test1.vs (166B)
1 uniform mat4 uMVP; 2 attribute vec4 aVertex; 3 attribute vec2 aTexCoord; 4 varying vec2 vTexCoord; 5 6 void main() { 7 gl_Position = uMVP * aVertex; 8 vTexCoord = aTexCoord; 9 } 10
![]() | glstuffexperiments with opengl2/ogles2/sdl |
git clone http://frotz.net/git/glstuff.git | |
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