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commit 8e85617d863ac8194c8ccd01bc078ce33c3e3138
parent 1340a6b56e8e44bff3b8dc83749dbb3e617c0e26
Author: Brian Swetland <swetland@frotz.net>
Date:   Thu, 12 Sep 2013 18:26:53 -0700

textgrid: appease the nvidia glsl compiler

Diffstat:
Mcommon/assets/textgrid.glsl | 4++--
1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/common/assets/textgrid.glsl b/common/assets/textgrid.glsl @@ -14,7 +14,7 @@ void main() { ivec2 cell = uTextGrid.xy; ivec2 dims = uTextGrid.zw; vec4 pos = vec4(aPosition,0,1); - uint id = gl_InstanceID; + int id = gl_InstanceID; // translate cell to destination pos.xy += vec2(id % dims.x, id / dims.x) * cell; @@ -24,7 +24,7 @@ void main() { // translate texture coordinates to character position vTexCoord = aTexCoord + tadj + vec2(1.0/256.0,1.0/256.0); - vColor = aCharacter.yzw / 255.0; + vColor = vec3(aCharacter.yzw) / 255.0; pos = uOrtho * pos; // discard via clipping