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commit 0e92c3ed7f60299d1798a39b90a2108e18992a5a
parent 4b82abb13c11e12f1b76a38aca5f899692b89d7d
Author: Brian Swetland <swetland@frotz.net>
Date:   Sun,  1 Sep 2013 02:15:19 -0700

glapp: dump gpu parameters

Diffstat:
Mcommon/glapp.cc | 49++++++++++++++++++++++++++++++++++++++++++++++++-
1 file changed, 48 insertions(+), 1 deletion(-)

diff --git a/common/glapp.cc b/common/glapp.cc @@ -91,6 +91,52 @@ void App::setOptions(int argc, char **argv) { } #endif +static void dump_gl_params(void) { +#define GGI(name) { int n = -1; glGetIntegerv(GL_##name, &n); fprintf(stderr, #name ": %d\n", n); } + + GGI(MAX_TEXTURE_SIZE); + GGI(MAX_3D_TEXTURE_SIZE); + GGI(MAX_RECTANGLE_TEXTURE_SIZE); + GGI(MAX_CUBE_MAP_TEXTURE_SIZE); + GGI(MAX_ARRAY_TEXTURE_LAYERS); + + GGI(MAX_ELEMENTS_INDICES); + GGI(MAX_ELEMENTS_VERTICES); + GGI(MAX_DRAW_BUFFERS); + GGI(MAX_RENDERBUFFER_SIZE); + + GGI(MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS); + GGI(MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS); + GGI(MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS); + GGI(MAX_COMBINED_UNIFORM_BLOCKS); + GGI(MAX_COMBINED_TEXTURE_IMAGE_UNITS); + + GGI(MAX_VERTEX_ATTRIBS); + GGI(MAX_VERTEX_OUTPUT_COMPONENTS); + GGI(MAX_VERTEX_UNIFORM_BLOCKS); + GGI(MAX_VERTEX_UNIFORM_COMPONENTS); + GGI(MAX_VERTEX_TEXTURE_IMAGE_UNITS); + + GGI(MAX_GEOMETRY_INPUT_COMPONENTS); + GGI(MAX_GEOMETRY_OUTPUT_COMPONENTS); + GGI(MAX_GEOMETRY_UNIFORM_BLOCKS); + GGI(MAX_GEOMETRY_UNIFORM_COMPONENTS); + GGI(MAX_GEOMETRY_TEXTURE_IMAGE_UNITS); + + GGI(MAX_VARYING_COMPONENTS); + GGI(MAX_VARYING_FLOATS); + GGI(MAX_FRAGMENT_INPUT_COMPONENTS); + GGI(MAX_FRAGMENT_UNIFORM_BLOCKS); + GGI(MAX_FRAGMENT_UNIFORM_COMPONENTS); + GGI(MAX_TEXTURE_IMAGE_UNITS); + + GGI(MAX_UNIFORM_BUFFER_BINDINGS); + GGI(MAX_UNIFORM_BLOCK_SIZE); + GGI(UNIFORM_BUFFER_OFFSET_ALIGNMENT); + + GGI(NUM_EXTENSIONS); +} + static const char *dbg_source(GLenum n) { switch (n) { case GL_DEBUG_SOURCE_API_ARB: return "api"; @@ -191,8 +237,9 @@ int App::start(void) { fprintf(stderr, "GL Version: %s\n", glGetString(GL_VERSION)); fprintf(stderr, "GLSL Version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION)); - SDL_GL_SetSwapInterval(_vsync); + dump_gl_params(); + SDL_GL_SetSwapInterval(_vsync); gl_map_functions(); if (init())