graphics

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commit 1bf13c2103b933707c053d85806142ee402c2611
parent 7e8a9d7fea3eb03be16881c0274250003619f7ef
Author: Brian Swetland <swetland@frotz.net>
Date:   Sun, 10 Feb 2013 07:16:05 -0800

win32: build common stuff as a library, fix release build

Diffstat:
Acommon/common.vcxproj | 131+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mcommon/dxapp.cc | 2+-
Mgraphics.sln | 13+++++++++++++
Mhello/hello.vcxproj | 34+++++-----------------------------
4 files changed, 150 insertions(+), 30 deletions(-)

diff --git a/common/common.vcxproj b/common/common.vcxproj @@ -0,0 +1,130 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="OpenGL-Debug|Win32"> + <Configuration>OpenGL-Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{40A5DC51-53B0-4982-89AD-F9C2C85BB97A}</ProjectGuid> + <RootNamespace>common</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='OpenGL-Debug|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='OpenGL-Debug|Win32'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <IncludePath>$(DXSDK_DIR)Include;..\zlib-1.2.7;..\libpng-1.2.50;$(IncludePath)</IncludePath> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='OpenGL-Debug|Win32'"> + <IncludePath>$(DXSDK_DIR)Include;..\zlib-1.2.7;..\libpng-1.2.50;$(IncludePath)</IncludePath> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <IncludePath>$(DXSDK_LIB)Include;../zlib-1.2.7;../libpng-1.2.50;$(IncludePath)</IncludePath> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + </ClCompile> + <Link> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='OpenGL-Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + <PreprocessorDefinitions>USE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>..\..\SDL-1.2.15\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + </ClCompile> + <Link> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + </ClCompile> + <Link> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <ClInclude Include="app.h" /> + <ClInclude Include="dxapp.h" /> + <ClInclude Include="glapp.h" /> + <ClInclude Include="glcorearb.h" /> + <ClInclude Include="matrix.h" /> + <ClInclude Include="opengl.h" /> + <ClInclude Include="textgrid.h" /> + <ClInclude Include="util.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="dxapp.cc"> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='OpenGL-Debug|Win32'">true</ExcludedFromBuild> + </ClCompile> + <ClCompile Include="glapp.cc"> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='OpenGL-Debug|Win32'">false</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> + </ClCompile> + <ClCompile Include="io.cc" /> + <ClCompile Include="loadfile.cc" /> + <ClCompile Include="loadobj.cc" /> + <ClCompile Include="loadpng.cc" /> + <ClCompile Include="matrix.cc" /> + <ClCompile Include="savepng.cc" /> + <ClCompile Include="simplexnoise.cc" /> + <ClCompile Include="textgrid.cc" /> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project> +\ No newline at end of file diff --git a/common/dxapp.cc b/common/dxapp.cc @@ -100,7 +100,7 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM l void init_io(void); -int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow) { +int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { init_io(); app = createApp(); if (app->start(hInstance, nCmdShow)) diff --git a/graphics.sln b/graphics.sln @@ -11,6 +11,13 @@ EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hello", "hello\hello.vcxproj", "{812CD397-998F-4D9C-9BF3-1549F360EABE}" ProjectSection(ProjectDependencies) = postProject {F5A10B0A-0EC0-4A76-B4DD-748CA4047E50} = {F5A10B0A-0EC0-4A76-B4DD-748CA4047E50} + {40A5DC51-53B0-4982-89AD-F9C2C85BB97A} = {40A5DC51-53B0-4982-89AD-F9C2C85BB97A} + {9A238D95-47DB-4254-A680-F100AA9E755C} = {9A238D95-47DB-4254-A680-F100AA9E755C} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "common", "common\common.vcxproj", "{40A5DC51-53B0-4982-89AD-F9C2C85BB97A}" + ProjectSection(ProjectDependencies) = postProject + {F5A10B0A-0EC0-4A76-B4DD-748CA4047E50} = {F5A10B0A-0EC0-4A76-B4DD-748CA4047E50} {9A238D95-47DB-4254-A680-F100AA9E755C} = {9A238D95-47DB-4254-A680-F100AA9E755C} EndProjectSection EndProject @@ -39,6 +46,12 @@ Global {812CD397-998F-4D9C-9BF3-1549F360EABE}.OpenGL-Debug|Win32.Build.0 = OpenGL-Debug|Win32 {812CD397-998F-4D9C-9BF3-1549F360EABE}.Release|Win32.ActiveCfg = Release|Win32 {812CD397-998F-4D9C-9BF3-1549F360EABE}.Release|Win32.Build.0 = Release|Win32 + {40A5DC51-53B0-4982-89AD-F9C2C85BB97A}.Debug|Win32.ActiveCfg = OpenGL-Debug|Win32 + {40A5DC51-53B0-4982-89AD-F9C2C85BB97A}.Debug|Win32.Build.0 = OpenGL-Debug|Win32 + {40A5DC51-53B0-4982-89AD-F9C2C85BB97A}.OpenGL-Debug|Win32.ActiveCfg = OpenGL-Debug|Win32 + {40A5DC51-53B0-4982-89AD-F9C2C85BB97A}.OpenGL-Debug|Win32.Build.0 = OpenGL-Debug|Win32 + {40A5DC51-53B0-4982-89AD-F9C2C85BB97A}.Release|Win32.ActiveCfg = Release|Win32 + {40A5DC51-53B0-4982-89AD-F9C2C85BB97A}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/hello/hello.vcxproj b/hello/hello.vcxproj @@ -75,7 +75,7 @@ </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> - <AdditionalDependencies>d3d10.lib;dxerr.lib;dxguid.lib;winmm.lib;d3dcompiler.lib;dinput8.lib;libpng-1.2.50.lib;zlib-1.2.7.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>d3d10.lib;dxerr.lib;dxguid.lib;winmm.lib;d3dcompiler.lib;dinput8.lib;common.lib;libpng-1.2.50.lib;zlib-1.2.7.lib;%(AdditionalDependencies)</AdditionalDependencies> <SubSystem>Windows</SubSystem> <AdditionalLibraryDirectories>../Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> </Link> @@ -89,14 +89,14 @@ XCOPY "$(ProjectDir)assets" "$(TargetDir)assets" /E /I /F /Y</Command> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> - <AdditionalIncludeDirectories>..\..\SDL-1.2.15\include;../common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>..\..\SDL-1.2.15\include;..\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>USE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> - <AdditionalDependencies>SDL.lib;SDLmain.lib;libpng-1.2.50.lib;zlib-1.2.7.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>common.lib;SDL.lib;SDLmain.lib;libpng-1.2.50.lib;zlib-1.2.7.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies> <SubSystem>Windows</SubSystem> - <AdditionalLibraryDirectories>..\..\SDL-1.2.15\lib\x86;..\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalLibraryDirectories>..\..\SDL-1.2.15\lib\x86;..\OpenGL-Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> </Link> <PostBuildEvent> <Command>XCOPY "$(ProjectDir)..\..\SDL-1.2.15\lib\x86\SDL.dll" "$(TargetDir)" /E /I /F /Y @@ -115,7 +115,7 @@ XCOPY "$(ProjectDir)assets" "$(TargetDir)assets" /E /I /F /Y</Command> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> - <AdditionalDependencies>d3d10.lib;dxerr.lib;dxguid.lib;winmm.lib;d3dcompiler.lib;dinput8.lib;libpng-1.2.50.lib;zlib-1.2.7.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>common.lib;d3d10.lib;dxerr.lib;dxguid.lib;winmm.lib;d3dcompiler.lib;dinput8.lib;libpng-1.2.50.lib;zlib-1.2.7.lib;%(AdditionalDependencies)</AdditionalDependencies> <SubSystem>Windows</SubSystem> <AdditionalLibraryDirectories>../Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <EnableCOMDATFolding>true</EnableCOMDATFolding> @@ -127,32 +127,8 @@ XCOPY "$(ProjectDir)assets" "$(TargetDir)assets" /E /I /F /Y</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemGroup> - <ClCompile Include="..\common\dxapp.cc"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='OpenGL-Debug|Win32'">true</ExcludedFromBuild> - </ClCompile> - <ClCompile Include="..\common\glapp.cc"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='OpenGL-Debug|Win32'">false</ExcludedFromBuild> - </ClCompile> - <ClCompile Include="..\common\io.cc" /> - <ClCompile Include="..\common\loadfile.cc" /> - <ClCompile Include="..\common\loadobj.cc" /> - <ClCompile Include="..\common\loadpng.cc" /> - <ClCompile Include="..\common\matrix.cc" /> - <ClCompile Include="..\common\savepng.cc" /> - <ClCompile Include="..\common\simplexnoise.cc" /> - <ClCompile Include="..\common\textgrid.cc" /> <ClCompile Include="hello.cc" /> </ItemGroup> - <ItemGroup> - <ClInclude Include="..\common\app.h" /> - <ClInclude Include="..\common\dxapp.h" /> - <ClInclude Include="..\common\glapp.h" /> - <ClInclude Include="..\common\matrix.h" /> - <ClInclude Include="..\common\opengl.h" /> - <ClInclude Include="..\common\util.h" /> - <ClInclude Include="..\common\textgrid.h" /> - </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup>