commit b7cf2b0c3ce416219e63d307c1365a44fa326039
parent b07ccf1e3b5d3ba8b52972d06e5afaec97b62e59
Author: Brian Swetland <swetland@frotz.net>
Date: Sat, 9 Feb 2013 03:39:58 -0800
textgrid: use shader language macro
Diffstat:
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/common/textgrid.cc b/common/textgrid.cc
@@ -71,17 +71,17 @@ int TextGrid::init(App *a, int w, int h) {
if (a->initBuffer(&ubuf, NULL, sizeof(cb)))
return -1;
#if BUILTIN
- if (a->compileShader(&ps, "TextPS.hlsl",
+ if (a->compileShader(&ps, "TextPS."SL,
(void*) codeTextPS, sizeof(codeTextPS), 1))
return -1;
- if (a->compileShader(&vs, "TextVS.hlsl",
+ if (a->compileShader(&vs, "TextVS."SL,
(void*) codeTextVS, sizeof(codeTextVS), 1,
text_layout_desc, sizeof(text_layout_desc)/sizeof(text_layout_desc[0])))
return -1;
#else
- if (a->loadShader(&ps, "../common/TextPS.glsl"))
+ if (a->loadShader(&ps, "../common/TextPS."SL))
return -1;
- if (a->loadShader(&vs, "../common/TextVS.glsl",
+ if (a->loadShader(&vs, "../common/TextVS."SL,
text_layout_desc, sizeof(text_layout_desc)/sizeof(text_layout_desc[0])))
return -1;
#endif