test5.fs (215B)
1 2 uniform sampler2D uTexture; 3 varying vec2 vTexCoord; 4 varying float vDiffuse; 5 6 void main() { 7 //vec4 c = vec4(1.0, 0.0, 0.0, 1.0); 8 vec4 c = texture2D(uTexture, vTexCoord); 9 gl_FragColor = c * 0.25 + c * vDiffuse; 10 }
![]() | glstuffexperiments with opengl2/ogles2/sdl |
git clone http://frotz.net/git/glstuff.git | |
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