graphics

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commit 41b978087f55c80a3a0616c734b41737fd6a6c93
parent 62830860835ff03b1b721b1d6c8c54d32fe889d7
Author: Brian Swetland <swetland@frotz.net>
Date:   Sat,  9 Feb 2013 21:36:49 -0800

notes

Diffstat:
ATODO | 23+++++++++++++++++++++++
1 file changed, 23 insertions(+), 0 deletions(-)

diff --git a/TODO b/TODO @@ -0,0 +1,23 @@ + +- graphics + - break InputConfiguration into independent Layout/Buffer/Texture/etc state mgmt + - frame timing / fps + - smarter (any) shader program caching on OpenGL + +- input + - better keyboard input abstraction (make work on non-win32) + +- compatibility + - test on OpenGL ES 3.0 + - test with AMD GPUs + - make buildable on OSX + +- content pipeline + - commandline args to override asset path + - asset compiler + - asset compiler: texture compression + - asset compiler: hlsl compilation + - asset compiler: object/mesh import and conversion + - asset loading from packed asset file + - asset loading path search (override path, default path, default packed asset file, etc) +