glstuff

experiments with opengl2/ogles2/sdl
git clone http://frotz.net/git/glstuff.git
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test2d.vs (393B)


      1 uniform mat4 uMVP;
      2 uniform sampler2D uTexture1;
      3 attribute vec4 aVertex;
      4 attribute vec4 aTexCoord;
      5 
      6 varying vec4 vTexCoord;
      7 //varying float vChar;
      8 
      9 const float cbw = 32.0;
     10 const float cbh = 32.0;
     11 
     12 void main() {
     13 	gl_Position = uMVP * vec4(aVertex.xy,0.0,1.0);
     14 	vTexCoord = aTexCoord;
     15 
     16 	//vChar = texture2D(uTexture1, vec2(aTexCoord.z / cbw, aTexCoord.w / cbh)).a 
     17 	//	* 255.0 + 0.001953125;
     18 
     19 }
     20