-2
2013-01-18 06:06accept -nosync to disable vsync and ###x### to set window dimensionsBrian Swetland1+33-2
2013-01-17 06:48update mksdf to write 8bit gray PNGs instead of PGMsBrian Swetland2+8-18
2013-01-17 06:47provide save_png_{rgba,gray}()Brian Swetland2+89-0
2013-01-17 06:10add a flag to load_png_*() to control y mirroringBrian Swetland7+19-15
2013-01-16 09:47load_png_*: avoid allocating intermediate row pointer bufferBrian Swetland1+3-11
2013-01-16 07:03add some code to generate and render signed distance field texturesBrian Swetland6+252-5
2013-01-16 07:02provide load_png_gray() for loading single channel 8bit dataBrian Swetland2+30-11
2013-01-14 23:33enable vsyncBrian Swetland1+3-0
2013-01-14 23:27oopsBrian Swetland1+0-2
2013-01-14 08:08minimal wavefront obj loaderBrian Swetland6+483-3
2013-01-14 02:32initial commitBrian Swetland16+911-0