graphics

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commit 79f0365ab180e5e7ce61efa44e5b8d9d06da5fcd
parent 1bf13c2103b933707c053d85806142ee402c2611
Author: Brian Swetland <swetland@frotz.net>
Date:   Sun, 10 Feb 2013 08:20:36 -0800

project for test

Diffstat:
Mcommon/dxapp.h | 4+++-
Mgraphics.sln | 17+++++++++++++++--
Atest/assets/TestPS.hlsl | 15+++++++++++++++
Atest/assets/TestVS.hlsl | 33+++++++++++++++++++++++++++++++++
Atest/test.vcxproj | 136+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5 files changed, 202 insertions(+), 3 deletions(-)

diff --git a/common/dxapp.h b/common/dxapp.h @@ -183,7 +183,9 @@ public: void drawInstanced(unsigned numvertices, unsigned numinstances) { device->DrawInstanced(numvertices, numinstances, 0, 0); } - + void drawIndexed(unsigned numindices) { + device->DrawIndexed(numindices, 0, 0); + }; void setBlend(int enabled); protected: int width; diff --git a/graphics.sln b/graphics.sln @@ -21,6 +21,13 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "common", "common\common.vcx {9A238D95-47DB-4254-A680-F100AA9E755C} = {9A238D95-47DB-4254-A680-F100AA9E755C} EndProjectSection EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test", "test\test.vcxproj", "{DA776F1D-F023-4821-B8D6-CF901B8B56A8}" + ProjectSection(ProjectDependencies) = postProject + {F5A10B0A-0EC0-4A76-B4DD-748CA4047E50} = {F5A10B0A-0EC0-4A76-B4DD-748CA4047E50} + {40A5DC51-53B0-4982-89AD-F9C2C85BB97A} = {40A5DC51-53B0-4982-89AD-F9C2C85BB97A} + {9A238D95-47DB-4254-A680-F100AA9E755C} = {9A238D95-47DB-4254-A680-F100AA9E755C} + EndProjectSection +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 @@ -46,12 +53,18 @@ Global {812CD397-998F-4D9C-9BF3-1549F360EABE}.OpenGL-Debug|Win32.Build.0 = OpenGL-Debug|Win32 {812CD397-998F-4D9C-9BF3-1549F360EABE}.Release|Win32.ActiveCfg = Release|Win32 {812CD397-998F-4D9C-9BF3-1549F360EABE}.Release|Win32.Build.0 = Release|Win32 - {40A5DC51-53B0-4982-89AD-F9C2C85BB97A}.Debug|Win32.ActiveCfg = OpenGL-Debug|Win32 - {40A5DC51-53B0-4982-89AD-F9C2C85BB97A}.Debug|Win32.Build.0 = OpenGL-Debug|Win32 + {40A5DC51-53B0-4982-89AD-F9C2C85BB97A}.Debug|Win32.ActiveCfg = Debug|Win32 + {40A5DC51-53B0-4982-89AD-F9C2C85BB97A}.Debug|Win32.Build.0 = Debug|Win32 {40A5DC51-53B0-4982-89AD-F9C2C85BB97A}.OpenGL-Debug|Win32.ActiveCfg = OpenGL-Debug|Win32 {40A5DC51-53B0-4982-89AD-F9C2C85BB97A}.OpenGL-Debug|Win32.Build.0 = OpenGL-Debug|Win32 {40A5DC51-53B0-4982-89AD-F9C2C85BB97A}.Release|Win32.ActiveCfg = Release|Win32 {40A5DC51-53B0-4982-89AD-F9C2C85BB97A}.Release|Win32.Build.0 = Release|Win32 + {DA776F1D-F023-4821-B8D6-CF901B8B56A8}.Debug|Win32.ActiveCfg = Debug|Win32 + {DA776F1D-F023-4821-B8D6-CF901B8B56A8}.Debug|Win32.Build.0 = Debug|Win32 + {DA776F1D-F023-4821-B8D6-CF901B8B56A8}.OpenGL-Debug|Win32.ActiveCfg = OpenGL-Debug|Win32 + {DA776F1D-F023-4821-B8D6-CF901B8B56A8}.OpenGL-Debug|Win32.Build.0 = OpenGL-Debug|Win32 + {DA776F1D-F023-4821-B8D6-CF901B8B56A8}.Release|Win32.ActiveCfg = Release|Win32 + {DA776F1D-F023-4821-B8D6-CF901B8B56A8}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/test/assets/TestPS.hlsl b/test/assets/TestPS.hlsl @@ -0,0 +1,15 @@ + +//Texture2D Texture0; +//SamplerState samLinear; + +struct VS_OUTPUT { + float4 Position : SV_POSITION; + float2 TexCoord : TEXCOORD; + float Diffuse : DIFFUSE; +}; + +float4 main(VS_OUTPUT input) : SV_Target { +// return Texture0.Sample(samLinear, input.TexCoord); + float4 c = float4(1.0, 0.0, 0.0, 1.0); + return c * 0.25 + c * input.Diffuse; +} diff --git a/test/assets/TestVS.hlsl b/test/assets/TestVS.hlsl @@ -0,0 +1,33 @@ + +cbuffer cb0 { + matrix MVP; + matrix MV; +} + +struct VS_OUTPUT { + float4 Position : SV_POSITION; + float2 TexCoord : TEXCOORD; + float Diffuse : DIFFUSE; +}; + +VS_OUTPUT main( + float4 Position : POSITION, + float4 Normal : NORMAL, + float2 TexCoord : TEXCOORD + ) { + + VS_OUTPUT output = (VS_OUTPUT) 0; + + float3 mvPosition = mul(MV, Position).xyz; + float3 mvNormal = mul(MV, float4(Normal.xyz,0.0)).xyz; + +// float3 