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commit c4bfb2d7d5a108b0c0b23429b7a5a2a9f5c5811a
parent f1fbb67946ba1476a3cf66a2edd475ba1c297129
Author: Brian Swetland <swetland@frotz.net>
Date:   Fri, 14 Jun 2013 19:23:36 -0700

Update windows build for SDL2

Diffstat:
Mcommon/common.vcxproj | 2+-
Mcommon/glapp.cc | 7-------
Mhello/hello.vcxproj | 11+++++------
Mtest/test.vcxproj | 11+++++------
4 files changed, 11 insertions(+), 20 deletions(-)

diff --git a/common/common.vcxproj b/common/common.vcxproj @@ -76,7 +76,7 @@ <Optimization>Disabled</Optimization> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <PreprocessorDefinitions>USE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>..\..\SDL-1.2.15\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>..\..\SDL-2.0.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> diff --git a/common/glapp.cc b/common/glapp.cc @@ -49,13 +49,6 @@ void __check_gl_error(const char *fn, int line) { #endif #ifdef _WIN32 -static int SDL_GL_ExtensionSupported(const char *name) { - if (strstr((char*)glGetString(GL_EXTENSIONS), name)) - return 1; - else - return 0; -} - static void gl_map_functions(void) { int n; if (!SDL_GL_ExtensionSupported("GL_ARB_shader_objects") || diff --git a/hello/hello.vcxproj b/hello/hello.vcxproj @@ -89,17 +89,17 @@ XCOPY "$(ProjectDir)assets" "$(TargetDir)assets" /E /I /F /Y</Command> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> - <AdditionalIncludeDirectories>..\..\SDL-1.2.15\include;..\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>..\..\SDL-2.0.0\include;..\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>USE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> - <AdditionalDependencies>common.lib;SDL.lib;SDLmain.lib;libpng-1.2.50.lib;zlib-1.2.7.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>common.lib;SDL2.lib;SDL2main.lib;libpng-1.2.50.lib;zlib-1.2.7.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies> <SubSystem>Windows</SubSystem> - <AdditionalLibraryDirectories>..\..\SDL-1.2.15\lib\x86;..\OpenGL-Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalLibraryDirectories>..\..\SDL-2.0.0\lib\x86;..\OpenGL-Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> </Link> <PostBuildEvent> - <Command>XCOPY "$(ProjectDir)..\..\SDL-1.2.15\lib\x86\SDL.dll" "$(TargetDir)" /E /I /F /Y + <Command>XCOPY "$(ProjectDir)..\..\SDL-2.0.0\lib\x86\SDL2.dll" "$(TargetDir)" /E /I /F /Y XCOPY "$(ProjectDir)..\common\assets" "$(TargetDir)assets" /E /I /F /Y XCOPY "$(ProjectDir)assets" "$(TargetDir)assets" /E /I /F /Y</Command> </PostBuildEvent> @@ -132,4 +132,4 @@ XCOPY "$(ProjectDir)assets" "$(TargetDir)assets" /E /I /F /Y</Command> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> -</Project> -\ No newline at end of file +</Project> diff --git a/test/test.vcxproj b/test/test.vcxproj @@ -92,17 +92,17 @@ XCOPY "$(ProjectDir)assets" "$(TargetDir)assets" /E /I /F /Y</Command> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> - <AdditionalIncludeDirectories>..\..\SDL-1.2.15\include;..\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>..\..\SDL-2.0.0\include;..\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>USE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> - <AdditionalDependencies>common.lib;SDL.lib;SDLmain.lib;libpng-1.2.50.lib;zlib-1.2.7.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>common.lib;SDL2.lib;SDL2main.lib;libpng-1.2.50.lib;zlib-1.2.7.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies> <SubSystem>Windows</SubSystem> - <AdditionalLibraryDirectories>..\..\SDL-1.2.15\lib\x86;..\OpenGL-Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalLibraryDirectories>..\..\SDL-2.0.0\lib\x86;..\OpenGL-Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> </Link> <PostBuildEvent> - <Command>XCOPY "$(ProjectDir)..\..\SDL-1.2.15\lib\x86\SDL.dll" "$(TargetDir)" /E /I /F /Y + <Command>XCOPY "$(ProjectDir)..\..\SDL-2.0.0\lib\x86\SDL2.dll" "$(TargetDir)" /E /I /F /Y XCOPY "$(ProjectDir)..\common\assets" "$(TargetDir)assets" /E /I /F /Y XCOPY "$(ProjectDir)assets" "$(TargetDir)assets" /E /I /F /Y</Command> </PostBuildEvent> @@ -132,4 +132,4 @@ XCOPY "$(ProjectDir)assets" "$(TargetDir)assets" /E /I /F /Y</Command> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> -</Project> -\ No newline at end of file +</Project>