commit 19f7e996ff424ebe11b337e26ff69b902db4b499
parent a6d84128679b80c2bacdb776a19ff1654e63b357
Author: Brian Swetland <swetland@frotz.net>
Date: Sun, 15 Sep 2013 05:33:07 -0700
app: don't clear framebuffer and enable depth testing
apps may have different rendering needs. let them decide.
Diffstat:
1 file changed, 0 insertions(+), 2 deletions(-)
diff --git a/common/glapp.cc b/common/glapp.cc
@@ -272,8 +272,6 @@ int App::start(void) {
unsigned b = SDL_GetRelativeMouseState(&mouseDX, &mouseDY);
mouseBTN = (b & 1) | ((b & 2) << 1) | ((b & 4) >> 1);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glEnable(GL_DEPTH_TEST);
render();
if (_vsync) {