lightVec = normalize(float3(10,20,25) - float3(0,0,0)); + float3 lightVec = normalize(float3(10,20,25) - mvPosition); + float diffuse = max(dot(mvNormal, lightVec), 0.0); + + output.Position = mul(MVP, Position); + output.TexCoord = TexCoord; + output.Diffuse = diffuse; + + return output; +} diff --git a/test/test.vcxproj b/test/test.vcxproj @@ -0,0 +1,135 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="OpenGL-Debug|Win32"> + <Configuration>OpenGL-Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <ItemGroup> + <ClCompile Include="test.cc" /> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{DA776F1D-F023-4821-B8D6-CF901B8B56A8}</ProjectGuid> + <RootNamespace>hello</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='OpenGL-Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v110</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='OpenGL-Debug|Win32'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath> + <IncludePath>..\libpng-1.2.50;..\zlib-1.2.7;$(DXSDK_DIR)Include;$(IncludePath)</IncludePath> + <LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='OpenGL-Debug|Win32'"> + <ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath> + <IncludePath>..\libpng-1.2.50;..\zlib-1.2.7;$(DXSDK_DIR)Include;$(IncludePath)</IncludePath> + <LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath> + <IncludePath>..\libpng-1.2.50;..\zlib-1.2.7;$(DXSDK_DIR)Include;$(IncludePath)</IncludePath> + <LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + <AdditionalIncludeDirectories>../common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + </ClCompile> + <Link> + <GenerateDebugInformation>true</GenerateDebugInformation> + <AdditionalDependencies>d3d10.lib;dxerr.lib;dxguid.lib;winmm.lib;d3dcompiler.lib;dinput8.lib;common.lib;libpng-1.2.50.lib;zlib-1.2.7.lib;%(AdditionalDependencies)</AdditionalDependencies> + <SubSystem>Windows</SubSystem> + <AdditionalLibraryDirectories>../Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + </Link> + <PostBuildEvent> + <Command>XCOPY "$(ProjectDir)..\common\assets" "$(TargetDir)assets" /E /I /F /Y +XCOPY "$(ProjectDir)assets" "$(TargetDir)assets" /E /I /F /Y</Command> + </PostBuildEvent> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='OpenGL-Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + <AdditionalIncludeDirectories>..\..\SDL-1.2.15\include;..\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>USE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions> + </ClCompile> + <Link> + <GenerateDebugInformation>true</GenerateDebugInformation> + <AdditionalDependencies>common.lib;SDL.lib;SDLmain.lib;libpng-1.2.50.lib;zlib-1.2.7.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <SubSystem>Windows</SubSystem> + <AdditionalLibraryDirectories>..\..\SDL-1.2.15\lib\x86;..\OpenGL-Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + </Link> + <PostBuildEvent> + <Command>XCOPY "$(ProjectDir)..\..\SDL-1.2.15\lib\x86\SDL.dll" "$(TargetDir)" /E /I /F /Y +XCOPY "$(ProjectDir)..\common\assets" "$(TargetDir)assets" /E /I /F /Y +XCOPY "$(ProjectDir)assets" "$(TargetDir)assets" /E /I /F /Y</Command> + </PostBuildEvent> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + <AdditionalIncludeDirectories>../common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + </ClCompile> + <Link> + <GenerateDebugInformation>true</GenerateDebugInformation> + <AdditionalDependencies>common.lib;d3d10.lib;dxerr.lib;dxguid.lib;winmm.lib;d3dcompiler.lib;dinput8.lib;libpng-1.2.50.lib;zlib-1.2.7.lib;%(AdditionalDependencies)</AdditionalDependencies> + <SubSystem>Windows</SubSystem> + <AdditionalLibraryDirectories>../Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + <PostBuildEvent> + <Command>XCOPY "$(ProjectDir)..\common\assets" "$(TargetDir)assets" /E /I /F /Y +XCOPY "$(ProjectDir)assets" "$(TargetDir)assets" /E /I /F /Y</Command> + </PostBuildEvent> + </ItemDefinitionGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project> +\ No newline at end of file